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Lecture 23: MNS Model 2 Michael Arbib and Erhan Oztop The Mirror Neuron System for Grasping:

Michael Arbib: CS564 - Brain Theory and Artificial Intelligence University of Southern California, Fall 2001. Lecture 23: MNS Model 2 Michael Arbib and Erhan Oztop The Mirror Neuron System for Grasping: Visual Processing for the MNS model The Virtual Arm The Core Mirror Neuron Circuit.

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Lecture 23: MNS Model 2 Michael Arbib and Erhan Oztop The Mirror Neuron System for Grasping:

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  1. Michael Arbib: CS564 - Brain Theory and Artificial IntelligenceUniversity of Southern California, Fall 2001 • Lecture 23: MNS Model 2 • Michael Arbib • and • Erhan Oztop • The Mirror Neuron System for Grasping: • Visual Processing for the MNS model The Virtual Arm • The Core Mirror Neuron Circuit

  2. Visual Input Processing Object recognition IT Object affordance extraction (FARS-AIP) Object features cIPS AIP Motor program (FARS-F5) Object affordance -hand state association Integrate temporal association Visual Cortex Visual Cortex 7b F5canonical Hand shape recognition & Hand motion detection Action recognition (Mirror Neurons) Motor execution Mirror Feedback Motor program (FARS-F4) M1 Hand-Object spatial relation analysis STS F5mirror F4 7a Object location (FARS-VIP) MIP/LIP/VIP

  3. Reminder: Hand State components For most components we need to know (3D) configuration of the hand.

  4. What does it take for (monkey) MNS to work? • Visual Input:Recognition of hand (h) and object (o) and their temporal and spatial relation (r). • The set of all valid h * o * r combinations which make up a grasp is very large (actually infinite). It is impossible that the system memorizes all such combinations and raises the mirror response flag when a match occurs. • The visual information must be mapped to a lower dimensional space which is simpler to handle. • This space has to capture the grasp type discrimination and temporal and spatial relation characteristicsof the hand and object: • The aperture(s) between fingers, the position of the thumb with respect to palm are key to define the hand configuration relevant for the grasp recognition. • The disparity between the aperture axes and the object grasp axis and the distance of the hand to the object are key to define the relation of the hand to the object.

  5. Hand State • We capture the hand and its relation to the target object information in the Hand State, a 7-dimensional trajectory H(t)with the following components: • H(t) = (d(t), v(t), a(t), o1(t),o2(t), o3(t), o4(t)) where • d(t): distance to target at time t • v(t): tangential velocity of the wrist • a(t): Aperture of the virtual fingers involved in grasping at time t • o1(t): Angle between the object axis and the (index finger tip – thumb tip) vector • o2(t): Angle between the object axis and the (index finger knuckle – thumb tip) vector • o3(t), o4(t): The two angles defining how close the thumb is to the hand as measured relative to the side of the hand and to the inner surface of the palm. • Note that the whole history of H(t) during a grasp is required to represent the grasp. Key task To determine whether the motion and preshape of a moving hand may be extrapolated to culminate in a grasp appropriate to one of the affordances of the observed object.

  6. Visual Processing for the MNS model • How much should we attempt to solve ? • Even though computers are getting more powerful the visionproblem in its general form is an unsolved problem in engineering. • There exists gesture recognition systems for human-computer interaction and sign language interpretation • Our vision system must at least recognize • 1) The Hand and its Configuration • 2) Object features

  7. Simplifying the problem • We simplifying the problem of recognizing the Hand and its Configuration by using colored patches on the articulation points of the hand. • If we can extract the patch positions reliably then we can try to extract some of the features that make up the hand state by trying to estimate the 3D pose of the hand from 2D pose. • Thus we have 2 steps: • Extract the color marker positions • Estimate 3D pose

  8. The Color-Coded Hand • The Vision task is simplified using colored tapes on the joints and articulation points • The First step of hand configuration analysis is to locate the color patches unambiguously (not easy!). Use color segmentation. But we have to compensate for lighting, reflection, shading and wrinkling problems: Robust color detection

  9. Robust Detection of the Colors – RGB space • A color image in a computer is composed of a matrix of pixels triplets (Red,Green,Blue) that define the color of the pixel. • We want to label a given pixel color as belonging to one of the color patches we used to mark the hand, or as not belonging to any class. • A straightforward way to detect whether a given target color (R’,G’,B’) matches the pixel color (R,G,B) is to look at the squared distance (R-R’)2 + (G-G’)2 + (B-B’) 2with a threshold to do the classification. • This does not work well, because the shading and different lighting conditions effect R,G,B values a lot and a our simple nearest neighbor method fails. For example an orange patch under shadow is very close to red in RGB space. • But we can do better: Train a neural network that can do the labeling for us

