Develop 08
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Develop ‘08. Audio For Multiplayer & Beyond Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE. Agenda. DICE History Battlefield: Bad Company HDR Audio Master Unit Frostbite Future. Me. David Möllerstedt Head of Audio DICE Sept 05. History.

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Develop ‘08

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Develop 08

Develop ‘08

  • Audio For Multiplayer & Beyond

    • Mixing Case Studies From Battlefield: Bad Company & Frostbite

  • David Möllerstedt – EA DICE


Agenda

Agenda

  • DICE History

  • Battlefield: Bad Company

  • HDR Audio

  • Master Unit

  • Frostbite

  • Future


Develop 08

Me

  • David Möllerstedt

  • Head of Audio

  • DICE Sept 05


History

History

DICE started 1992

An EA Company since 2006

Battlefield 1942

RalliSport Challenge 1

Battlefield 2

RalliSport Challenge 2

Battlefield 2142


Battlefield bad company

Battlefield: Bad Company

  • Single Player Campaign

  • Sandbox Multiplayer


Develop 08

Battlefield: Bad Company


Playtime

Playtime

  • How long is your game?

?


How long is your game

How Long is Your Game?

Accumulated play

time across all

players

Average logged playtime


How long is your game1

How Long is Your Game?

  • Sound Design

  • The Mix


Sound design

Sound Design


Hdr audio

HDR Audio

  • Measure loudness at Listener position – scale all sound sources accordingly

135db

95db


Hdr audio1

HDR Audio

  • Functions similar to HDR lighting


Hdr audio2

HDR Audio

  • HDR Audio is not compression, all sounds are played uncompressed

  • The effect is sometimes similar to compression

NOT


Hdr audio3

HDR Audio

  • HDR Audio works on logical loudness values and does not touch the actual audio waveform


Hdr audio4

HDR Audio

  • Priority

  • Based on Loudness

  • Automatic

  • Mindset


Hdr audio5

HDR Audio

  • HDR Audio Demo


Playback environment

Playback Environment

How do you listen to your game?

?


How do you listen

How Do You Listen?

  • Perceived Loudness


Master unit

Master Unit

Realtime mastering of the 4.0 ingame audio

LFE & Centre channel and the Direct Out Bus are not routed through the Master Unit


Master unit1

Master Unit

Master Unit chain

HP

Low Shelf

High Shelf

Compressor

Clip


Master unit2

Master Unit

Three settings

Home Cinema

Hi-Fi (default)

TV


Master unit3

Master Unit

  • Active end user system

  • Make your sounds heard


Master unit4

Demo

Master Unit


Frostbite

Frostbite

Frostbite

DICE’s games engine


The future

The Future

What about the future?

?


The future1

The Future

  • You can do anything!

  • Focus


Develop 08

The End

Thank you!


Develop 08

DICE is always looking for devoted talents

Check:

jobs.ea.com

The End


Develop 08

Q & A!

The End


Develop 08

The End


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