1 / 14

Design of a Better Bumper

Design of a Better Bumper. Using an Accelerometer . Objective of the activity.

lyre
Download Presentation

Design of a Better Bumper

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Design of a Better Bumper Using an Accelerometer

  2. Objectiveof the activity Students will measure the impulse applied to a cart at the bottom of a ramp to bring the cart to rest. They will design a paper bumper to increase the time of contact and decrease the impact force acting on the cart to bring it to rest. The students will compete with other groups to see which group reduces the force most.

  3. Material Used • Computer with Logger Pro Software • Labpro or LabQuest • Vernier Accelerometer • Dynamics Track or 1x6 board • Dynamics Cart(preferrably old ones) • Large block of wood to act as a stop • C-clamp to attach the block to the table • Copy paper, scissors, and tape to construct bumper • Books to elevate one end of the track

  4. How the Lab Will Be Used. • This lab will be used after a brief introduction of impulse and momentum. • The majority of the lab will be inquiry based. • I will briefly explain how to set up and calibrate the accelerometer. • Students will be familiar with the use of LoggerPro software at this point in the year.

  5. Arkansas Frameworks Covered MF.5.P.1 Describe changes in momentum in terms of force and time MF.5.P.2 Solve problems using the impulse-momentum theorem NS.17.P.1 Develop the appropriate procedures using controlsandvariables (dependent and independent) in scientific experimentation NS.17.P.4 Gather and analyze data using appropriate summary statistics (e.g., percent yield, percent error) NS.17.P.5 Formulate valid conclusions without bias NS.19.P.1 Use appropriate equipment and technology as tools for solving problems (e.g., balances, scales, calculators, probes, glassware, burners, computer software and hardware) NS.19.P.2 Manipulate scientific data using appropriate mathematical calculations, charts, tables, and graphs

  6. Photos of Setup

  7. Crash without Bumper

  8. Crash with the bumper

  9. Adaptations to the Lab • Allow students to use other materials in their design. • Give students more time restraints so that they stay on task. • Have students present their design as a powerpoint presentation or whiteboarding activity before we test their design.

  10. Grading Rubric • Pre-Lab Questions 10 pts. • Overall participation of members 10 pts. • Effectiveness of bumper 10 pts. • Post lab questions 10pts. • Completed project including all graphs and conclusion statement 10 pts.

More Related