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4 . 1. Rendering. Aspects of Game Rendering. Rendering. Aspects of Game Rendering. Rendering.

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4 1 rendering

4.1.Rendering

Aspects of Game Rendering

rendering
Rendering

Aspects of Game Rendering

slide3

Rendering

From Wikipedia: Rendering is the process of generating an image from a model. The model is a description of a 3D object typically containing geometry, viewpoint, texture, lighting and shading information.

slide4

Render Features

Features/techniques associated with rendering include:

shading — how the colour and brightness of a surface varies with lighting

texture-mapping —applying detail to surfaces of a 3d mesh

bump-mapping —simulating small-scale bumpiness on surfaces

shadows — the effect of obstructing light

soft shadows — varying darkness caused by partially obscured light sources

reflection — mirror-like or highly glossy reflection

transparency — transmission of light through solid objects

translucency — highly scattered transmission of light through solid objects

indirect illumination — surface illumination by light reflected off other

surfaces, rather than directly from a light source (global illumination)

depth of field — objects appear blurry when distance from the focal object

motion blur — objects appear blurry due to high-speed relative motion

non-photorealistic rendering — rendering of scenes in an artistic style,

intended to look like a painting or drawing

slide6

What we will consider

Deferred Rendering

Lighting and Shadowing Approaches

Level of Detail

Billboarding

Water, Fluid Dynamics and Cloth modelling

Instancing

Materials

Particle Effects

Displacement Mapping

Trees and Vegetation

directed reading

Directed

reading

Directed Reading

Directed general reading concerning rendering

slide9

Directed reading: General LOD

Read StarCraft II - Effects & Techniques – for information on rendering within StarCraft II

Read Finding Next Gen – CryEngine 2 – for information on rendering within the CryEngine

Directed

reading

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