1 / 20

Using game theory for producing quality plans: A Pac-Man simulation experiment

Using game theory for producing quality plans: A Pac-Man simulation experiment. Petter Øgland, Department of Informatics, University of Oslo UKSS Conference, Sep 1.-2. 2009. Structure of presentation. Introduction Brief review of game theory as part of systems theory The Pac-Man model

mari-mccall
Download Presentation

Using game theory for producing quality plans: A Pac-Man simulation experiment

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Using game theory for producing quality plans: A Pac-Man simulation experiment Petter Øgland, Department of Informatics, University of Oslo UKSS Conference, Sep 1.-2. 2009

  2. Structure of presentation • Introduction • Brief review of game theory as part of systems theory • The Pac-Man model • Example of the model in practical use • Discussion • Conclusion

  3. Managers Engineers Scientists Doing OR without understanding organizational politics • To succeed with OR it is necessary with sociological understanding and political skills (Checkland, 1981; Jackson, 2000; Mingers, 2006) • Management scientists (change agents) and managers are ”natural enemies” (Beer, 1968)

  4. Observations leading to a question • The theory of “serious games” (Abt, 1969) is based on the idea that games can be used as general models for understanding conflict and competition • Axelrod (2002) has written about the non-serious game of Monopoly as a model for understanding business strategy • Some researchers believe that the video game generation see the world differently than previous generations (Beck & Wade, 2006) • Could the non-serious Pac-Man video game be used as a model for understanding the politics of OR and TQM?

  5. Structure of presentation • Introduction • Brief review of game theory as part of systems theory • The Pac-Man model • Example of the model in practical use • Discussion • Conclusion

  6. Game theory & Systems theory • In the early years of systems theory and cybernetics, game theory is explicitly seen as a part of systems theory (Wiener, 1950; Ashby, 1954; Churchman et al, 1957; von Bertalanffy, 1968; Weinberg, 1975; Rapoport, 1986) • Metaphors about TQM as a game is common in business literature (e.g. Crosby, 1979; Berry, 1991; Cole, 1999), but strangely not so common in systems-based business literature (e.g. Flood, 1992; Jackson, 2000) • Metaphors about science as a game is common (Latour, 1979; Sinderman, 2001), but strangely not so common when writing about action research (e.g. Reason & Bradbury, 2004)

  7. Systems theory categorized by the Burrell&Morgan matrix (examples)

  8. Game theory & GST Game model (model of conflictual system) strategy payoff Games Business Economics Politics Biology Psychology … Chess Bridge Monopoly Pac-Man … Sports Drama homomorphism

  9. Structure of presentation • Introduction • Brief review of game theory as part of systems theory • The Pac-Man model • Example of the model in practical use • Discussion • Conclusion

  10. Pac-Man (Iwatani, 1979) Start of game Title screen

  11. Ghost psychology & management grid (Blake & Mouton, 1964)

  12. Score board

  13. Structure of presentation • Introduction • Brief review of game theory as part of systems theory • The Pac-Man model • Example of the model in practical use • Discussion • Conclusion

  14. Insert coin: 1999

  15. Pac-Man strategy

  16. Game over: 2005 6 years

  17. Structure of presentation • Introduction • Brief review of game theory as part of systems theory • The Pac-Man model • Example of the model in practical use • Discussion • Conclusion

  18. Applying Pac-Man philosophy in the real world

  19. Structure of presentation • Introduction • Brief review of game theory as part of systems theory • The Pac-Man model • Example of the model in practical use • Discussion • Conclusion

  20. Conclusion • Seeing TQM as Pac-Man produces strategies of fight and flight that can help change agents interact with management • Game theory was seen as a promising part of systems theory in the past – the study indicates the relevance of future exporation on the ”soft” aspects of GT

More Related