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Blocking- INSIDE ZONE

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Blocking- INSIDE ZONE

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  1. The Titans zone is different than other offenses because unlike other offenses there is no specific point of attack. As a result of no specific point of attack, the whole defensive front will be stressed. Inside zone is not a man blocking scheme, but rather an area or zone blocking scheme. However, on inside zone you must block the first level first. The zone play can break anywhere so it is imperative that all linemen know that both play side and backside blocking assignments are crucial. On inside zone stress that effective backside blocking provides cutback lanes for the ball carrier. On inside zone there will be double teams play side with sifts and cuts backside. The back will read the play side tackle and a linebacker. He will not cut until he has pressed the feet at his monument. Coaching points:1) It is important that linemen know the proper vertical and horizontal splits.2) Understand the difference between an uncovered and a covered lineman. 3) Understand the proper footwork between an uncovered and covered lineman.4) Understand the blocking area or zone. 5) Know the landmarks and aiming points.6) Know whether the defense is playing cover 0,1,2 or 3.7) NEVER chase. The defense is always wrong. Defensive Alignments (Techniques): 0 1 2i 2 3 4i 4 5 6 7 9 8 C G T Y Stance: Center and guards in a 3 point stance heels even. Tackles when uncovered by a tight end in a 2 point stance outside heel back. Go ahead a experiment with each athlete but find the best stance for a quick release in all directions. Implementing a traditional power stance is not desirable. Butts are to be as absolute low as possible for vision. This will be very uncomfortable for “fatties”. We need athletes that can move and size should not be the final determining factor….speed is everything. Vertical and horizontal splits: Vertical splits on zone are maximum; the down hand for the guards is on the insteps of the center and the tackles inside foot breaks the plane of the centers waistband. This will allow for three steps in the ground before contact. We will try to maintain 24 inch horizontal splits. However, depending on defensive structures and defensive personal horizontal splits may vary on the play side or call side and the backside of the play. In the zone concept we speak in terms of uncovered linemen and covered linemen, which are designated by the down defenders alignment. The footwork will vary between uncovered and covered linemen. An uncovered lineman playside is defined as having no defender aligned either head up or shading him to the play side or call side gap on the line of scrimmage, but may be covered at depth by a linebacker. Covered play side is defined as having a defender aligned either head up or shading him in any gap on the line of scrimmage. An uncovered lineman backside is defined as having no defender aligned either head up or shading him to the play side or call side gap on the line of scrimmage, but may be covered at depth by a linebacker. Covered back side is defined as having a defender aligned either head up or shading him in the play side or call side gap on the line of scrimmage. Blocking- INSIDE ZONE

  2. It is imperative that uncovered offensive linemen know the down defenders alignment (technique) on the play side or call side covered lineman. Each lineman is responsible for a zone or area, for example; the backside tackles zone is from his nose to the backside guard’s play side or call side shoulder. The backside guard’s zone is from his nose to the centers play side or call side shoulder, the center’s zone is from his nose to the right guards play side or call side shoulder and so on. However, the play side or call side tight end’s zone is from his nose to the sideline when we go Ace or Doubles. When teaching the zone concept we use play side and backside co-op blocks. Co-op blocks are defined as two or more adjacent linemen working together on a down defender on level 1 and a linebacker on level 2. A good term to use is piggyback, which an uncovered lineman uses to handle slants, stunts, and blitzes. The uncovered lineman will attempt to piggyback the covered lineman. Reads and Steps: On inside zone uncovered lineman are reading the near hip and chasing the far hip of the down defender. If the down defenders hip disappears work to the second level defender. If the hip comes to him he will block the defender. The landmark for an uncovered and covered lineman is outside the bodyline (call side hip) of the 1st level or 2nd level defenders. On the backside of zone we will also teach a cut and scramble block and the sift block. It is important not to have lineman chase scrapping linebackers because the linebacker is usually replaced by a slanting lineman. It is important not to have lineman chase stunting d-linemen because the d-linemen is usually replaced by a slanting linebacker. Coaching Points Playside: 1.) There is a greater chance the uncovered lineman will end up blocking the 1 tech (A gap defender). 2.) There is a greater chance the uncovered lineman will end up blocking the 3 tech (B gap defender). 3.) There is half the chance the uncovered linemen will end up blocking the 2 tech (head-up on Guards) 4.) There is half the chance the uncovered linemen will end up blocking the 4 tech (head-up on Tackles) 5.) There is a slight chance the uncovered lineman will end up blocking the 2i tech (inside shaded on Guards) 6.) There is a slight chance the uncovered lineman will end up blocking the 4i tech (inside shaded on Tackles) Coaching Points Backside: 1) Coop a 0 tech (head up on the Center) 2.) Cut any 1 or 3 tech ( A or B gap defenders) 3.) Sift hard to the play side or call side any 2 or 4 tech defenders ( head up defenders) 4.) Ignore any defender aligned outside the Tackle at the first level. We will keep the footwork simple for inside zone. The 1st type (covered steps for a covered lineman) the first step is a 6-inch vertical and horizontal influence step (T-step) with play side foot. The 2nd step is a long vertical step through the down defenders crotch; the lineman’s base will narrow slightly. It is important to get the second step in the ground asap. The 3rd step will square the offensive lineman up field. It is important the shoulders stay square. The covered lineman can do one of two things with his punch either one-arm bench or rip to rise. A great teaching tool for the rip to rise is the Crowther progression (the flipper). As he drives into the defenders crotch he lifts and slightly turns the defender as he spies the second level per the rotation. Slow he spies his backside, fast his front side.

