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Gerard Downes 1 , Paul Mc Kevitt 1 , Tom Lunney 1 , John Farren 2 & Catherine Ross 2 PowerPoint PPT Presentation


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360-PlayLearn: Gamification and Game-Based L earning for Virtual Learning Environments on interactive television. Gerard Downes 1 , Paul Mc Kevitt 1 , Tom Lunney 1 , John Farren 2 & Catherine Ross 2

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Gerard Downes 1 , Paul Mc Kevitt 1 , Tom Lunney 1 , John Farren 2 & Catherine Ross 2

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Gerard downes 1 paul mc kevitt 1 tom lunney 1 john farren 2 catherine ross 2

360-PlayLearn:Gamification and Game-Based Learning forVirtual Learning Environments on interactive television

Gerard Downes1, Paul Mc Kevitt1, Tom Lunney1,John Farren2 & Catherine Ross2

1University of Ulster, Magee, The Imagineering Quarter,Derry/Londonderry, Northern Ireland.E-mail: [email protected], {p.mckevitt, [email protected] Production Ltd., The Imagineering Quarter,Derry/Londonderry, Northern Ireland.E-mail: {john.farren, [email protected]


Introduction background aims objectives related work design relation conclusion

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Outline

  • Background

  • Aims & Objectives

  • Related work

  • Design of 360-PlayLearn

  • Relation to other work

  • Conclusion & Future Work

  • Acknowledgements


Introduction background aims objectives related work design relation conclusion1

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Background

  • Digital Creativity & Creative Technologies

  • The Imagineering Quarter

    http://www.paulmckevitt.com/imagineering-quarter/

  • Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’)

  • Digital Derry http://digitalderry.org/&

    CultureTECHhttp://www.culturetech.com/

  • Digital Action Team (DAT)

    [University of Ulster & 360 Production Ltd.]

  • City of Culture, 2013 http://www.cityofculture2013.com/


Introduction background aims objectives related work design relation conclusion2

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Aims & Objectives

  • Online education on interactive TV

  • Combining entertainment & education content (edutainment)

  • STEM, history, archaeology & general knowledge

  • Deployment on desktop, mobile & TV devices


Introduction background aims objectives related work design relation conclusion3

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Related work

  • Online Learninge.g.  Udacity (Stanford), edX (MIT/Harvard),

    TED, Khan Academy, YouTube

  • Gamification (Zichermann & Linder, 2010)

    e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012)

  • Game-Based Learning (GBL)

    Virtual Learning Environments (VLEs)

    e.g. PlayPhysics (Munoz et al., 2012)


Introduction background aims objectives related work design relation conclusion4

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Media Asset Management (MAM)

  • Annotation, cataloguing, storage, retrieval & distribution

  • Digital photographs, animations, videos & music

  • TeleScope Enterprise (North Plains Systems, 2012) (Commercial)

    ResourceSpace (Dwiggins, 2011) (Open Source)


Introduction background aims objectives related work design relation conclusion5

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

The Cloud

  • Hosting & distributing of edutainment content“If computers of the kind I have advocated become the computers ofthe future, then computing may someday be organizedas a public utility just as the telephone system is a public utility…The computer utility could become the basis of a newand important industry.''--John McCarthy,  MIT Centennial Celebration, 1961 (AICS-1997)


Introduction background aims objectives related work design relation conclusion6

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Architecture of 360-PlayLearn


Introduction background aims objectives related work design relation conclusion7

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Gamification API


Introduction background aims objectives related work design relation conclusion8

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

360-MAM interface with ResourceSpace


Introduction background aims objectives related work design relation conclusion9

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

360-Cloud interface with Google App Engine


Introduction background aims objectives related work design relation conclusion10

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Relation to other work

  • Gamification & Assessment for learning

    (e.g. AmbiLearn / TreasureLearn)

  • GBL VLEs on interactive TV

    (e.g. PlayPhysics: Emotional modelling, DBNs)

  • 360-MAM & 360-Cloud give advanced VLEs


Introduction background aims objectives related work design relation conclusion11

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Conclusion

  • 360-PlayLearn, 360-MAM & 360-Cloud

  • Constructivist approach (Vgotsky / Piaget / Papert)

  • Problem-based / project-centred learning

  • Widening access & education for all

  • Pervasive platform on interactive TV


Introduction background aims objectives related work design relation conclusion12

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Future work

  • Requirements analysis

  • Implement 360-PlayLearn platform

  • Acquire global media assets (Project Kelvin)

  • Evaluation of 360-PlayLearn


Introduction background aims objectives related work design relation conclusion13

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Acknowledgements

  • DEL & 360 Production Ltd.

  • Ted Leath (Information Assurance Manager)


Introduction background aims objectives related work design relation conclusion14

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Thank You

  • Any questions or feedback ?


Introduction background aims objectives related work design relation conclusion15

Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Up Donegal !!


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