Chapter 3 fundamentals of the shot
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Chapter 3 Fundamentals of the Shot. Objectives. Understand the difference between scenes and shots. Visualize a scene in terms of framing, angles, and movement.  Understand illustrating camera and character movement. What Is a Scene?.

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Chapter 3 Fundamentals of the Shot

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Chapter 3 fundamentals of the shot

Chapter 3Fundamentals of the Shot


Objectives

Objectives

  • Understand the difference between scenes and shots.

  • Visualize a scene in terms of framing, angles, and movement.

  •  Understand illustrating camera and character movement.


What is a scene

What Is a Scene?

  • A combination of shots that shoes the action that takes place in one location or setting


What is a shot

What Is a Shot?

  • A continuous view filmed from one perspective


Shot descriptions

Shot Descriptions

  • Camera framing

    • How close or far a subject is from the camera

  • Camera angles

    • Angling of the camera from which you view the subject.

  •  Camera movement

    • The movement of the camera forward, backward, left, right, up, and down


Camera framing

Camera Framing

  • Extreme long shot

  • Long shot

  • Full shot

  • Medium shot

  • Close-up shot


Extreme long shot

Extreme Long Shot

  • Establishes the location or setting

    • Example: Western landscape


Long shot

Long Shot

  • Shows the location, characters, and action

    • Example: soccer field and its players


Full shot

Full Shot

  • Frames the entire height of a person, with the head near the top of the frame and the feet near the bottom


Medium shot

Medium Shot

  • Frames an individual from either the waist up, or from the knees showing the audience just enough to feel as if they are looking at the whole subject


Close up shot

Close-up Shot

  • Shows a character from the shoulders to the top of the head


Camera angles

Camera Angles

  • High-angle shot

  • Low-angle shot

  • Eye-level shot

  • Bird’s eye view

  • Canted shot

  • Tilt Shot

  • Three-quarter shot

  • Over-the-shoulder shot


High angle shot

High-angle Shot

  • A camera placed higher than the subject (not directly overhead) and tilted downward


Low angle shot

Low-angle Shot

  • A camera placed lower than the subject and tilted upward


Eye level shot

Eye-level Shot

  • The camera is positioned at eye-level with a character.


Bird s eye view

Bird’s Eye View

  • The camera is positioned directly overhead of the action


Canted shot

Canted Shot

  • The camera is tilted so that the subject appears to be diagonal and off-balance.


Tilt shot

Tilt Shot

  • A fixed camera that moves on it vertical axis, tilting up or down


Three quarter shot

Three-quarter Shot

  • Positions the camera between a frontal angle and a profile shot.


Over the shoulder shot

Over-the-shoulder Shot

  • Positions the camera over the shoulder of one character, revealing part of the backside of their head and shoulders in the foreground, and focuses on the character facing the camera in the background


Camera movement

Camera Movement

  • Pan shot

  • Crane shot

  • Dolly shot

  • Tracking shot

  • Zoom

  • Zolly shot


Pan shot

Pan Shot

  • A fixed camera pivots on its axis turning from left to right for the purpose of following the action within a shot


Crane shot

Crane Shot

  • A camera positioned on a crane can swoop down or up covering great distances and producing unusual camera angles.


Dolly shot

Dolly Shot

  • The camera moves toward a subject (dolly-in) or away from a subject (dolly-out).


Tracking shot

Tracking Shot

  • The camera tracks alongside of the object or person.


Zoom shot

Zoom Shot

  • Camera stays stationary as the focal length of a lens zooms in or out.

    • Framing gets ‘tighter’ if the camera zooms in.

    • Framing gets ‘looser’ if the camera zooms out.


Zolly shot

Zolly Shot

  • A dolly shot in combination with a zoom


Summary

Summary

  • A storyboard artist must understand the difference between a shot and a scene.

  • Shots are blocked according to camera framing, angles, and movement.

  • Camera framing is based on the distance from the subject to the character.

  • Camera angles add dynamism to a frame and often grab the audience’s attention.


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