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Coaches’ & Players’ Rules Introduction

Coaches’ & Players’ Rules Introduction. Based on the IKF Rules July 2012. Written by Sam Billington. Course Aim. To provide a basic understanding of the rules of Korfball to assist: Players Coaches Those wishing to start Refereeing

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Coaches’ & Players’ Rules Introduction

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  1. Coaches’ & Players’ Rules Introduction Based on the IKF Rules July 2012 Written by Sam Billington

  2. Course Aim • To provide a basic understanding of the rules of Korfball to assist: • Players • Coaches • Those wishing to start Refereeing • This covers only the basic rules, ie those most commonly brokenand not all the detailed rules! • This is not the Referee Course!

  3. Course Content • To cover the basic rules covering: • Conduct of the Game • Restarting the Game • Throw off / Restart, Throw up, Penalty, Free Passes • Infringements

  4. Conduct of the Game • Team Composition 2.1.b • 8 players, 2 male & 2 female in each zone • No zone has less than 3 players • Zones must be balanced. • Substitutions 2.1.c • 4 subs per team (more with referee’s permission) • Players sent off can be substituted • Substituted player cannot return to the match

  5. Conduct of the Game • Timings 3.1.b, 3.1.c & League Rule • 2 x 30 min halves with 5 min interval • Excludes Timeouts and Substitutions • Timeouts 3.1.c & League Rule • 60 sec duration number determined by League • This is a 45 sec pause then 15 sec warning before restarting the game. • Can only happen when the game has stopped. • Ie when the game would commence with a Restart or Throw

  6. Restarting the Game • Throwoff3.5. • Start of the match • Start of the second half • After a goal has been scored • Restart 3.9.a • After a light infringement

  7. Restarting the Game • Throw off, Outball & Restart 3.9.c ✔ ✗ < 4 sec ✔ > 2.5 m ✗

  8. Restarting the Game • Free Pass 3.10. • Heavy infringement by a Defender • Usually for “disrupting the Attack” • Defender violating the conditions for a Restart 3.6.v.

  9. Restarting the Game • Free Pass 3.9.c ✔ ✗ < 4 sec ✔ ✔ > 1.0 m ✗ > 2.5 m ✔ > 2.5 m ✗ ✔

  10. Restarting the Game • Penalty 3.11. • Infringement by a Defender resulting in the loss of a scoring chance by an Attacker. • Infringement by an Attacker resulting in the loss of a scoring chance by an Attacker in the other division. 3.6. • Repeated violations. • On the second time any Defender violates the Free Pass circle at the same Free Pass.

  11. Restarting the Game ✔ • Penalty 3.11 No time limit > 2.5 m ✔ ✔ > 2.5 m ✔ > 2.5 m

  12. Restarting the Game • Referee Throwup3.8. • When two opponents seize the ball at the same time. • After an interruption in play where no side has the right to have possession of the ball.

  13. Restarting the Game • Throwup3.8 ✔ > 2.5 m

  14. Infringements 3.6. • Touch the ball with leg 3.6.a. • From the knee down. • att. = Restart. def. = Restart / Free pass • Play the ball with the fist 3.6.b. • When played with a clenched fist. • att. = Restart. def. = Free pass • To take hold, catch or tap the ball when touching the ground other than with the feet 3.6.c. • When takes control / taps of the ball whilst player is in contact with the ground other than the feet. • att. = Restart. def. = Restart

  15. Infringements 3.6. No Yes Player stationary when catching the ball? • To run with the ball 3.6.d. • att. = Restart. def. = Restart No Yes Player is stationary and then moves? Player shot? Player stops in shortest distance possible? Yes Yes No No Player released ball before placing foot on the ground for the 3rd time? ✗ ✗ ✔ No ✔ Yes ✗

  16. Infringements 3.6. • Solo Play 3.6.e. • Deliberate avoidance of cooperation. • att. = Restart. def. = Restart • Handing the ball to another player 3.6.f. • Ball must travel out of control through the air. • att. = Restart. def. = Restart • Delay the game 3.6.g. • Requirement for constant attack. • att. = Restart. def. = Restart

  17. Infringements 3.6. ✗ ✗ • Hindering excessively / double / opposite sex 3.6.j & k & l • att. = Restart. def. = Restart / Free pass Opposite sexes > 2 arms lengths ✔ ✔

  18. Infringements 3.6. ✗ ✗ • To run the ball out of an opponents hand 3.6.h • One or two handed control. • att. = Restart. def. = Restart / Free pass

  19. Infringements 3.6. • To push / cling to / hold off an opponent 3.6.i. • Impediment of free movement eg. • Spreading out of arms and legs • Landing on a player • Running down a player • A stationary player does not have to give way. • att. = Restart. def. = Restart / Free pass

  20. Infringements 3.6. ✔ ✗ ✔ • To play outside one’s zone 3.6.i • Player must not have touched the line or a surface outside the zone before releasing the ball. • Can jump from own zone and release ball before landing outside own zone. • att. = Restart. def. = Restart

  21. Infringements 3.6. ✔ ✗ ✗ • An Out ball 3.7 • When the ball touches: • An object or player grounded outside the field of play • Boundary line • The ceiling or object above the field of play • att. = Outball. def. = Outball

  22. Infringements 3.6. • To shoot from a defended position 3.6.n. • The Defender shall be: • Actively be defending the ball. • Be within an arms length of the attacker. • Have his face turned towards the attacker. • Be closer to the post. • att. = Restart

  23. Infringements 3.6. • To play in a dangerous manner 3.6.u. • To force your opponent to collide at speed with another player. • If the Defender is not aware of the impending collision then the Attacker is penalised. (eg outfield players in a 2-2 situation.) • If the Defender is aware and has time to act then the Defender is penalised. • att. = Restart def. = Restart / Freepass

  24. Infringements 3.6. • To shoot after cutting past another Attacker. 3.6.o. • Defender is in a defending / hindering position • Defender cannot follow his Attacker as the Attacker passes too close to another Attacker • The Defender collides with or is likely to collide with this second Attacker • Defender has to give up his defending / hindering position • Attacker shoots directly or from a return pass • att. = Restart

  25. Infringements 3.6. • Left hand diagram shows the start position as the Feed position. • The Attacker takes a shot in each case. • Middle diagram the Defender gives up position so cannot be cutting. • Right hand diagram Defender is forced to give up position so is cutting. ✗ ✔

  26. Infringements 3.6. • To take hold of the post in order to gain an advantage. 3.6.s. • To gain extra height when jumping. • To change direction quicker. • To accelerate away from the post quicker. • att. = Restart. def. = Freepass

  27. Infringements 3.6. • To influence a shot by moving the posts. 3.6.r. • By a Player if goal is scored or if ball contacts the post and returns to the Player’s team control = Restart. • By a Defender if by moving the post a goal was not scored. = Penalty • att. = Restart. def. = Restart / Penalty

  28. Infringements 3.6. • To shoot when without an opponent. 3.6.q. • When there are 4 Attackers and 3 Defenders. • Coach states which player will not shoot. • Non shooter can only be changed after a stoppage in play and the Referee informed. • att. = Restart. • To score from the Defending Zone. 3.6.p. • att. = Restart (from under the Korf)

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