Simply Gaming. Final Project Project Leader: PJ Acevedo [email protected] Fall 2009. ML507 Development Board. 1. 3. UART. FPGA. 2. DVI. 4. Project Idea. Create an interactive Visual Response System(VRS) Use “minicom” as an input to system
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Minicom TerminalUART Interface
Note: This is an actual copy of screen
Game Engine State MachineFPGA Fabric via APU
P_EDGE / (IS_FULL = '1', X_STATUS = '1' or O_STATUS= '1')
P_EDGE / (IS_FULL = '0', X_STATUS = '1' or O_STATUS= '1')
RESET = '0'
P_EDGE / (IS_FULL = '0' or IS_FULL = '1')
CHOICE= X(x,y) or O(x,y)
CHOICE /= PREV_CHOICE
Game Engine HW FPGA Fabric via APU