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Recuperação de Informação B

This article explores the importance of user interfaces and visualization in the information retrieval process. It discusses principles for designing effective interfaces, techniques for reducing working memory load, and the role of visualization in representing the information access process. The article also highlights the "berry-picking" model of information seeking and suggests techniques for supporting it.

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Recuperação de Informação B

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  1. Recuperação de Informação B Cap. 10: User Interfaces and Visualization 10.1,10.2,10.3 November 17, 1999

  2. Introduction • Information seek is an imprecise process because users don´t know how achieve your information needs. • A good user interface should aid the user in this problem. • The human-computer interface has a big role in the process of information retrieval.

  3. Human-Computer Interaction • What makes an effective human-computer interface? • Well designed, effective computer systems generate positive feelings of success, competence, mastery, and clarity in the user community. When an interactive system is well-designed, the interface almost disappears, enabling users to concentrate on their work, exploration, or pleasure. (Ben Shneiderman)

  4. Human-Computer Interaction • Principles for design of user interfaces: • feedback. • reversal of actions. • Internal locus of control. • reduce working memory load. • alternative interfaces for novice and expert users.

  5. Design Principles • Feedback • especially important for information access interfaces. • introduces important design choices, including which operations should be performed automatically by the system and which should be user initiated and controlled.

  6. Design Principles • Reduce working on memory load • information access is an interactive process, the goals of which shift and change as information is encountered. • How reduce? • provide mechanisms for keeping track of choices made during the search process. • provide browsable information that is relevant to the current stage of the information access process.

  7. Design Principles • Alternative interfaces for novice and expert users. • simplicity versus power. • use the scaffolding technique and provide intuitive bridges between the simple and the advanced interfaces. • Other tradeoffs • determining how much information to show the user of the system is a major design choice in information access interfaces.

  8. The Role of Visualization • The objects interface: windows, menus, icons, dialog boxes,... • Provide visual depictions of very large information spaces is the deal of information visualization. • Humans are highly attuned to images and visual information. • Scientific visualization of information, possible. • Abstract visualization of information, complex. • Information visualization techniques are used to represents the information access process.

  9. The Role of Visualization • Information Visualization Techniques: • icons and color highlighting. • brushing and linking. • panning and zooming. • focus-plus-context. • magic lenses. • animation (trees and hierarchies).

  10. The Role of Visualization The MedCode - Principal Interface

  11. The Role of Visualization The MedCode - Secundary Interface

  12. Evaluating Interactive Systems • Empirical data involving human users is time consuming to gather and difficult to draw conclusions from. • How evaluate a user interface? • Precision/Recall? • Other metrics: • time required to learn the system. • time required to achieve goals on benchmark tasks. • error rates. • retention of the use of the interface over time.

  13. Models of Interaction Information need • The standard process: • Are there problems with this simple model? Query Send to System Reformulate Receive Results Evaluate Results Done? No? Yes Stop

  14. Models of Interaction • This model does not take into account the problem with long disorganized list of retrieval results. • This model contains the underlying assumption that the user´s information need is static and the information seeking process is one of successively refining a query until it retrieves all and only those documents relevant to the original information need.

  15. Models of Interaction -(the “berry-picking” model of information seeking) • Main points: • the user’s information needs continually shift despite the standard model. • the user’s information needs are found along the way of the search process. The perfect match of the original query is very difficult.

  16. Models of Interaction -(the “berry-picking” model of information seeking) • Some observations: • the seeking process consisted of a series of interconnected but diverse searches on one problem-based theme. • goal tended to trigger new goals always preserving the original context. • The “during” is more important than “final”.

  17. Models of Interaction -(the “berry-picking” model of information seeking) • The interface for this model: • allow users reassess their goals and adjust their search strategy accordingly. • suport search strategies by making it easy to follow trails with unanticipated results. • suport methods for monitoring the status of the current strategy in relation to the user’s current task and high-level goals. • Some techniques: scanning, querying, navigating, browsing...

  18. Non-Search Parts of the Information Access Process • The information seeking is only one part of the full work process. • The others works including reading, annotation and analysis. • The access process is divided in two main componentes that can be done independently: • search/retrieval • analisys/sinthesis

  19. Earlier Interfaces Studies • Modern systems versus old systems. • Full text versus bibliographic citations. • Statistical rankings versus Boolean systems. • End users versus professional intermediaries. • Online collections versus separated collections. • Graphic displays versus text displays. • Despite these diferences, some general information seeking strategies have been identified that seem to transfer across systems. • Some old problems were resolved but new problems were introduced.

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