Develop ‘08. Audio For Multiplayer & Beyond Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE. Agenda. DICE History Battlefield: Bad Company HDR Audio Master Unit Frostbite Future. Me. David Möllerstedt Head of Audio DICE Sept 05. History.
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DICE started 1992
An EA Company since 2006
RalliSport Challenge 1
RalliSport Challenge 2
Battlefield: Bad Company
time across all
Average logged playtime
How do you listen to your game?
Realtime mastering of the 4.0 ingame audio
LFE & Centre channel and the Direct Out Bus are not routed through the Master Unit
Master Unit chain
DICE’s games engine
What about the future?
DICE is always looking for devoted talents
Q & A!