  3. The 2nd type (uncovered steps for uncovered lineman) the 1st step is a bucket or drop step; the angle of departure is 45 degrees. The angle of departure will not change, but the depth of the bucket step will depend on the alignment of the down defender. Explain to the players their hip should open at a 45-degree angle to the sideline. This technique is know as “losing to ground to gain ground.” The 2nd step is a vertical step through the defenders crotch. The 3rd step will square the offensive lineman up field as he unlocks his hips and lifts hard. This is know as the Dallas Roll. His punch is with both hands into the funnel palms out thumbs up. The funnel is the chest to the near elbow with a perfect punch into the armpit. As he attacks the funnel his 4th step will knock the covered lineman off the block as the uncovered lineman squares to the defender and rolls. The drop step will also allow the tackles to attack wide ends or outside linebackers when uncovered. Coaching Points: A good point to stress while drilling is that 2nd level defenders make tackles, 1st level defenders make tackles for loses. They must have movement at the 1st level before they come off. This is the most difficult aspect of zone blocking and why all 5 must have many reaps as a unit. They must trust one another. This will take time. During drills allow the linemen complete success whether they are going up against a coach with a shield or an actual defender. They must get a feel for how the zone works and when to release. It is important they understand the defenders keys and technique. The second level defender, which is the linebacker, can do one of three things. He can run through, hang, or scrap over the top. A constant term to use when teaching combo blocks is “step, punch, and eyeball”. Both O-linemen on the co-op will get vertical push on the down defender (drive the down defender up field) until the linebacker commits. If the linebacker runs through it turns into an inside out combo block, if the linebacker scrapes over the top it turns into a post seal combo, and if the linebacker hangs get vertical push on down defender until the linebacker commits. If the 1st level defender runs a twist never chase because a linebacker is about to fill. Implementing maximum vertical and horizontal splits will help alleviate twists because they take too long to execute; therefore any Coordinator worth his salt will not attempt twisting. It is absolutely imperative that each lineman can recognize simple coverage's and alignments. We don’t care if we are facing a 44 or a 33 or a 34. That is not important because none of us will recognize that particular base defense anyway. That is the nature of the spread offense. What is critical is knowing the difference between cover 0 and cover 3 and how many are in the box. Since we are going 100% no huddle we will insist that all 11 players read their keys. So what are the keys for the linemen? IF they count 3 linebackers from 5 tech to 5 tech with 4 1st level defenders then chances are very good the defense is in a cover 0 and we are going to throw the football. IF they count 3 linebackers from 5 tech to 5 tech with 3 1st level defenders then chances are very good the defense is in a cover 1 and we are going to throw the football. IF they count 2 linebackers from 5 tech to 5 tech with 4 1st level defenders then chances are very good the defense is in a cover 2 and we are going to run the football. IF they count 2 linebackers from 5 tech to 5 tech with 3 1st level defenders then chances are very good the defense is in a cover 2 and we are going to run the football. IF they count 1 linebackers from 5 tech to 5 tech regardless of the 1st level defenders then chances are very good the defense is in a cover 3 and we are going to run the football.

