Participant perceptions of use
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Participant perceptions of use of CyWee Z as adjunct to rehabilitation of upper-limb function following stroke. Leigh A. Hale, PhD; Jessica A. Satherley, BPhty; Nicole J. McMillan, BPhty; Stephan Milosavljevic, PhD; Juha M. Hijmans, PhD; Marcus J. King, BE. Aim

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Aim

Participant perceptions of use of CyWee Z as adjunct to rehabilitation of upper-limb function following stroke

Leigh A. Hale, PhD; Jessica A. Satherley, BPhty; Nicole J. McMillan, BPhty; Stephan Milosavljevic, PhD; Juha M. Hijmans, PhD; Marcus J. King, BE


Aim

  • Aim

    • Determine utility, acceptability, and potential efficacy of CyWee Z controller and computer games in upper-limb rehabilitation for people with chronic stroke.

  • Relevance

    • Key factors in upper-limb stroke rehabilitation training are attention, repetition, practice intensity, reward, complexity progression, skill acquisition, and task-orientation.


Methods

Methods

  • Used in-depth interviews and focus groups to explore participants’ experience using adapted CyWee Z controller with various computer games.

Movements required for controlling cursor on computer screen using CyWee Z incorporated into handlebar.


Results

Results

  • Five main themes emerged:

    • Enjoyment.

    • Benefits.

    • Shoulder pain.

    • Suggested changes.

    • Use of computers in rehabilitation.


Conclusions

Conclusions

  • Participants with chronic stroke enjoyed and reported perceived gains in upper-limb movement, concentration, and balance following 8 to 10 sessions of playing with the adapted CyWee Z controller and a range of computer games.


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