Advanced ai
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Advanced AI. Professor Frank J. Rinaldo CC office 401. AI for Role Playing Games. AI for NPC’s (Non-Playing Characters) Shop keeper Traveler Etc AI for monsters (opponents) Unique characteristics Many type / classes Simulate a ‘real’ world ‘character’ / monster AI ‘other’ players

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Advanced AI

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Advanced ai

Advanced AI

Professor Frank J. Rinaldo

CC office 401


Ai for role playing games

AI for Role Playing Games

  • AI for NPC’s (Non-Playing Characters)

    • Shop keeper

    • Traveler

    • Etc

  • AI for monsters (opponents)

    • Unique characteristics

    • Many type / classes

    • Simulate a ‘real’ world ‘character’ / monster

  • AI ‘other’ players

    • Friends

    • Enemies

    • Neutral


Ai for npc

AI for NPC

  • Non-Playing Characters

    • Usually ‘friendly’ character that you can interact with

    • Buy / see items

    • Get directions or advice

    • Be assigned quests / missions

      • Rescue daughter

      • Kill dragon

      • Etc.


Ai for monsters 1

AI for Monsters 1

  • Monsters

    • Someone to fight with

      • Zombie

      • Dragon

      • Tiger

      • ‘Monster’ imaginary (or newly created) character


Ai for monsters 2

AI for Monsters 2

  • Considerations:

    • Classes of monsters

      • Can inherit characteristics!?

    • Types of monsters

      • Wide variety  more interesting game

      • Levels of strength

      • VERY different character type!


Ai for monsters 3

AI for Monsters 3

  • Monster characteristics:

    • Strength / health

    • Weapons

    • Intelligent / dumb

    • Aggressive / shy

    • Solitary / group


Ai for other players 1

AI for other players 1

  • Many games allow for ‘other’ players

    • Shooters

    • Strategy

    • Role-playing

  • These players may be computer controlled

    • Friends

    • Enemies

    • Neutral


Ai for other players 2

AI for other Players 2

  • Examples:

    • Role-playing Game

      • AI can control another (‘apparently’ human) player

    • Shooters

      • MOST shooter games have a large number of ‘enemy’ individual controlled by AI

    • Strategy

      • Some players are human

      • Some players are computer (AI)


Ai for strategy games

AI for Strategy Games

  • Strategy and Tactics

    • Short term plans vs long term plans

    • Balance objectives

      • Worker vs solder

      • People vs building vs equipment

    • Multiple ways to win!?


Strategy game examples 1

Strategy Game Examples 1

  • When to attack vs. when to defend

  • When and where to attack

  • Who to attack

  • Use resources (gold) for:

    • Buildings

    • Equipment

    • People

    • Research


Strategy game examples 2

Strategy Game Examples 2

  • Creating tactical ‘traps’

    • Two-front attack

    • Draw in enemy to trap

    • Encircle enemy

    • Cut off enemy from reinforcements

    • Sacrifice one thing for a (long-term) advantage

      • Allow a small army to be killed

      • Allow a village to be destroyed

      • etc


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