How a Virtual Learning Environment Can (and should) Help Learners
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How a Virtual Learning Environment Can (and should) Help Learners. Pick a number…. Between 01 & 10 Multiply by 9 Add 2 digits of new number together Subtract 5 Assign the corresponding letter to the number (1=A, 2=B, etc) Pick a country that begins with that letter (A=Argentina, etc)

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How a Virtual Learning Environment Can (and should) Help Learners

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How a virtual learning environment can and should help learners

How a Virtual Learning Environment Can (and should) Help Learners


Pick a number

Pick a number…

Between 01 & 10

Multiply by 9

Add 2 digits of new number together

Subtract 5

Assign the corresponding letter to the number (1=A, 2=B, etc)

Pick a country that begins with that letter (A=Argentina, etc)

Think of an animal that begins with the 2nd letter of the country


The problem

The Problem…

There are no elephants in Denmark!


Teaching perspective

Teaching Perspective


Jeff d borden

Jeff D Borden


Learning today

Learning Today


Agenda

Agenda

  • Where Are We Today?

  • What Will It Take To Change?

  • How Can Change Actually Happen?


How a virtual learning environment can and should help learners

Where Are We Today?

1


Evolution of generational learning

Evolution of Generational Learning


Generation m

Generation M

Multi-tasker

Media

Multi-Modal

Multi-Nodal

Variance (Differentiation) Makes Reaching Them Possible


Variance variety

Variance (Variety)


Understanding the individual

Understanding the Individual

Differentiation: “By definition, differentiation is wary of approaches to teaching and learning that standardize.Standard-issue students are rare, and educational approaches that ignore academic diversity in favor of standardization are likely to be counterproductive in reaching the full range of learners.” – Tomlinson (2006)


Clasped hands

Clasped Hands


But we also know we have problems

But We Also Know We Have Problems…


What s wrong with education

What’s Wrong With Education?

FOR EVERY 100 9TH GRADERS

68 GRADUATE ON TIME

OF THOSE, 40 ENROLL DIRECTLY IN COLLEGE

OF THOSE, 27 ARE STILL ENROLLED THE FOLLOWING YEAR

82

DON’T

MAKE IT!

OF THOSE, 18 EARN AN ASSOCIATES DEGREE WITHIN 3 YEARS OR A B.A. WITHIN 6 YEARS.

-- National center on education and the economy ncee.org


How a virtual learning environment can and should help learners

Are Students Life-Ready?

  • 2008 Oxford Survey of “Most Important Employee Skills”

  • Employers said employees achieved 15% of these regularly


Technology can help history pin

Technology Can Help: History Pin


How a virtual learning environment can and should help learners

Technology Demands Purpose

  • “Students know when technology without purpose is being imposed on them.”

    • Allan Heap, Center for Internet Technology

      Welding, Telescopes, Automotive, Microscopes, Cadavers, Architecture Software, Bridge Construction Tools, Etc


But students still demand technology

But Students Still Demand Technology…

The average American student’s College / University is ____ miles from where the student lives:

1980: 5m

2006: 50m

2009: 78m

Eduventures, 2009


Disrupting class

Disrupting Class


How a virtual learning environment can and should help learners

What Will It Take To Change?

2


Smarter planet experts webcast what needs to change in education

Smarter Planet Experts Webcast: What needs to change in education?

Stop ignoring research


Brain research

Brain Research

Multi-Modal & Multi-Nodal

Impacts on Learning

Sleep

Caffeine

Culture

Personality

Air Temperature

Hunger

Visual indexing


Red blue green yellow blue red yellow green blue green red yellow

REDBLUEGREENYELLOWBLUEREDYELLOWGREENBLUEGREENREDYELLOW


Active learning

Active Learning


Basic individual teaching framework

Basic Individual Teaching Framework

Tell: Lecture; Readings; Illustrations; Podcasts; Video; Audio; PowerPoint, Digital Stories

Show: Video; Audio; PowerPoint; Graphics; Stories; Illustrations; Zentation; YouTube

Do: Simulations; Activities; 3rd Party Websites; Widgets; Games; Social Networks, Groups

Review: Self – Checks; Journals; Blogs; Summaries; Wikis; Social Networks, Twitter

Ask: Assessments; Assignments; Polls; Surveys; Widgets; Groups; Peer Reviews, Group Projects


Smarter planet experts webcast what needs to change in education1

Smarter Planet Experts Webcast: What needs to change in education?

Stop ignoring research

Cross-curricular courses


Mystery @ mit

Mystery @ MIT

400 Students

20 Faculty

2 Weekends

Curriculum Integration

Nursing

Engineering

Chemistry

Journalism

Political Science


Serious games

Serious Games

A competition (against others or self) with defined rules and goal(s) that signify an ending. The primary objective is to aid in education, teaching, or learning...entertainment is just a nice bonus!


Smarter planet experts webcast what needs to change in education2

Smarter Planet Experts Webcast: What needs to change in education?