  10. Robust Detection of Colors – the Color Expert Create a training set using a test image by manuallypicking colors from the image and specifying their labels. Create a NN – in our case a one hidden layer feed-forward network - that will accept the R,G,B values as input and put out the marker label, or 0 for a non-marker color. Make sure that the network is not too “powerful” so that it does not memorize the training set (as distinct from generalization) Train it then Use it: When given a pixel to classify, apply the RGB values of the pixel to the trained network and use the output as the marker that the pixel belongs to. One then needs a segmentation system to aggregate the pixels into a patch with a single color label.

  11. Color Segmentation and Feature Extraction Color Expert (Network weights) Preprocessing Training phase: A color expert is generated by training a feed-forward network to approximate human perception of color. Features NN augmented segmentation system Actual processing: The hand image is fed to an augmented segmentation system. The color decision during segmentation is done by the consulting color expert.

  12. STS hand shape recognition Color Coded Hand Feature Extraction Step 1 of hand shape recognition: Process the color-coded hand image and generates a set of feature: position of markers relative to the wrist

  13. Hand Model A realistic drawing of hand bones. The hand is modelled with 14 degrees of freedom as illustrated.

  14. STS hand shape recognition2:3D Hand Model Matching Feature Vector Error minimization Result of feature extraction Grasp Type Classification The model matching algorithm minimizes the error between the extracted features and the model hand. Step 2: The feature vector is used to fit a 3D-kinematics model of the hand by the model matching module. The resulting hand configuration is sent to the classification module.

  15. Reach & Grasp generation Object recognition IT Object affordance extraction (FARS-AIP) Object features cIPS AIP Motor program (FARS-F5) Object affordance -hand state association Integrate temporal association Visual Cortex Visual Cortex 7b F5canonical Hand shape recognition & Hand motion detection Action recognition (Mirror Neurons) Motor execution Mirror Feedback Motor program (FARS-F4) M1 Hand-Object spatial relation analysis STS F5mirror F4 7a Object location (FARS-VIP) MIP/LIP/VIP

  16. Virtual Hand/Arm and Reach/Grasp Simulator A precision pinch A power grasp and a side grasp

  17. Kinematics model of arm and hand • 19 DOF freedom: Shoulder(3), Elbow(1), Wrist(3), Fingers(4*2), Thumb (3) • Implementation Requirements • Rendering: Given the 3D positions of links’ start and end points, generate a 2D representation of the arm/hand (easy) • Forward Kinematics: Given the 19 angles of the joints compute the position of each link (easy) • Inverse Kinematics: Given a desired position in space for a particular link what are the joint angles to achieve the desired position (semi-hard) • Reach & Grasp execution: Harder than simple inverse kinematics since there are more constraints to be satisfied (e.g. multiple target positions to be achived at the same time)

  18. A 2D, 3DOF arm example P(x,y) c Forward kinematics: given joint angles A,B,C compute the end effector position P: X = a*cos(A) + b*cos(B) + c*cos(C) Y = a*sin(A) + b*sin(B) + c*sin(C) C b B a A Radius=c Inverse kinematics: given joint position P there are infinitely many joint angle triplets to achieve P(x,y) b Radius of the circles are a and c and the segments connecting the circles are all equal length of b b b Radius=a

  19. A Simple Inverse Kinematics Solution • Consider just the arm. • The forward kinematics of the arm can be represented as a vector function that maps joint angles of the arm to the wrist position. • (x,y,z)=F(s1,s2,s3,e) , where s1,s2,s3 are the shoulder angles and e is the elbow angle. • We can formulate the inverse kinematics problem as an optimization problem: Given the desired P’ = (x’,y’,z’) to be achieved we can introduce the error function • J = || (P’-F(s1,s2,s3,e)) || • Then we can compute the gradient with respect to s1,s2,s3,e and follow the minus gradient to reach the minimum of J. • This method is called to Jacobian Transpose method as the partial derivatives of F encountered in the above process can be arranged into the transpose of a special derivative matrix called the Jacobian (of F).

