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Student or Learner? Engaging Learners in Math

Learn how to transform students into active and engaged learners in the math classroom. Explore different actions and assignments to foster independent thinking, internal motivation, and a focus on learning rather than just grades.

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Student or Learner? Engaging Learners in Math

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  1. Student or Learner?Engaging Learners in Math Presented by Heather Sparks, NBCT

  2. Let’s Describe a… • Passive • Bored • Told what to think • Typically unmotivated • Focused on the grade • Active • Engaged • An independent thinker • Internally motivated • Focused on the learning Student Learner

  3. Let’s Take a Look • Student/Learner 1.0 • Student/Learner 2.0 • Student/Learner 3.0

  4. Characteristics of ‘Learner’ Actions: • With a partner, generate a list of attributes of a ‘learner’ in a math classroom. (e.g., What do you see them doing?)

  5. From the Math Classroom… • Form groups of three. • Sort your classroom descriptions into two stacks: • Student actionsLearner actions • Transform each ‘student’ action into a • ‘learner’ action by creating a new assignment • 4. Select your favorite transformation to share.

  6. Student or Learner? Students complete a 40-problem addition fact practice worksheet.

  7. Student or Learner? Students are conducting a school-wide poll and representing the results in graphical form.

  8. Student or Learner? Students take a multiple choice test over adding fractions.

  9. Student or Learner? Students design array posters to represent multiplication facts.

  10. Student or Learner? Students complete problems 2-18 on page 36 in their workbook. (Concept is symmetry).

  11. Student or Learner? Students design new packaging for an oddly-shaped toy.

  12. Student or Learner? Students write fact families ten times each.

  13. Student or Learner? Students play “Around the World” with division facts.

  14. The Power of Process Skills • Problem-Solving • Communication • Reasoning • Connections • Representation

  15. Problem-Solving • PIG

  16. Playing PIG • The goal of the game is to be the first player to reach 100. • On your turn, roll the dice as many times as you would like, mentally keeping a running total of the sum. When you decide to stop rolling, record your total for that turn and add it to the total from any previous turns. • If a 1 comes up on one of the dice, your turn is over and you score 0 points for that round. If you roll a 1 on both dice, you lose your turn and ALL points.

  17. Communication • Guess My Unit

  18. Guess My Unit • Select a unit. Give clues about your unit until someone guesses what it is. mile centimeter pound gram inch kilometer cup decade quart milligram foot liter

  19. Reasoning • Last Survivor (K-1) • Poison/21 (2nd gr. +)

  20. Last Survivor • Two players lay out 13 color tiles. • Players take turns removing 1 or 2 tiles • at a time. • 3. The player who takes the last tile is the • Last Survivor and wins the game. • Play several games of Last Survivor. • Be ready to talk about good moves • and bad moves.

  21. Connections • Height and Shoe Size Correlation

  22. About Correlations…

  23. About Correlations…

  24. About Correlations…

  25. About Correlations…

  26. About Correlations…

  27. Connections • What is the correlation between your height and shoe length?

  28. Height/Shoe Size Correlation • Use the tools around the room to • measure your height in decimeters • and your foot length in centimeters. • Record your measurements on the class • scatter plot. • Look for any correlation. Be ready to • explain how you know.

  29. Representation • Every Graph Tells a Story

  30. Work with a partner. Write a story that matches the graph.

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