Stop ignoring research

Cross-curricular courses

Teach students how to be creative / innovative

http://smarterplanet.tumblr.com/post/381892250/smarter-students-for-a-smarter-planet-live (Feb 10, 2010)


How a virtual learning environment can and should help learners

Ages In History


Information

Information

2008: Internet Data = 27,000 Library of Congress’

2009: YouTube Data = 2008 Internet Data(6.1 million videos)

2010: Facebook Data = 2009 YouTube Data (5th largest country)

2011: Ghost Blogs = 2010 Facebook Data


Creativity

Creativity

“We Can Find Creative Solutions To Climate Change” – Hillary Clinton, 2009

“The oil industry can develop creative solutions to address climate change” –Sir Charles Nicholson (BP Oil)

Innocentive

  • “Can Iococca’s Creativity Save Ford?” –Washington Post, 1964

  • “Lean Financial Times Call For Creative Solutions” –NAA.org 2006

  • “DOJ Looking For Creative Solutions For 21st Century Crime” –NY Times 2008

  • “White House created a Social Innovation fund to help nonprofits and individuals working on creative solutions…” –Time Magazine 2009


Inherited problems

Inherited Problems


Creativity1

Creativity

“Chief Executives believe that – more than rigor, management discipline, integrity, or even vision – navigating an increasingly complex world will require creativity.”

80% of employers seeking creative employees cannot find them to hire…

IBM 2010 Global CEO Survey

1500 CEO’s from 60 Countries


Creativity2

Creativity


Ken robinson do schools kill creativity

Ken Robinson: Do Schools Kill Creativity?


Smarter planet experts webcast what needs to change in education3

Smarter Planet Experts Webcast: What needs to change in education?

Stop ignoring research

Cross-curricular courses

Teach students how to be creative / innovative

Teach core, communication, computer, cultural, and collaboration competencies


Today s learning competencies t shapes

Today’s Learning Competencies: T Shapes

Core Competencies

Literacy, Math, Science, Critical Thinking, Social Sciences, Reasoning, Pattern Recognition

Creative Competencies

Innovation, Resourcefulness, Problem Solving / Finding

Communication / Collaboration Competencies

Linguistic, Technological, Interpersonal, Group, Narrative

Cultural Competencies

The World Is Flat, Micro-cultures, Macro-cultures

Computer Competencies

Social, Search, Process


Communication competence

Communication Competence

  • Nonverbal Communication: 86%

    • Haptics

    • Objectics

    • Proxemics

    • Chronemics

    • Optics

    • Vocalics

    • Kinesics

      • Facial Mirroring


Mirroring

Mirroring


The mixxer

The Mixxer


Are you ready for mobile learning

Are You Ready For Mobile Learning?

Eventually…

Announcements

Discussions

What’s New

Tests

Surveys

Content

Dropbox Submissions

Etc


Smarter planet experts webcast what needs to change in education4

Smarter Planet Experts Webcast: What needs to change in education?

Stop ignoring research

Cross-curricular courses

Teach students how to be creative / innovative

Teach core, communication, computer, cultural, and collaboration competencies

Authentic / Practical Assessment


Retention aids based on brain research

Retention Aids Based On Brain Research


Assessment methods

Assessment Methods

Thinking critically / making judgments

(Developing arguments, reflecting, evaluating, assessing, judging)

Essay

Report

Journal

Letter of Advice to .... (about policy, public health matters .....)

Present a case for an interest group

Prepare a committee briefing paper for a specific meeting

Book review (or article) for a particular journal

Write a newspaper article for a foreign newspaper

Comment on an article's theoretical perspective

Solving problems and developing plans

(Identifying problems, posing problems, defining problems, analyzing data, reviewing, designing experiments, planning, applying information)

Problem scenario

Group Project

Work-based problem

Prepare a committee of enquiry report

Draft a research bid to a realistic brief

Analyze a case

Conference paper (or notes for a conference paper plus annotated bibliography)


Assessment methods1

Assessment Methods

Performing procedures and demonstrating techniques

(Computation, taking readings, using equipment, following laboratory procedures, following protocols, carrying out instructions)

Demonstration

Role Play

Make a video (write script and produce/make a video)

Produce a poster

Lab report

Prepare an illustrated manual on using the equipment, for a particular audience

Observation of real or simulated professional practice

Simulations

Games

Zentation

Facilitate Web Chat

Managing and developing oneself

(Working co-operatively, working independently, learning independently, being self-directed, managing time, managing tasks, organizing)

Temporal Case Study

Gaming

Discussion

Journal

Blog

Portfolio

Learning Contract

Group work

Polls

Surveys

Self Check

Wiki

Immersive Gaming


Immersive environments

Immersive Environments


Immersive environments1

Immersive Environments


Immersive environments2

Immersive Environments


Immersive environments3

Immersive Environments


Immersive environments4

Immersive Environments


Assessment methods2

Assessment Methods

Accessing and managing information

(Researching, investigating, interpreting, organizing information, reviewing and paraphrasing information, collecting data, searching and managing information sources, observing and interpreting)

Annotated bibliography

Project

Dissertation

Applied task

Applied problem

Wiki

Case Study

Letter to the Editor

Demonstrating knowledge and understanding

(Recalling, describing, reporting, recounting, recognizing, identifying, relating & interrelating)

Written examination

Oral examination

Essay

Report

Comment on the accuracy of a set of records

Devise an encyclopedia entry

Produce an A - Z of ...

