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SiS 315 Graphics Engine

SiS 315 Graphics Engine . Introduction to some capabilities of graphics accelerator hardware. SVGA incompatibilities. SVGA manufacturers have different ways of implementing their accelerator features SiS provides 2D and 3D graphics engines Access is via memory-mapped i/o ports

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SiS 315 Graphics Engine

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  1. SiS 315 Graphics Engine Introduction to some capabilities of graphics accelerator hardware

  2. SVGA incompatibilities • SVGA manufacturers have different ways of implementing their accelerator features • SiS provides 2D and 3D graphics engines • Access is via memory-mapped i/o ports • This requires a new Linux device-driver, to allow mapping the io-ports into user-space • A suitable driver is our ‘engine2d.c’ • It only works with SiS graphics hardware

  3. SiS policy • SiS officials say it is not company policy to provide individuals with programming info • But some programming info is available in ‘unofficial’ sources (e.g., in-line comments by programmers who wrote ‘open source’ device-drivers for Linux XFree86 systems) • Not everything is fully explained, though • So a lot of ‘trial-and-error’ is necessary!

  4. Where to look for info • The source-code for drivers distributed with the Linux kernel can be found in: /usr/src/local/linux/drivers/video/sis • Recent versions of the SVGALIB package have some SiS-specific code you can view • There is also a website maintained by the author of the SiS driver for Linux (Thomas Winischhofer): http://www.winischhofer.net

  5. Linux kernel modules • Linux permits installing new kernel code at runtime (i.e., without recompiling kernel) • A system administrator can install/remove kernel modules, and may grant users this same privilege (by adjusting permissions on the ‘insmod’ and ‘rmmod’ commands) • Modules are written in the C language (not C++) and include special header-files that are distributed with the kernel source-code

  6. Module requirements • Must define __KERNEL__ and MODULE before any #include statements • Must have: #include <linux/module.h> • Maybe others: e.g., #include <linux/pci.h> • Must have these two public functions: int init_module( void ); void cleanup_module( void ); • Usually device-specific function(s), too

  7. Driver-Module Structure // filename and module abstract #include --------- #define ----------- typedef ------------- static data objects This is the device-driver core read() write() lseek() mmap() struct file_operations init_module() These are for module mgmt cleanup_module() MODULE_LICENSE

  8. Our ‘engine2d.c’ module • Our module only needs one extra function: int my_mmap( ); • Also needs a ‘struct file_operations’ object: struct file_operations my_fops; • The ‘init_module()’ function will install that structure-object in kernel-space, together with executable code which it references • The ‘cleanup_module()’ function removes that code and data after we’re finished

  9. How it works user-space kernel-space int $0x80 runtime library syscall handler iret ret call mmap ret application program device-driver module

  10. Pentium’s Page-Tables • Our driver’s ‘mmap’ method calls a kernel procedure that knows how to setup some new entries in the CPU’s page-directory and page-table data-structures which give the effect of mapping the GPU’s i/o-ports into an application’s virtual address-space • Then the program can read or write these i/o-ports as if they were memory-locations

  11. The PCI Interface • The graphics hardware connects with the CPU using the AGP bus, conforming to a standard PCI-bus programming interface • Linux kernel functions can be called from our ‘init_module()’ to query the GPU chip • Identify the chip’s make and model • Get physical address for its i/o-memory • Determine the length of the i/o-memory

  12. Linux device-nodes • Linux treats devices as if they were files • We must create a device-file for our GPU • Device-files normally go in ‘/dev’ directory • We invent a filename for our device-file • We pick an unused device id-number • A system administrator creates the file: root# mknod /dev/sismmio c 101 0 root# chmod a+rw /dev/sismmio

  13. Our ‘sisaccel.cpp’ demo • We have written a short demo-program • It uses the SiS 315’s 2D graphics engine • It fills some rectangles with a solid color • It also shows how to draw a line-segment • These operations could be done, as we know, with software algorithms – but it’s faster to let the hardware do it instead • You are invited to experiment further!

  14. #include “sisaccel.h” • This header defines symbolic names for some of the 2D engine’s i/o addresses • Accelerator commands involve writing the values for various parameters to these i/o port-addresses, concluding with a value that encodes a desired engine ‘command’ • Some Extended Sequencer registers must be initialized beforehand, to enable engine

  15. Truecolor Graphics • We used VESA graphics mode 0x413B • Screen-resolution is 800x600 • Pixels are 32-bits in size (‘Truecolor’) • Recall the Truecolor pixel-format: byte2 byte1 byte3 byte0 Alpha channel

  16. Makefile • In order to compile the ‘engine2d.c’ driver, we recommend using the ‘Makefile’ on our class website (copy it to your directory): $ make engine2d.o • Be sure you compile it BEFORE you try to run the ‘gpuaccel.cpp’ demo-program • Don’t forget that your IOPL needs to be 3 e.g., run the ‘iopl3’ program first

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