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-Noted- 04-078

-Noted- 04-078. FARRELL LEE (3P2) MOSES TAN (3P3) NIGEL TAN (3P2) DARREN LEE (3P3). x. x. 1 hour/week. 39 school weeks. 2 years. =. 78 hours. 78 hours worth of music knowledge should not go to waste. Content. Background Objectives Target Audience Rationale Analysis/Research

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-Noted- 04-078

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  1. -Noted-04-078 FARRELL LEE (3P2) MOSES TAN (3P3) NIGEL TAN (3P2) DARREN LEE (3P3)

  2. x x 1 hour/week 39 school weeks 2 years = 78 hours 78 hours worth of music knowledge should not go to waste

  3. Content • Background • Objectives • Target Audience • Rationale • Analysis/Research • Methodology • The Product • What’s so Special?

  4. Background Hwa Chong Music Programme

  5. Objectives • To develop music resources • Revise learnt content • Facilitate creative learning

  6. Target Audience Upper Secondary students (Revision) Lower Secondary students (Current teachings)

  7. Rationale

  8. Research • Survey • Sample size: 58 • Survey units: Secondary 1 and 2 Students • No. of questions: 3 • Are you having trouble understanding the music lessons, memorising the school songs etc? • Would you like additional music resources to help you revise what you’ve learnt in music lessons? • What resources would you like to propose? 

  9. Are you having trouble understanding the music lessons, memorising the school songs etc? 

  10. Results Survey Results 86% agree that they have forgotten what they learnt in Sec 1 & Sec 2 music • iPhone app (In demand)

  11. ResearchLiterature Reviews Article 1: “Literature Review in Games and Learning” Article 2: ICT Programme

  12. LiteratureReview Literature Review in Games and Learning • “games are often a facilitator to social communication and peer activities” • “games generate motivation, engagement and, arguably, learning experiences through the discussions and collaborations generated between players” • Games have a positive effect on learning

  13. LiteratureReview ROLE OF ICTS IN EDUCATION AND DEVELOPMENT: POTENTIAL, PITFALLS AND CHALLENGES • “ICTs allow each individual to relate to the medium and its content” • “…start at any point depending upon prior knowledge instead of always in a sequential way” • “High speed delivery, wide reach at low cost” • Learning through tech has its benefits

  14. “Great to have more and even better resources” “Ready for inclusion [of such resources] into 2014 curriculum” -Mr Tan Boon Beng HCI Music Teacher

  15. Methodology – Stage 1 (Research)

  16. Methodology – Stage 2 (Execution)

  17. Methodology – Stage 3 (Spread)

  18. *Drumroll* The Product

  19. RESOURCE • Board Game • Wix iPhone App

  20. RESOURCE “Board Game”

  21. Features of Yet-to-be-named-board-game • Stack of self made cut-out pieces • Joined together to form various structures of the school while learning about the song manjianghong

  22. UsefulnessWhat’s so special? • Survey shows that 90% (rounded off) are supportive of our resources • The music department is supportive of our draft resources. • Math Games • English Games • No Music Games as of now

  23. Resource WIX iPhone app • - Portable • Easily accessible • Easy to navigate • Straight to the Point • User Friendly

  24. What’s so Special?

  25. UsefulnessWhat’s different from other resources? • Current available resources to revise your music knowledge: • CD-Roms • Websites • Music Appreciation Program No Human Interaction Information may be flawed; not neccessarily fun Always too little time

  26. References (APA) • Will Roby, W. R. (Photographer). (2011). Using board games to teach science vocabulary. Retrieved from http://getyournotes.blogspot.sg/2011/08/using-board-games-to-teach-science.html • Andrew Curry, A. C. (Photographer). (2009). Monopoly killer. [Print Photo]. Retrieved from http://www.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers?currentPage=all • duskdweller. (Photographer). (2012). London philharmonic . [Print Photo]. Retrieved from http://fanart.tv/artist/fa37018e-3557-4cb7-973f-555003c30174/london-philharmonic-orchestra/

  27. References (APA) • Brian Terwilliger, B. T. (Photographer). (n.d.). 8 board games that we promise aren’t lame. [Print Photo]. Retrieved fromhttp://www.modernman.com/8-board-games-that-arent-lame/ • Aryan, A. (Photographer). (2013). Card game. [Print Photo]. Retrieved from aryanqqu.blogspot.com • Sokolow, E. S. (Photographer). (2013). Free website builder wix. [Print Photo]. Retrieved from www.prweb.com

  28. Thank You!

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