1 / 8

CASTLE H.S. BOOTLEG PACKAGE

CASTLE H.S. BOOTLEG PACKAGE. Andrew Coverdale – Head Coach – Castle High School Shared_responsibility@yahoo.com. Q. MAX. Uncovered Checks. Funnel (“Alley”) Screens. Screen/Boot/Uncovered Directory. Denver-Dallas. GREEN/GOLD INSTRUCTIONAL. Oxford-Oakland. INSTRUCTIONAL. INSTRUCTIONAL.

licia
Download Presentation

CASTLE H.S. BOOTLEG PACKAGE

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CASTLE H.S.BOOTLEG PACKAGE Andrew Coverdale – Head Coach – Castle High School Shared_responsibility@yahoo.com Q MAX

  2. Uncovered Checks Funnel (“Alley”) Screens Screen/Boot/Uncovered Directory Denver-Dallas GREEN/GOLD INSTRUCTIONAL Oxford-Oakland INSTRUCTIONAL INSTRUCTIONAL G/G VIDEO 1 G/G VIDEO 2 G/G f/GUN 1 G/G f/GUN 2 VIDEO VIDEO “FAKE” OAK/OX FAKE G/G VIDEO 1 FAKE G/G VIDEO 2 YOU DRAW IT YOU DRAW IT OUTSIDE REC. UNCOVERED: 80-90 ‘JUKE’ Bootlegs “Flow Screen” Concept CONCORD/CLEVELAND INSTRUCTIONAL BOOTLEG INTRODUCTION CON/CLEV VIDEO CON/CLEV Y.D.I. Rock/Luck INSTRUCTIONAL Rocket/Lucky INSTRUCTIONAL YOU DRAW IT 1 YOU DRAW IT 2 OL Video: Rock/Luck OL Video: Rocket/Lucky SUMMARY TABLE OFFENSEMAIN MENU WR Video:2 x 2 versions WR Video:3 x 1 versions WR Video:Rocket ‘H’

  3. Boot philosophy 2-3 Philosophy • TAGS/VARIATIONS • “H” • ‘Stay’ call for Pin • ‘Comeback/Double Comebk • Touchdown BOOTLEG PACKAGE • “Bootlegs,” meaning we are going to fake a run in one direction, and roll the QB opposite the fake! These are excellent plays against LBs who overpursue against our best running plays! • All receivers use the same route rules for all types of Bootlegs (Post, Over, Pin Arrow, Go Pocket)! • In our basic boot package, the OLine uses ‘play action reach’ protection across the board, very similar to Slant (Inside Zone) but without going downfield! • In our “G” boot package, we pull the backside guard frontside, and slush the tackle to fill for him. Receiver route rules are the same! • KEYS to a successful play: • GREAT fakes! RB rolls over ball & sells it, QB follows w/eyes! • PAD LEVEL by linemen! • Linemen PREVENT PENETRATION across the board! • PIN ARROW is patient and handles the BSDE before releasing! - C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -

  4. Rock-Luck Instructional M TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY BASICBOOT BS Outs:OVER ROUTE (See technique of FS Ins)—MINIMUM split. If there’s someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE:OVER route..+4 split…clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed by anyone. PLAY ACTION “REACH” RULES *Use same basic assignment rules from ‘Reach’ family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats! *1st step Should be a 45 degree REACH step2nd step Should split the crotch of the defender in front3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, don’t cross L.O.S.-If you feel a guy start to split you, abort course & ‘twist’ him into pile/man in front of you! C “Stairstep” if chased C W M S R E T T E 1001 1002 BS T:Play Action Reach “toward the number” BS G:Play Action Reach toward the number CENTER:Play Action Reach toward the number FS G:Play Action Reach toward the number FS T:Play Action Reach.Call TWO if 2 men on/outside! Base inside of those two men! FS Outs:Top of #s split. Run GO POCKET, as on 4 route H (Strong/Weak/+/-):Receiver rules. Make “I’m inside” call from Strong/Weak. FS Mid:SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. QB:Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RB’s course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2-safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route! FS Ins/TE:“PIN” ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edge. BASE call tells you to pin 2nd man on/outs OT. STAY call tells you to pin your man, outside in, & not release R:Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. - C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -

  5. Rocket-Lucky Instructional M TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY BOOT“G” BS Outs:OVER ROUTE…MINIMUM split (See technique of FS Ins). If there’s someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE:OVER route…+4 split..clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed by anyone. BS T:3-step SLUSH. Take over anything that shows in B gap, be patient & gain depth in working back out to EMOL. C “Stairstep” if chased BS G:PULL & LOG FS EMOL. Pull step past C, deepen at once, head on a swivel. Arrive at EMOL just as chipper leaves, ‘happy dog’ feet to pin him. C W M S R CENTER:Play Action Reach. Close the gap bet. You & T. PLAY ACTION “REACH” RULES *Use same basic assignment rules from ‘Reach’ family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats! *1st step Should be a 45 degree REACH step2nd step Should split the crotch of the defender in front3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, don’t cross L.O.S.-If you feel a DL splitting you, abort course, twist him into pile! E T T E 1001 1002 “Punch” “Happy Dog” FS G:Play Action Reach to the number FS T:Play Action Reach.Call TWO if 2 men on/outside! Base inside of those two men! FS Outs:Top of #s split. Run GO POCKET, as on 4 route FS Mid:SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. H (Strong/Weak/+/-): Receiver rules. Must make “I’m Inside” call from Strong/Weak. “H” tells you & R to switch jobs! QB:Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RB’s course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2-safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route! FS Ins/TE:“PIN” ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edge. BASE call tells you to pin 2nd man on/outs OT. STAY call tells you to pin your man, outside in, & not release R:Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. “H” call tells you to run Pin Arrow! - C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -

  6. Rock-Luck 2x2 You Draw It 16-17 You Draw It v. Split 2 TE/2 Flankers v. Bear 4 wide/Gun J J M C S C C S C R W E E T T E T N T E W R J R R J C C M Z W M S C C N E E E T T E N W “H” variation – Brown set v. Even v. Odd TE/Slot look: “Switch” - C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -

  7. Rock-Luck 2x2 You Draw It Rock-Luck 3x1 You Draw It 16-17 You Draw It v. Split Dbl TE “Deuce” v. Bear Nasty Slot J J C M C S C R S M C W E R E T T E T N T E J J R C M S W C C M C W N R S E E E T T E N Motion to Bunch v. Even v. 3-3 Offset back as #3 - C L I C K H E R E T O R E T U R N T O S C R E E N / B O O T D I R E C T O R Y -

  8. SCREEN/BOOT BLOCKING SUMMARY - To Offense Main Menu - - To Running Game Directory - - To Passing Game Directory - - To Screen/Boot Directory -

More Related