  20. Power grasp time series data +: aperture; *: angle 1; x: angle 2; : 1-axisdisp1; :1-axisdisp2; : speed; : distance.

  21. Curve recognition Solution: Fit a cubic spline to the sampled values. Then normalize and re-sample from the spline curve. Result:Very good generalization. Better performance than using the Fourier coefficients to recognize curves. The general problem: associate N-dimensional space curves with object affordances A special case: The recognition of two (or three) dimensional trajectories in physical space Simplest solution: Map temporal information into spatial domain. Then apply known pattern recognition techniques. Problem with simplest solution: The speed of the moving point can be a problem! The spatial representation may change drastically with the speed Scaling can overcome the problem. However the scaling must be such that it preserves thegeneralization ability of the pattern recognition engine.

  22. Curve recognition Curve recognition system demonstrated for hand drawn numeral recognition (successful recognition examples for 2, 8 and 3). Spatial resolution: 30 Network input size: 30 Hidden layer size: 15 Output size: 5 Training : Back-propagation with momentum.and adaptive learning rate Sampled points Point used for spline interpolation Fitted spline

  23. Core Mirror Circuit Object recognition IT Object affordance extraction (FARS-AIP) Object features cIPS AIP Motor program (FARS-F5) Object affordance -hand state association Integrate temporal association Visual Cortex Visual Cortex 7b F5canonical Hand shape recognition & Hand motion detection Action recognition (Mirror Neurons) Motor execution Mirror Feedback Motor program (FARS-F4) M1 Hand-Object spatial relation analysis STS F5mirror F4 7a Object location (FARS-VIP) MIP/LIP/VIP

  24. Core Mirror Circuit Object affordance Mirror Neurons (F5mirror) Association Neurons Mirror Neuron Output Hand state Motor Program Mirror Feedback • What is to be learned?: • Connections from hand-state and object-affordance are adapted so that association neurons will respond when hand-state is congruent with object • Connections from association neurons are adapted so that their integrated activity will activate mirror neurons for the appropriate grasp

  25. Connectivity pattern Object affordance (AIP) STS F5mirror 7b Motor Program (F5canonical) Mirror Feedback 7a

  26. A single grasp trajectory viewed from three different angles How the network classifies the action as a power grasp. Empty squares: power grasp output; filled squares: precision grasp; crosses: side grasp output The wrist trajectory during the grasp is shown by square traces, with the distance between any two consecutive trace marks traveled in equal time intervals.

  27. Power and precision grasp resolution

  28. “Spatial Perturbation” Experiment with trained core mirror circuit Figure A. A regular precision grasp (the hand spatially coincides with the target). Figure B. The response of the network as precision grasp. Figure C. The target object is displaced to create a ‘fake’ grasp. Figure D. The response of the network to action in Figure C. The activity of the precision mirror neuron is reduced. In the graphs the x axes represent the normalized time (0 for start of grasp, 1 for the contact with object) and y axes represent the cell firing rate. A B C D

  29. “Kinematics Alteration” Experiment with the trained core mirror circuit A Figure A. A regular precision grasp (the wrist has a bell shaped velocity profile). Figure B. The velocity profile is (almost) linear. Figure C. Classification of the action in Figure A as precision grasp. Figure D. The activity vanished during the observation of action Note that the scales of the graphs C and D are different. B Normalized speed Normalized time Firing rate Firing rate C D D E Normalized time Normalized time

  30. Correspondence of MNS Model with Monkey Mirror Neuron System Grasp Execution Temporal to Spatial Conversion Action Recognition/ Learning Process By Grasp Simulator By Core Mirror Circuit Preprocessing Engine Functioning Inverse Kinematics Curve fitting,time and space scaling Back-prop Net Strategy Model Monkey A/B executes grasp Monkey A: visual system processes the visual stimuli generated Monkey A: F5 mirror neurons respond to their preferred stimuli Monkey

  31. Experimental Challenges What are “poor” mirror neurons coding? - temporal recognition codes - transient response to actions which are not exactly the preferred stimuli How can we relate different cells’ responses to each other? - Fix the condition and record from as many as possible cells with the exactly the same condition. Is it possible to record from mirror cells in different age groups of monkeys ( i.e. infant to adult)?

  32. Modeling Challenges How can MNS be plugged into a learning-by-imitation system with faith to biological constrains (BG, Cerebellum, SMA, PFC etc..) How does the brain handle temporal data? Transform the learning network into a one which can work directly on temporal data. Eliminate the preprocessing required before the input can be applied to MNS core circuit. Extend the action to be recognized beyond simple grasps. Model the complementary circuit, learning to grasp by trial and error. And a lot more!

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