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Unit Objective

Unit Objective. Design and implement a small functional exercise using the eight-step design process. This will include: Developing a functional exercise based on objectives. Conducting a functional exercise as controller, simulator, and/or evaluator.

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Unit Objective

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  1. Unit Objective • Design and implement a small functional exercise using the eight-step design process. • This will include: • Developing a functional exercise based on objectives. • Conducting a functional exercise as controller, simulator, and/or evaluator. • Experiencing a functional exercise as a player. • Participating in a postexercise debriefing.

  2. Unit Activities 1. Organizing: • Select exercise. • Identify jurisdiction characteristics. • Designate team roles. 2. Designing exercises: • Review a step (whole class). • Carry out the step (teams). • Debrief (whole class).

  3. Unit Activities 3. Conducting exercises: Round 1 • Team A conducts exercise (controller, simulators, evaluators) • Team B experiences exercise (players) Round 2 • Team B conducts exercise • Team A experiences exercise 4. General debriefing

  4. Exercise Design 1. Needs assessment 2. Scope definition 3. Purpose statement 4. Objectives 5. Narrative 6. Major and detailed events 7. Expected actions 8. Messages

  5. Written Materials Design package For Controller: MSEL Design package For Evaluators: Objectives Evaluation forms For Simulators: Messages For Players: Community profile Agencies, departments Player roles Resources Maps Statement of purpose Narrative

  6. Needs, Scope, Purpose NEEDS ASSESSMENT: • Review emergency plan, past exercises. • Identify: • Primary/secondary hazards. • Past problems, plan/SOP weaknesses. • Skills needing practice. • Improvements needing testing. • New facilities, personnel, equipment. • Need for role clarification.

  7. Needs, Scope, Purpose • SCOPE: • Set limits related to: • PURPOSE STATEMENT: • Why exercise is being conducted. • Type of emergency. • Location. • Functions. • Participants. • Exercisetype. Assignment: Assess needs, define 5 scope elements, write purpose statement.

  8. Objectives • Describe the performance you expect from participants to demonstrate competence. • State: • Who should do . . . • What under . . . • What conditions according to . . . • What standards.

  9. Objectives • Write SMART objectives: • S imple • M easurable • A chievable • R ealistic • T ask oriented Assignment: Write 3 to 5 good objectives.

  10. Narrative • Sets the mood, sets up later action • Very specific • Present tense, short sentences • May be chronological (if event has warning time) or may emphasize emergency environment (if sudden event) Assignment: Write narrative, 1-5 paragraphs long.

  11. Major and Detailed Events • Major events: Problems requiring actions that will meet the objectives • Detailed events: Specific problem situations that will prompt one or more expected actions

  12. Expected Actions • Actions you want participants to take in order to demonstrate competence • Closely tied to objectives • Types of actions: • Verification • Consideration • Deferral • Decision • Assignment: Write: • 5 major events. • 3 or 4 detailed events per major event. • 1 or more expected actions per detailed event.

  13. Messages Communicate detailed events to participants. Each message generates one or more expected actions that meet objectives. Elements: Source (WHO) Transmission method (HOW) Content (WHAT) Recipient (TO WHOM) To what effect

  14. Messages • Start with an expected action. • Ask: • What message will motivate a participant to take that action? • Who should send it? • Who should receive it? • What should they say? Assignment: Write one message for each expected action.

  15. Written Materials Design package. For Controller: MSEL Design package For Evaluators: Objectives Evaluation forms For Simulators: Messages For Players: Community profile Agencies, departments Player roles Resources Maps Statement of purpose Narrative

  16. Exercise Goals • Develop a functional exercise based on objectives. • Conduct a functional exercise as controller, simulator, and/or evaluator. • Experience a functional exercise as a player. • Participate in a postexercise debriefing.

  17. Agenda (Two Rounds) Each round: • Set-up (seating, maps, etc.) 5 minutes • Orientation 10 minutes • Assign player roles • Describe community,resources, personnel, etc. • Conduct exercise 30 minutes • Debriefing 15 minutes

  18. Unit Summary • Reflecting on the experience: • What went well? • Comfortable level? • Difficulties during design? • What you would do differently next time?

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