1 / 8

SEYMOUR PAPERT

SEYMOUR PAPERT. Constructionism and Computers. Seymour Papert's Major Works. See http://www.papert.org/works.html for an almost complete list The major texts by Papert include: Constructionism , edited by Idit Harel and Seymour Papert

malo
Download Presentation

SEYMOUR PAPERT

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. SEYMOUR PAPERT Constructionism and Computers

  2. Seymour Papert's Major Works • See http://www.papert.org/works.html for an almost complete list • The major texts by Papert include: • Constructionism, edited by Idit Harel and Seymour Papert • The Children’s Machine: Rethinking school in the age of the computer • The Connected Family: Bridging the Digital Generation Gap • and Mindstorms: Children, Computers and Powerful Ideas

  3. Papert's Constructionism Heavily Influenced by Piaget Worked with him in 60's, 70's Observed child's ability to learn on own Questioned why students stop wanting to learn in school Instructionism vs. Constructionism

  4. Use of Technology Not a strict use of just technology Combine technology with student experience Always grounded in real world application in some way Machines don't have intelligence, students have intelligence

  5. Combining Constructionism and Computers Create an environment of exploration for students There are no wrong answers, just bugs in thinking Students work together in development process Groups develop programs that teach computer the process By teaching the computer students control learning

  6. Papert's Mathland I Most math classes are based on routines and procedures Concepts are abstract and do not appear to have real world application Students can't connect to concepts, lose interest, stop learning

  7. Papert's Mathland II Papert helped develop language Logo Students control “turtle” on screen Through teaching “turtle” to move students integrated into mathematical world In mathematical world students immersed in mathematical language Students become fluent in mathematics Using rich learning experiences to erase line between work and play

  8. Videos of Papert and His Theories in Action http://www.youtube.com/watch?v=bOf4EMN6-XA This video shows Seymour Papert’s ideas first being implemented 30 years ago http://www.youtube.com/watch?v=ebSHwAkSdhM A rather long video (10 mins) but goes into Papert’s influences and project has helped develop http://video.google.ca/videoplay?docid=-8811249617726294214&ei=zE3uSrLXGoKmrAKynvCXDw&q=seymour+papert&hl=en# A very long video (28 mins) where Papert discusses how to use Logo to develop rich learning experiences

More Related