1 / 27

t he aural / visual stew

t he aural / visual stew. Assignment #2: You have the ingredients… now make a stew… The Exciter Stew. 1. Turn off all distracting technology. Open your sketchbook.

malha
Download Presentation

t he aural / visual stew

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. the aural / visual stew

  2. Assignment #2:You have the ingredients… now make a stew… The Exciter Stew 1. Turn off all distracting technology. Open your sketchbook. 2. Take stock: of the days we’ve spent walking, listening, notating, banging on things, amplifying, mic’ing, exciting objects and exciting spaces, consider what you’ve learned thus far and what floats your boat. 3. Re-familiarize yourself with Russolo’sIntonarumori. They are to be thought of as a jumping off point for the assignment because their method of construction is accessible, they are a product of their moment in time and they questioned conventional assumptions about art and music. You are not going to be making replicas of these instruments. In order to get inspired, you need to do more research on the Futurists and Russolo. Why did Russolo call it the Art of Noises instead of the Art of Music? 4. Draw out many many many many pages of what if ideas. Keep your mind open. Let things gel for days while you keep drawing. Drawing is documentation. Ideas don’t keep. They fade away if we don’t use them. 5. Think of it as repackaging your own bubbler, exciter, growler, howler, etc. The relationship between concept and personal sensibility will be seen in the materials you choose, how you build with them, and how sound and visual work together.

  3. Intonarumori … this time with piezo

  4. http://www.newmusiccoop.org/past/russolo/about_instruments.phphttp://www.newmusiccoop.org/past/russolo/about_instruments.php

  5. Here’s an incomplete list of some ways to think about bringing your ideas to fruition: ~You’ll need to adapt materials to your concept. It may be that you first find objects that can house your sounds. A found object is a powerful start. ~Things (ex.: umbrella, overalls, rolling pin, plate glass, a table) can become a platform or ‘vehicle’ to make the objects have a cohesive personality. They bring a context to the piece and you get extra mileage without having to build from scratch. ~ Objects previously designed for other purposes (ex.: electric toothbrush ~ thanks, Travis) can be worked into your design. ~The outcome may be devices, objects, “instruments” and so on. They may use or inhabit the ‘shells’ of other things: clothing, shoes, chairs, appliances, thus inheriting their packaging. ~The sound/action they make might be in concert with the associations we have with its ‘shell’, it may be in opposition to it, etc.

  6. Sir James Dyson developed 5,127 prototype designs between 1979 and 1984.

  7. Prototyping This is an important step in pushing your ideas out of your head and into the world. It is REQUIRED. Beginto collect materials in a corner of your house. You should actively seek out the things/materials that stir your wonder and likewise keep on the lookout for the unexpected. Your prototype can be pretty darned rotgut but if it works out some of the kinks then you’ve gotten the hang of it.

  8. “Professor Mayer’s topophone”, invented and patented by A. M. Mayer in 1879, was intended to assist the wearer in pinpointing the source of any sound.

  9. Schedule: Week 4: (now) Begin brainstorming in drawing book. Experiment with piezo’s, amps, resonance, etc. RESEARCH sound artists from our gallery and do your own fishing as well. Find heroes and heroines but realize that the project is due in the eighth week and we are at the end of the fourth. Week 5: Leitmanworkshop February 20; gather more tools for your project. Begin prototyping over the weekend (see Prototyping below). Be ready to hit the ground running by week #6. Week 6: Drawings in your sketchbook, prototypes and materials are due at the beginning of class. We’ll have workshop demos and studio time (Demos take up a LOT of time. Be prepared to use the shop outside of class hours.) Week 7: work on your pieces in class Week 8: present piece

  10. TEST YOUR “GIVENS”

  11. Paul de MarinisNotice his use of repetition, pattern, form and function

  12. http://www.youtube.com/watch?v=rNPWAGmPpJA • Sound • Signal • Recording

  13. Revisiting our classes and wrapping it into a concept: notation, resonance, exciting an object /space • The Roarer 1: "A rumbling noise in the low-pitched instruments; not clearly described in the higher instruments." Our version of the roareruses a wooden tone wheel with "ridged" edges. • The Crackler: "A metallic crackling noise in the high-pitched instruments; a strident metallic clashing in the lower ones." The crackler calls for a metal wheel. Instead, we used a wooden wheel with a length of metal chain attached around its edge. • The Scraper: "A metallic scraping or rubbing sound, less forceful than the sound of the preceding instruments." The scraper calls for a metal tone wheel, but we found that a metal wheel tends to cut the string over time. As a substitute, we used a wooden wheel and applied metal edging. • The Howler: "A noise somewhere between that of a traditional string instrument and that of a siren." Our version of the howler features a wooden tone wheel with roughened edges.

  14. Where are my art materials? • Materials are a mixture of store-bought, hand-made, repurposed, recycled supplies, and cast-off musical gear = it’s all hand-me-downs

  15. Zimounhttp://www.zimoun.net • simplicity; anticipation; miracles in the mundane; cannibalizing; operating with or without you

  16. Prototype Thoughts • Don’t assume anything ~ draw, brainstorm, mock-up; everything works on paper • Modify ~ think on your feet… or on your ears • Listen and learn; hunt in your environment • GRAVITY: not your friend; get over it • Given a choice, go for the elegant solution… this would be the one that suits your concept (there’s a “right” technique for your idea)

  17. Alan Rath

  18. Who is the audience and how do I get them to understand their part?

  19. personal, wearable sound-enhancing devices made a number of appearances culminating in the 1960 Brussels Inventor’s Fair where French inventor Jean Auscher demonstrated a device that was supposed to help boaters navigate in case of radar failure

More Related