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Develop ‘08. Audio For Multiplayer & Beyond Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE . Agenda. DICE History Battlefield: Bad Company HDR Audio Master Unit Frostbite Future. Me. David Möllerstedt Head of Audio DICE Sept 05. History.

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develop 08
Develop ‘08
  • Audio For Multiplayer & Beyond
    • Mixing Case Studies From Battlefield: Bad Company & Frostbite
  • David Möllerstedt – EA DICE
agenda
Agenda
  • DICE History
  • Battlefield: Bad Company
  • HDR Audio
  • Master Unit
  • Frostbite
  • Future
slide3
Me
  • David Möllerstedt
  • Head of Audio
  • DICE Sept 05
history
History

DICE started 1992

An EA Company since 2006

Battlefield 1942

RalliSport Challenge 1

Battlefield 2

RalliSport Challenge 2

Battlefield 2142

battlefield bad company
Battlefield: Bad Company
  • Single Player Campaign
  • Sandbox Multiplayer
playtime
Playtime
  • How long is your game?

?

how long is your game
How Long is Your Game?

Accumulated play

time across all

players

Average logged playtime

how long is your game1
How Long is Your Game?
  • Sound Design
  • The Mix
hdr audio
HDR Audio
  • Measure loudness at Listener position – scale all sound sources accordingly

135db

95db

hdr audio1
HDR Audio
  • Functions similar to HDR lighting
hdr audio2
HDR Audio
  • HDR Audio is not compression, all sounds are played uncompressed
  • The effect is sometimes similar to compression

NOT

hdr audio3
HDR Audio
  • HDR Audio works on logical loudness values and does not touch the actual audio waveform
hdr audio4
HDR Audio
  • Priority
  • Based on Loudness
  • Automatic
  • Mindset
hdr audio5
HDR Audio
  • HDR Audio Demo
playback environment
Playback Environment

How do you listen to your game?

?

how do you listen
How Do You Listen?
  • Perceived Loudness
master unit
Master Unit

Realtime mastering of the 4.0 ingame audio

LFE & Centre channel and the Direct Out Bus are not routed through the Master Unit

master unit1
Master Unit

Master Unit chain

HP

Low Shelf

High Shelf

Compressor

Clip

master unit2
Master Unit

Three settings

Home Cinema

Hi-Fi (default)

TV

master unit3
Master Unit
  • Active end user system
  • Make your sounds heard
frostbite
Frostbite

Frostbite

DICE’s games engine

the future
The Future

What about the future?

?

the future1
The Future
  • You can do anything!
  • Focus
slide30

The End

Thank you!

slide32
Q & A!

The End

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