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  1. Our Sponsor!!! UHCL Autism Speakers Series Please visit their table during the break and after the lecture!

  2. Effective Use of Prompting and Reinforcement Robert Lehardyand Daniel LeSage University of Houston – Clear Lake Saturday, April 17, 2010

  3. Learning Trial Opportunity to Respond (Instruction / Prompts) Learner’s Response Reinforcement

  4. Effective use of Prompting Techniques

  5. Overview • What is a prompt? • Guidelines for Prompting • Types of Prompting • Practice

  6. Prompting • Prompt = additional support paired with an instruction to assist with correct responding • Why use prompts? • Ensure correct responding • Connect the instruction to the behavior • When to deliver a prompt: • At the same time as your instruction ("errorless learning") • During your learner’s response to help minimize errors • When your learner makes a mistake • If your learner does not respond at all

  7. Keys to Effective Instructions • Always have his/her attention (name, eye contact, touch) • Simple and consistent (one at a time) • Clear and specific (do not ask questions) • Short • Allow time to respond

  8. Types of Prompts • Verbal: hints, clarifications, reminders • Gestural: any physical movement, such as pointing, motioning, nodding, eye gaze • Model: partial or full demonstration of correct response (“Like This”) • Physical: touch or physical assistance

  9. Keys to Effective Prompting • Have his/her full attention • Appropriate pace (5 seconds) between the initial instruction and each prompt • Best to repeat instruction with each prompt • If they respond incorrectly (or not after 5 seconds) immediately deliver the next effective prompt

  10. Styles of Prompting Least to Most Verbal Instruction  Gesture  Model  Physical Most to Least Verbal Instruction + Physical  Model  Gesture Time Delay Verbal Instruction  Progressive pause Prompt

  11. Least to Most Prompting Verbal Instruction  Gesture  Partial Model  Model  Partial Physical  Full Physical • Initially, deliver the verbal instruction without any prompt • Then, combine the instruction with the least intrusive prompt • Use increasingly more intrusive prompts until the correct response occurs • Use with more advanced learners or once a learner has shown some independence in completing the skill.

  12. Least to Most Prompting • Deliver the instruction (e.g. “hand me the cup”) Wait 5 seconds • Incorrect or No Response  Gesture  Model (“like this”)  Physical • Use increasingly more intrusive prompts until the correct response occurs • Correct response / improvement = reinforcement

  13. Least to Most Prompting Target Behavior: Sitting in a Chair • Verbal Instruction “Sit Down” Verbal Instruction + • Gesture  Point to the chair • Partial Model  Sit/hover over a chair • Model  Sit in a chair • Partial Physical  Slight pressure on body • Full Physical  Guide them to sit in the chair

  14. Least to Most Prompting Target Behavior: Saying his/her name *Sometimes, gestures and physical prompts are not relevant for verbal behaviors* • Verbal Instruction “What is your name?” Verbal Instruction + • Partial Model  “Ro” (phonetic sound) • Model  “Robert”

  15. Least to Most Prompting “Match” (no response) G: Gesture to the shapes (correct response) Reinforcement “Match” (no response) “Match” + G: Gesture to the shapes (no response) PM: Partially demonstrate (no response) M: Fully demonstrate (correct response) Reinforcement When incorrect responding occurs, use next intrusive prompt Target Behavior: Matching Shapes

  16. Most to Least Prompting Verbal Instruction + Full Physical  Partial Physical  Model  Partial Model  Gesture • Combine the instruction with the most assistance needed • Gradually reduce the assistance over time • Best when used across several practice trials • Use when the learner is having difficulty with an instruction

  17. Most to Least Prompting • Instruction + greatest level of assistance needed “Hand me the cup” + model prompt Correct response = reinforcement Incorrect response = more intrusive prompt • Gradually reduce prompts over time • Fade from model to gesture to verbal

  18. Most to Least Prompting Target Behavior: Touching the letter “A” Verbal Instruction  “Touch A” Verbal Instruction + Full Physical  Guide them to touch “A” Partial Physical  Raise the arm toward “A” Model  Touch “A” Partial Model  Almost touch “A” Gesture  Point to “A”

  19. Most to Least Prompting Target Behavior: Identifying a color *Sometimes, gestures and physical prompts are not relevant for verbal behaviors* Verbal Instruction  “What color?” (while holding up a green object) Verbal Instruction + Model  “Green” Partial Model  “Gr” (phonetic sound)

  20. Most to Least Prompting “Sit Down” + Model (correct response) Reinforcement “Sit Down” + Model (incorrect response) “Sit Down + Partial Physical (correct response) Reinforcement When incorrect responding occurs, revert back to least to most prompting Target Behavior: Sitting in a Chair Progress Occurred: the initial most intrusive prompt is the model prompt

  21. Time Delay • Begin by delivering the prompt immediately following the instruction • Increase the pause between the initial instruction and the prompts “What’s your name?”  0 sec  “John” “What’s your name?”  1 sec  “John” “What’s your name?”  3 sec  “John” • Correct responding should begin to occur before the prompt • Reinforce correct responding (even if learner waits for prompt) • Use when the learner appears to wait for your prompts

