Uso de mel maya embedded language
Download
1 / 13

Uso de MEL ( Maya Embedded Language) - PowerPoint PPT Presentation


  • 63 Views
  • Uploaded on

Uso de MEL ( Maya Embedded Language). Para: Números aleatorios Fractales. Abrir MEL. MEL ( Maya Embedded Language). En el Script Editor. File -> Open (O copiar y pegar el script en la parte de abajo del Script Editor).

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about ' Uso de MEL ( Maya Embedded Language)' - marcin


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Uso de mel maya embedded language

Uso de MEL (Maya Embedded Language)

Para:

Números aleatorios

Fractales



Mel maya embedded language
MEL (Maya Embedded Language)

  • En el Script Editor.

  • File -> Open (O copiar y pegar el script en la parte de abajo del Script Editor).

  • Seleccionar la parte del texto a ejecutar y oprimir el botón:

  • Practicar con el script: “Aleatorios.mel”


Aleatorios.mel

sphere;

rename nurbsSphere1 a1;

select a1;

duplicate -rr;

for($i=1; $i<=9; ++$i)

duplicate -rr -st;

for($i=1; $i<=10; ++$i)

{

select("a"+$i);

$x=rand(-5,5);

print $x;

print " ";

$y=rand(1,10);

print $y;

print " ";

$z=rand(-5,5);

print $z;

print "\r";

move $x $y $z;

select -d;

};

for($i=1;$i<=10;$i++)

{

$x = rand(1,1000);

select ("a"+$i);

rotate $x $x $x;

select -d;

};



Mandelbrot.mel

parte 1/3

//All the COLOURS used within the Mandelbrot set.

createAndAssignShaderlambert "";

setAttr "lambert2.color" -type double3 0.0 0.0 1.0 ; //blue

createAndAssignShaderlambert "";

setAttr "lambert3.color" -type double3 0.0 0.0 0.0 ; //black

createAndAssignShaderlambert "";

setAttr "lambert4.color" -type double3 1.0 0.0 1.0 ; //pink

createAndAssignShaderlambert "";

setAttr "lambert5.color" -type double3 1.0 1.0 1.0 ; //white

createAndAssignShaderlambert "";

setAttr "lambert6.color" -type double3 1.0 1.0 0.0 ; //yellow

createAndAssignShaderlambert "";

setAttr "lambert7.color" -type double3 0.0 1.0 0.0 ; //green

createAndAssignShaderlambert "";

setAttr "lambert8.color" -type double3 0.0 1.0 1.0 ; //light blue


Mandelbrot.mel

parte 2/3

int $iter;

int $SIZE = 100; //number of spheres to be generated in x and y

float $LEFT = -2.0; //constant determining the left most co-ordinate

float $RIGHT = 1.0; //constant determining the right most co-ordinate

float $TOP = 1.0; //constant determining the upper most co-ordinate

float $BOTTOM = -1.0; //constant determining the lower most co-ordinate

float $x, $y, $count;

float $zr, $zi, $cr, $ci;

float $rsquared, $isquared;


for ($y = 0; $y < $SIZE; $y++)

{

for ($x = 0; $x < $SIZE; $x++)

{

$zr = 0.0; $zi = 0.0;

$cr = $LEFT + $x * ($RIGHT - $LEFT) / $SIZE;

$ci = $TOP + $y * ($BOTTOM - $TOP) / $SIZE;

$rsquared = $zr * $zr;

$isquared = $zi * $zi;

for ($count = 0; $rsquared + $isquared <= 4.0

&& $count < 200; $count++)

{

$zi = $zr * $zi * 2 + $ci;

$zr = $rsquared - $isquared + $cr;

$rsquared = $zr * $zr;

$isquared = $zi * $zi;

if ($rsquared + $isquared >= 4.0){

$iter = $count;

break;

}

}

COLOREA CADA ESFERA

}

}

Mandelbrot.mel

parte 3/3

if ($iter >= 0 && $iter <= 1){

sphere -p $x 0 $y -r 0.4;

sets -e -forceElement lambert8SG;

}

if ($iter > 1 && $iter <= 2){

sphere -p $x 0 $y -r 0.5;

sets -e -forceElement lambert7SG;

}

if ($iter > 2 && $iter <= 3){

sphere -p $x 0 $y -r 0.6;

sets -e -forceElement lambert6SG;

}

if ($iter > 3 && $iter <= 5){

sphere -p $x 0 $y -r 0.7;

sets -e -forceElement lambert5SG;

}

if ($iter > 5 && $iter <= 10){

sphere -p $x 0 $y -r 0.8;

sets -e -forceElement lambert4SG;

}

if ($iter > 10 && $iter < 200){

sphere -p $x 0 $y -r 0.8;

sets -e -forceElement lambert2SG;

}

if ($rsquared + $isquared <= 4.0 && $iter = 200){

sphere -p $x 0 $y -r 0.8;

sets -e -forceElement lambert3SG;

}

Cálculos con cada esfera

Variable $iter guarda el número de iteración en que x2 + y2 >= 4


Planos alternos para el Conjunto de Mandelbrot

Plano 1/m

Se itera esta función:


ad