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Playing Games and Making Them Too!

Playing Games and Making Them Too!. Dr. Marie Sesay Dean, Instruction Lone Star College Kingwood. History of the Program. Enrollments/ Articulation Agreements. Programs Used. We currently use: GameMaker Unreal Development Kit Android Development Kit

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Playing Games and Making Them Too!

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  1. Playing Games and Making Them Too! Dr. Marie Sesay Dean, Instruction Lone Star College Kingwood

  2. History of the Program Enrollments/ Articulation Agreements Programs Used We currently use: GameMaker Unreal Development Kit Android Development Kit IOS (IPhone and IPad application development) Unity • The program started Fall 2005 with 40 students. • Currently, 122 students enrolled. • There are more men than women enrolled. • We have articulation agreements with University of Houston Downtown, UH - Victoria, and we are currently working with UT-Dallas.

  3. Game Design & Simulation • AAS/Certificate is only available at LSC Kingwood. • Allows students to take their passion for games and shape into the development of games. • Students experience all aspects of game design. • They develop interactive projects. • Students will gain valuable experience walking an original game idea through every phase of development, with a completed and playable game at the end of the program to show for it.

  4. Game Design & Simulation Artist/Designer Programmer/Developer Determine the "how," aligning the technical side of gaming with the designer's vision. This includes programming characters, actions and triggered events to how the artificial intelligence runs in the game. Learn programming using C++, Java and the knowledge of manipulating game engines. Have the option of learning Objective C for Apple Application development. • They learn what it takes to create the "who, what, where, and why“. • We utilize industry standard software. • Create the assets, characters, and environments called for in their original game idea. • Artists learn Photoshop, Illustrator, and 3DS Max

  5. Game Design & Simulation • Lone Star College Kingwood Faculty & Students speak about their experiences in our Gaming and Simulation associate in applied science degree. http://www.youtube.com/watch?v=VgMvfKnjriE&feature=youtu.be

  6. Game Design & Simulation: Program Plan First Year Credit Second Year Credit GAME 2332 Project Development I 3 GAME 1335 Interactive Writing I 3 IMED 1345 Interactive Digital Media 3 ARTV 1341 3-D Animation I 3 MATH 1314 College Algebra 3 SPCH 1318 Interpersonal Communication 3 ARTV 2351 3-D Animation II OR 3 ARTC 2305 Digital Imaging II IMED 2345 Interactive Digital Media II 3 SOCI1 1301 Principles of Sociology 3 Elective2 General Academic Elective 3-4 GAME3 2334 Project Development II OR 3 GAME3 2386 Internship TOTAL Credits for Second Year : 33-34 • ITSC 1401 Introduction to Computer OR 4 • COSC 1401 Introduction to Computers • GAME 1303 Introduction to Game Design and Development 3 • ARTC 1302 Digital Imaging I 3 • ARTV 1345 3-D Modeling & Rendering 3 • ARTS 1316 Drawing I 3 • GAME 1304 Level Design 3 • ARTC 1317 Design Communications I 3 • ARTV 1303 Basic Animation 3 • ARTV 2345 3-D Modeling and Rendering II 3 • ENGL 1301 Composition and Rhetoric I 3 • KINE Any physical activity course 1 • GAME 2338 Game Testing 3 • GAME 1334 Video Game Art I 3 • TOTAL Credits for Second Year : 38

  7. Project Based Learning (PBL) • Suggests that students learn best when having to solve a problem. • PBL can increase retention. • Improve attitudes towards learning. • When implemented well increases retention of content. • Helps students perform as well or better than traditional learners.

  8. Project Based Learning (PBL) • Essentials to PBL include: • Students learn knowledge to tackle realistic problems. • Increased student control over her or his learning. • Teachers serve as coaches and facilitators. • Students work in pairs or groups.

  9. Keys to Project Based Learning (PBL) • A realistic problem or project • aligns with students' skills and interests • requires learning clearly defined content and skills (e.g. using rubrics, or exemplars from local professionals and students) • Structured group work • groups of three to four students, with diverse skill levels and interdependent roles • individual accountability, based on student growth • team rewards • Multi-faceted assessment • multiple opportunities for students to receive feedback and revise their work (e.g., benchmarks, reflective activities) • multiple learning outcomes (e.g., problem-solving, content, collaboration) • presentations that encourage participation and signal social value (e.g. exhibitions, portfolios, performances, reports) • Participation in a professional learning network • collaborating and reflecting upon PBL experiences in the classroom with colleagues • courses in inquiry-based teaching methods

  10. What is Motion Capture? • Live actors' motions are digitally recorded and then applied to 3D models. • The physical recording itself can be done through one of two methods: • the actor can wear a cumbersome bodysuit wired with complex sensors that detect their movements • or they can attach smaller singular sensors at pivotal points to capture the motion of those particular joints and interpret it into full-limb motion.

  11. What is Motion Capture? • Digital readings are fed into linked computers, they are recorded and interpreted into motion sequences by programs like MetaMotion'sKaydara. • From there the recorded sequences can be imported into 3D animation programs such as 3D Studio Max, and then applied to character models by mapping recorded motion data onto key points defined on the 3D models. • If errors are made in recording the motions, sometimes the entire scene must be re-shot.

  12. The Lord of the Rings Trilogy • Shrek • The Polar Express • This technique is highly effective when animating humanoid characters and can create a captivating illusion of reality, or even simulate animated characters interacting with real actors. Movies with Motion Capture

  13. Who Uses Motion Capture? • Game development is the largest market for motion capture. • Games draw as much revenue as movies. • The immense competition to produce the 'coolest game possible' means that greater production capabilities mean higher quality. • To date, our two year college is the only college teaching Motion Capture.

  14. Additional Uses for Motion Capture? • Web • Greeting cards • Virtual hosts • Add to the human element • Live events • Trade shows • Meetings • Press conferences • Scientific Research • Repeatable experiments can be developed to provide insight into human perception. • Biomechanical analysis • Design of prosthetic devices • Rehabilitation purposes • Measures extent of client’s disability/progress • Engineering • Product designs • Education • More marketable skills!

  15. Questions or comments?

  16. Thank you for attending! Dr. Marie Sesay Dean, Instruction Business, Technology, Behavioral & Social Sciences Lone Star College Kingwood Marie.Sesay@ Lonestar.edu 281-312-1670-office www.lonestar.edu

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