  22. Time to Review Least to Most Prompting Sequence Target Behavior: Closing the door • Verbal Instruction  “Close door” • Gesture  Point to the door • Partial Model  Partially close the door • Model  Close the door • Partial Physical Place his/her hand on the door • Full Physical  Physically guide him/her to close the door

  23. Practice Makes Perfect Least to Most Prompting Sequence Target Behavior: Picking up a pencil • Verbal Instruction  • Gesture  • Partial Model  • Model  • Partial Physical  • Full Physical 

  24. Practice Makes Perfect Least to Most Prompting Sequence Target Behavior: Picking up a pencil • Verbal Instruction  “Pick up pencil” • Gesture  Point at the pencil • Partial Model  Grasp the pencil • Model  Pick up the pencil • Partial Physical  Place his/her hand on pencil • Full Physical  Physically guide him/her to pick up the pencil

  25. Reinforcement Presented by Robert Lehardy University of Houston – Clear Lake

  26. Topics for Today • What are reinforcers, why are they important, and ways to identify them. • Differential reinforcement – what is it, and when do we use it? • General strategies to use reinforcement effectively.

  27. What is a reinforcer? • Can be: edibles, toys, games or activities, social praise or physical attention, tokens. • Also can be: breaks from work, reprimands. • Definition: Anything that follows a behavior that results in an increase in that behavior.

  28. Why is reinforcement important? • The actual reason that people do the things they do. • Reinforcement strengthens behaviors. • Reinforcement for: • Going to work? • Eating? • Socializing? • Coming to today’s presentation?

  29. Identifying Reinforcers: Observe & Ask • Use your experience with the learner to identify potential reinforcers. • Ask parents or caretakers to suggest reinforcers. • Can also help establish limits on edibles, or define off-limits toys or activities. • Limitations • Time consuming. • Results of observations can be short-lived.

  30. Identifying Reinforcers: Assessments • Why are preference assessments important? • Quicker to conduct than to observe. • Can be done at your convenience. • Systematic and data-based. • Can help you remain aware of your learner’s preferences. • For learners with difficulty making choices: • Single Item Preference Assessment • Paired Item Preference Assessment • For learners that can make choices: • Multiple Item Preference Assessment • Much faster than other assessments.

  31. Single Item Preference Assessment • Select the items that you want to assess. • Give an item to the learner. • Using a stopwatch, record how long they play with the item, up to a maximum of 30 seconds. • Retrieve the item and repeat with other items.

  32. Paired Item Preference Assessment • Select the items that you want to assess. • Position an item pair in front of the learner. • Ask them to “pick one,” and physically block attempts to pick more than one item. • If the learner does not pick an item, allow them to sample each item briefly and then re-present the pair. • Record what they pick, clear the other item from the table, and let them play for 30 seconds. • Retrieve the item and continue the assessment.

  33. Multiple Item Preference Assessment • Select 3-7 items that you want to assess. • Position all items in front of the learner. • Ask them to “pick one,” and physically block attempts to pick more than one item. • If the learner does not pick an item, give another brief exposure to each item and start over from step 2. • Record what they pick, clear all other items from the table, and let them play for 30 seconds. • Retrieve the item, remove it from the assessment, re-present all other items and repeat from step 4.

  34. Strategies for All Assessments, part 1 • Preference assessments should be fun. • Assessments can be performed anywhere. • If learners have problems giving items back, preference assessments can be great practice. • Assess food and toys in different assessments.

  35. Strategies for All Assessments, part 2 • If the learner has little or no experience with the item, allow them to briefly play with each item. • Clear the area and remove distractions. • Block attempts to grab multiple items. • Conduct assessments often! • Identified items are given for work, not free play.

  36. Differential Reinforcement • A complicated name; simply different reinforcement for different behaviors. • Used to shape some behaviors related to: • Task completion • Increasing compliance • Training new skills • More reinforcement for behaviors that are closer to being “independent”. • Less reinforcement (but still some) for behaviors that are not as independent.

  37. Keeping Reinforcers Effective, part 1 • Deliver reinforcement often. • Deliver reinforcement immediately. • Pair social praise with all reinforcement. • Allow learners to sample new reinforcers. • Deliver small amounts of reinforcement. • Allow learners to choose their reinforcer.

  38. Keeping Reinforcers Effective, part 2 • Use preference assessments. • Consider the portability of your reinforcement. • Vary your reinforcers. • Use differential reinforcement. • Give reinforcement for good attempts or tries. • Don’t give reinforcement until the desired behavior has occurred.

  39. Common Mistakes in Reinforcement • Allowing excessive use of the same reinforcer. • Use different items. • Save your learner’s top items for work time. • Assessing preferences only once. • Preferences change, so assess often. • Use the most highly-preferred items. • Not delivering reinforcement. • Reinforce every appropriate behavior you can. • “Bribing” learners with reinforcement after problem behavior. • Bribing is a short term solution with long-term problems – don’t do it. • Not using differential reinforcement. • Great work deserves even better rewards.

  40. Special Thanks to Our Sponsor!!! Please visit their table after the lecture!

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