Fun Meters for Games Nicole Lazzaro, President XEODesign ® Larry Mellon, System Architect Emergent Game Technologies AGC Oct 28, 2005 Measure Fun Pulled Pork Sandwiches: Yum! (But Why?) Structured observations of the people - Smiling? Savoring? - Structured questionnaires ?
Nicole Lazzaro, President
Larry Mellon, System Architect
Emergent Game Technologies
AGC Oct 28, 2005
Structured observations of the people
- Smiling? Savoring?
- Structured questionnaires
Insertion of probes into the sandwich
- Temperature? Sauce balance?
- Sandwich mods?
What could you use it for?
Cost & Risk
The house categories mini-game just wasn’t rewarding enough to players: a game “dead spot”
……………….House Categories (Beta Test)
and Field Studies
More than 20 aspects to measure fun
Larry & Nicole have a bet
260 ideas/hour = 4.3/min (21.5 / 5 mins)
Data extraction is always tricky…
Usability: Remove Un-Fun (51UI)
Paper Fun Meters
Tuning imbalances can throw your entire economy out of kilter (killing fun), but remember to triangulate!
More tuning imbalances: visitor bonus did not provide enough incentive to attract other players to your home, lowering in-game social connectionsEconomy: Detailed View
Looking at what people spend their in-game money on gives you clues into what entertains them
4 of top 5: windows??
Player & game actions
fire breaks out
Name of sound
Correlated data is much more valuable than single-source data
New Data Sources
Vittorio Gallese, 2004
What new types of gameplay will open up new genres in next-gen?
Cost / Risk
game playMeasured innovation, early in the design cycle, is a way to break out of the box