Develop ‘08. Audio For Multiplayer & Beyond Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE . Agenda. DICE History Battlefield: Bad Company HDR Audio Master Unit Frostbite Future. Me. David Möllerstedt Head of Audio DICE Sept 05. History.
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DICE started 1992
An EA Company since 2006
RalliSport Challenge 1
RalliSport Challenge 2
time across all
Average logged playtime
How do you listen to your game?
Realtime mastering of the 4.0 ingame audio
LFE & Centre channel and the Direct Out Bus are not routed through the Master Unit
Master Unit chain
DICE’s games engine
What about the future?