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Gamifying the Classroom with Online Platforms

Explore the benefits of gamifying classroom activities and learn about ludic platforms such as Kahoot, Socrative, and Quizlet. Play games and create gamified reviews to boost engagement and simplify learning. Discover how these platforms can spark interest, be used for formative assessment, and foster hands-on learning.

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Gamifying the Classroom with Online Platforms

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  1. Gamifying the Classroom with Online Platforms Prepared by Johansen Quijano, PhD. for Connections Week Fall 2017 Tarrant County College Trinity River Campus

  2. WHAT ARE WE DOING TODAY? • Discuss the benefits of gamifying classroom activities. • Look at ludic platforms (Kahoot, Socrative, Quizlet). • Play games. • Create gamified reviews.

  3. WHAT IS GAMIFICATION? • Gamification – The application of typical elements of game playing, such as scoring, competitions, and rules of play, to other areas of activity (Jane McGonigal, 2011).

  4. WHY GAMIFY? • Aids cognitive development. • Boosts enthusiasm. • Simplifies engagement. • Reduces tedious tasks. • Allows students to track their progress. • Gives students autonomy. • Offers instant feedback. • Can be applied to most learning needs.

  5. LET’S LOOK AT THREE PLATFORMS • Kahoot – Great for fostering competition through classroom reviews. Most of the action happens on the teacher’s screen. • Quizlet – Flash-cards generator. Great for self-paced reviews. • Socrative – Similar to Kahoot, with added data tools. Most of the action happens on the students’ screens.

  6. WHAT ARE THESE PLATFORMS GOOD FOR? • Sparks interest at the beginning of a topic. • Can be used as formative assessment. • Allows students a break from more formal classroom lessons. • Fosters engagement. • Students can engage in hands-on learning by making their own quizzes for their peers.

  7. HOW TO GET IT • INSTRUCTORS: • https://create.kahoot.it/ • STUDENTS: • https://kahoot.it/

  8. INSTRUCTOR LOGIN

  9. INSTRUCTOR DASHBOARD

  10. CREATE A NEW KAHOOT

  11. ADD META-INFORMATION

  12. CREATE QUESTIONS

  13. LAUNCH KAHOOTS FROM YOUR DASHBOARD

  14. GIVE STUDENTS THE GAME PIN

  15. STUDENTS JOIN THROUGH KAHOOT.IT

  16. QUIZLET

  17. QUIZLET SAMPLES • The TCCD Sample Quizlet • https://quizlet.com/_3mdraq • American Beef Cuts • https://quizlet.com/_3l9irq • Science • https://quizlet.com/_1daxlj • American Literature • https://quizlet.com/_2hzf73

  18. SOCRATIVE • Students need an app  • It’s free on Google Play and the iTunes store 

  19. USE THE DASHBOARD TO CREATE STUDY SETS

  20. TO IMPORT QUIZZES, USE THE SOCRATIVE SHARED QUIZZES FORM • https://docs.google.com/spreadsheets/d/1dtoP6ivVNJtqTw0d6OSKLEq5WlZZ7ak9onjU1kph0Co/edit#gid=20451944 • http://bit.ly/1wAQkf1

  21. QUESTIONS OR COMMENTS?

  22. KEEP AN EYE OUT FOR MY CURRENT PROJECT

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