Write an answer to a client's question

Short answer questions: True/False/ Multiple Choice Questions


Assessment methods3

Assessment Methods

Designing, creating, performing

(Imagining, visualizing, designing, producing, creating, innovating, performing)

Portfolio

Performance

Presentation

Hypothetical Illustration

Projects

Prezi

Mind Map

Mock / Real Interview

Teacher Others

Communicating

(One and two-way communication; communication within a group, verbal, written and non-verbal communication. Arguing, describing, advocating, interviewing, negotiating, presenting; using specific written forms)

Written presentation (essay, report, reflective paper etc.)

Oral presentation

Discussion/debate/role play

Participate in a 'Court of Enquiry'

Presentation to camera

Observation of real or simulated professional practice

GROUP WORK!!!


Teams collaboration

Teams / Collaboration

78% vs 7%

Social Learning, Teaching

Prepare Students


From perry mason

From Perry Mason…


To teams of experts

To teams of experts


From dr kildare

From Dr. Kildare…


To teams of professionals

To teams of professionals


From lone teacher

From Lone Teacher…


To lone teacher

To Lone Teacher…


How a virtual learning environment can and should help learners

Team Structures


Role types

Positive Negative

Task Based Roles

Social Based Roles

Role Types

Leader

Initiator/Contributor

Information Gatherer / Recorder / Scribe

Gatekeeper/Expediter

Follower / Listener

Initiator / Contributor

Information Seeker

Information Giver

Procedural Technician

Evaluator/Critic

Opinion Seeker

Opinion Giver

Elaborator

Coordinator

Orientor

Energizer

Encourager

Harmonizer

Compromiser

Observer/Commentator

Aggressor

Blocker

Recognition Seeker

Self-confessor

Disrupter/Playboy or Playgirl

Dominator

Help Seeker

Special Interest Pleader


Crowd sourcing

Crowd Sourcing

www.edistorm.com

www.betterme.com

www.crocodoc.com

www.thinkfold.com


Smarter planet experts webcast what needs to change in education5

Smarter Planet Experts Webcast: What needs to change in education?

Stop ignoring research

Cross-curricular courses

Teach students how to be creative / innovative

Teach core, communication, computer, cultural, and collaboration competencies

Real life, practical assessment

Personalized Learning

http://smarterplanet.tumblr.com/post/381892250/smarter-students-for-a-smarter-planet-live (Feb 10, 2010)


Sir ken robinson rsa animate

Sir Ken Robinson: RSA Animate


How a virtual learning environment can and should help learners

How Can Change Actually Happen?

3


Cloud computing data

Cloud Computing = Data


Ellen wagner exec dir wcet

Ellen Wagner, Exec Dir, WCET

“Institutions need to break from data being only about publication and research.”

http://hosted.mediasite.com/mediasite/SilverlightPlayer/Default.aspx?peid=18bf27d129594e9a913c499ad232c1921d


How a virtual learning environment can and should help learners

Data Mining - Amazon

  • Individuals

  • Surveys

  • Purchase History

  • Wishlist

  • Often Viewed

  • --

  • Purchase Categories

  • Amounts

  • Area of the Country


How a virtual learning environment can and should help learners

Data Mining – Amazon…You Might Also Like


How a virtual learning environment can and should help learners

Data Mining - Education

  • Time

  • Activity

  • Grades

  • Outcomes

  • Completion / Retention Rates

  • --

  • Teacher

  • Learning Assets

  • Assessments

  • Courses


Data must be actionable

Data Must Be Actionable

Dropped Students

Completed Students

Avg. Student Activity/Section at Day 10 (hrs)

Avg.

= 5.0

Avg.

= 2.5

77


Retention analysis

Retention Analysis

IV

I

HRM

MKT

SCI

OTHER

HIST

HUM

MATH

COMP

Department Completion Rates: Term Start to Term End

AVI

ENGL

Avg. Section

Completion

Rate = 80%

LAW

ACCT

BIO

ECON

ART

BUS

MGMT

III

II

Department Term Start Enrollments


Actionable

Actionable


Actionable1

Actionable

Student Mastery by Learning Outcome


Actionable digging in

Actionable: Digging In

LO6

LO7

Student Mastery by Learning Outcome

Mastery = 85%


How a virtual learning environment can and should help learners

Taking Surveys: Email or Course Access


How a virtual learning environment can and should help learners

Survey Report Results


How a virtual learning environment can and should help learners

Survey of Learning Satisfaction


Personalized learning

Personalized Learning


Individualized learning paths

Individualized Learning Paths


Learners are individuals

Learners Are Individuals


Learning path

Learning Path


Course resource

Course Resource

http://eteaching.ecollege.com

LoginID: cite2010

Password: cite2010

Be sure to check out:*Each Unit = Different Teaching Methods*Doc Sharing has the Resource “Tools” List & the Javascript Redirect


Thank you

Thank You!

Jeff D Borden, M.A.

Senior Director of Teaching & Learning

[email protected]


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