  4. This information will help them anticipate and realize if they are going to rotate fast or slow for the zone and where the blitz may come from. Odds are, if cover 0 or 1 anticipate middle blitzing. Cover 2 or 3 they can anticipate no blitz or a perimeter blitz. The classic “4 hands 4 eyes” term used for teaching zone will not work with our scheme. First of all the covered linemen uses a rip or flipper technique keeping his outside arm free and the uncovered lineman has is full focus on the covered mans defender especially if he shows color ( turns his near hip to the uncovered man). So we will teach “step punch eyeball….step punch eyeball”. Fours hand, 4 eyes does not apply especially with wide horizontal splits. Here’s why. Each D-lineman’s technique is apparent with 24 inch splits. It telegraphs whether he is playing gap control or man control. It is now impossible for one defender to protect 2 gaps; therefore if an defender is odd he is taking that gap period. If he is even then he can take any one of 2 gaps but cannot control both. This means that if we were to teach both lineman to read the second level then an even tech can catch him napping so to speak. Wide splits also kills muddy reads. A 3 is a 3 and a 0 is a 0 even if shading into a gap. Zone blocking is NOT drive blocking. It is a lift and drive block. The idea is for the covered man to step through the 1st level defender while lifting and slightly turning him as the uncovered man takes over. This technique is susceptible to holding calls and why covered linemen must pouch with a rip and rise motion while the uncovered man attacks with his hands inside the frame or into the funnel. If a defender slants towards or away from any linemen, that lineman’s technique now changes to a big on big drive block. As long as the block is a co-op then it is a lift and drive block. The timing of the punch allows the lineman to change up technique in a split second and take over a man by himself. The PunchIf executed properly, the punch will momentarily stop or stun your opponent and help enable you to control the defenders charge. The “PUNCH” should be delivered UP and THROUGH the defender. The punch is a matter of QUICKNESS, TIMING and LEVERAGE. BENCH – PRESS THE MAN!Get and maintain leverage on the defender. There are two kinds of leverage we are always striving for; pad leverage and hand leverage.1. Pad Leverage: To maintain the proper pad leverage the offensive lineman must keep their pads are under the defender’s pads. Offensive linemen want to be under the defender pads, which takes away the defensive linemen’s charge. Knock the defender back and up with your pads (redirect his force).2. Hand Leverage: Is to get the offensive lineman’s hands inside the defender’s hands (inside the defenders framework). The elbows should stay at the offensive lineman’s side. The elbows should stay tight, which gives the offensive lineman the best chance to get and maintain inside leverage. If a linemen or coach were to watch film from behind the offensive blocker would look armless. Linemen can have their hands inside the framework of the defender but the elbows may be out away from the body. To be an effective blocker the elbows must stay inside the framework of the defender. The lineman is stronger with elbows inside the framework of the defender. All lineman must have fast feet, fast hands and fast eyes. They must get their punch right.

  5. The Sift Block:The sift block is a backside block executed away from the point of attack used by the backside tackle working through the head up level 1 defender (4 technique) to a flowing level 2 defender (WILL linebacker) or a guard doing the same to the head up defender ( 2 technique). Therefore, the offensive linemen backside executing the sift block is responsible for two defenders. Guards will sift a 2 tech only when the next down defender backside is outside the tackle. If that defender is head up on the tackle then both lineman zone the 2 tech. It is rare that a guard would sift, but more common for the tackle. If the tackle is required to sift a 3 tech then he will take steps as if he were uncovered and t step into the the 3 tech then to the second level. Footwork: First step, it is imperative the lineman executing the sift block, protects the palyside gap and drives his outside foot up field (6 inch vertical step) keeping his shoulders square while maintaining the proper run blocking demeanor. If the lineman plays high as the down defender attempts to cross his face the lineman will get knocked off the ball. The lineman is not to avoid the down defender. Offensive linemen will attempt to avoid the down defender, if the offensive tackle avoids the down defender it will cut off the edge allowing backside pursuit by the down defender. The second step is up field with the inside foot (footwork is toe to instep do not over stride while maintaining the proper run-blocking demeanor). The punch: Keeping the shoulders and stepping with outside foot the lineman will use his flipper and drive his outside shoulder (ripping through the down defenders inside shoulder) through the down defender inside shoulder keeping the inside arm free. It is important that once the lineman is past the down defender he maintains the proper run-blocking demeanor. Also, once the lineman is past the down defender his eyes immediately go to the second level defender (it is important that you train the eyes of you offensive lineman). As the lineman reaches the intersect point of the second level defender he will begin to widen his base and chop the feet to execute the sift block on the second level defender. Widening the base and chopping the feet allows for the proper run blocking demeanor on the second level defender. Once the lineman is at the intersect point he will drive his outside shoulder through the second level defender’s chest while maintaining the proper leverage to execute the block and walling off the second level defender. All lineman must have fast feet, fast hands and fast eyes. They must get their eyes right. Cut Blocking: Rule # 1. If you can step on a defenders toes you can cut him. Being that this technique varies we will leave this aspect of our scheme entirely up to Coach Florez and Coach Sally. The Scramble BlockThe objective of the scramble block is to cut-off penetration and pursuit of a defender. The scramble block is performed against a down defender who is aligned on the playside shoulder (outside technique) of the offensive lineman or who is slanting to the call side or playside. The scramble block is usually executed on the backside of a play when the ball carrier is moving away from the scramble block.

