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Develop ‘08. Audio For Multiplayer & Beyond Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE . Agenda. DICE History Battlefield: Bad Company HDR Audio Master Unit Frostbite Future. Me. David Möllerstedt Head of Audio DICE Sept 05. History.

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Develop 08
Develop ‘08

  • Audio For Multiplayer & Beyond

    • Mixing Case Studies From Battlefield: Bad Company & Frostbite

  • David Möllerstedt – EA DICE


Agenda
Agenda

  • DICE History

  • Battlefield: Bad Company

  • HDR Audio

  • Master Unit

  • Frostbite

  • Future


Me

  • David Möllerstedt

  • Head of Audio

  • DICE Sept 05


History
History

DICE started 1992

An EA Company since 2006

Battlefield 1942

RalliSport Challenge 1

Battlefield 2

RalliSport Challenge 2

Battlefield 2142


Battlefield bad company
Battlefield: Bad Company

  • Single Player Campaign

  • Sandbox Multiplayer



Playtime
Playtime

  • How long is your game?

?


How long is your game
How Long is Your Game?

Accumulated play

time across all

players

Average logged playtime


How long is your game1
How Long is Your Game?

  • Sound Design

  • The Mix



Hdr audio
HDR Audio

  • Measure loudness at Listener position – scale all sound sources accordingly

135db

95db


Hdr audio1
HDR Audio

  • Functions similar to HDR lighting


Hdr audio2
HDR Audio

  • HDR Audio is not compression, all sounds are played uncompressed

  • The effect is sometimes similar to compression

NOT


Hdr audio3
HDR Audio

  • HDR Audio works on logical loudness values and does not touch the actual audio waveform


Hdr audio4
HDR Audio

  • Priority

  • Based on Loudness

  • Automatic

  • Mindset


Hdr audio5
HDR Audio

  • HDR Audio Demo


Playback environment
Playback Environment

How do you listen to your game?

?


How do you listen
How Do You Listen?

  • Perceived Loudness


Master unit
Master Unit

Realtime mastering of the 4.0 ingame audio

LFE & Centre channel and the Direct Out Bus are not routed through the Master Unit


Master unit1
Master Unit

Master Unit chain

HP

Low Shelf

High Shelf

Compressor

Clip


Master unit2
Master Unit

Three settings

Home Cinema

Hi-Fi (default)

TV


Master unit3
Master Unit

  • Active end user system

  • Make your sounds heard


Master unit4

Demo

Master Unit


Frostbite
Frostbite

Frostbite

DICE’s games engine


The future
The Future

What about the future?

?


The future1
The Future

  • You can do anything!

  • Focus


The End

Thank you!


DICE is always looking for devoted talents

Check:

jobs.ea.com

The End


Q & A!

The End



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