  6. The first step: the offensive lineman executing the scramble block will take a quick drop step with the outside foot. As the offensive lineman takes a quick drop step he then will push off with the outside foot. The second step: the second step is with the inside foot, which goes through the defender. The second step will allow the offensive lineman to gain inside leverage on the defender. The landmark: as the offensive lineman is taking the second step he will throw the inside shoulder and arm past the defenders playside or outside knee. Throwing the inside arm to the outside knee will cut of penetration as well as keep the shoulders square and low (leverage) on the down defender. When a lineman is executing the scramble block he should never go to his knees. The lineman will go to his hands he then will scramble block on all fours, hands and feet. As the lineman is executing the scramble block he needs to get the head and body up field as he maintains leverage with a tight neck squeeze on the down defender. As the offensive lineman scramble blocks it is imperative the shoulders work up field, stay square and are low to maintain leverage on the down defender. The lineman will scramble block on his hands and feet until he has inside leverage on the down defender. Once the lineman has inside leverage, has cleared the down defender and is at the second level he will snap the hips, get to his feet quickly, and sprint to the ball Conclusion: It is important to note that with zone blocking all lineman are moving play side first. They are not creating a hole. It is up to the back to find the seam and puncture the defense. Therefore in lieu of a hole numbering system we simply inside zone left or right. The play could be a gut play, off tackle or a bounce to the perimeter. It depends 100% what the defense shows and how they attack. We must realize that the defense is always wrong if we “STEP< PUNCH<EYEBALL” every play correctly. That much is a given.

  7. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 3135 W/ LINEBACKERS IN 40 TECHS. FS C M $ C W SS 3 1 3 5 Blocking- INSIDE ZONE 1 OF 7 Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- SIFTS THE BS3 HARD TO MIKE BSG- CUTS THE BS1 IMMEDIATELY. C/ PSG – COOP THE PS 3 TO SAM PST – RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 3 AND WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND MIKE. ** THIS WOULD BE A BAD ALIGNMENT TO RUN OPTION AGAINST UNLESS H IS THE LEAD FOR Z AND Q. EXCELLENT ALIGNMENT FOR THE GIVE TO S. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 5313 W/ LINEBACKERS IN 40 TECHS. FS C M $ C W SS 5 3 1 3 Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS THE BS3 IMMEDIATELY. BSG- TRACKS TO MIKE IMMEDIATELY. C/ PSG – COOP THE PS 1 TO SAM PSG/ PST – COOP THE 3 TO SAM Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 3 AND WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND SAM. ** THIS WOULD BE A BAD ALIGNMENT TO RUN OPTION AGAINST UNLESS H IS THE LEAD FOR Z AND Q. EXCELLENT ALIGNMENT FOR THE GIVE TO S.

  8. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 5335 W/ LINEBACKERS IN 30 TECHS. FS C M $ C W SS 5 3 3 5 Blocking- INSIDE ZONE 2 OF 7 Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS THE BS 3 IMMEDIATELY. BSG- TRACKS IMMEDIATELY TO MIKE. C/ PSG – COOP THE PS 3 TO SAM PST – RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 3 AND WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND SAM. ** THIS WOULD BE A BAD ALIGNMENT TO RUN OPTION AGAINST UNLESS H IS THE LEAD FOR Z AND Q. EXCELLENT ALIGNMENT FOR THE GIVE TO S. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 4114 W/ LINEBACKERS IN 30 TECHS. FS C M $ C W SS 4 1 1 4 Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- SIFTS THE BS4 HARD TO MIKE BSG- CUTS THE BS 1 IMMEDIATELY. C/ PSG – COOP THE PS 1 TO SAM PSG/ PST – COOP THE 4 TO SAM Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 3 AND WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND SAM. ** THIS WOULD BE A BAD ALIGNMENT TO RUN OPTION AGAINST UNLESS H IS THE LEAD FOR Z AND Q. EXCELLENT ALIGNMENT FOR THE GIVE TO S.

  9. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 3135 W/ LINEBACKERS IN 40 TECHS. FS SS C W M C 3 1 3 5 $ Blocking- INSIDE ZONE 3 OF 7 Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS THE BS3 IMMEDIATELY. BSG- CUTS THE BS1 IMMEDIATELY. C/ PSG – COOP THE PS 3 TO MIKE PST – RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND MIKE. ** THIS WOULD BE AN EXCELLENT ALIGNMENT TO RUN OPTION. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 5313 W/ LINEBACKERS IN 40 TECHS. FS SS C W M C 5 3 1 3 $ Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS THE BS3 IMMEDIATELY. BSG- TRACKS TO WILL IMMEDIATELY. C/ PSG – COOP THE PS 1 TO MIKE PSG/ PST – COOP THE 3 TO MIKE Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 5 TECH S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND WILL. ** THIS WOULD BE A GOOD ALIGNMENT TO RUN OPTION OR ZONE DEPENDING ON THE 5 TECH.

  10. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 5335 W/ LINEBACKERS IN 30 TECHS. FS SS C W M C 5 3 3 5 $ Blocking- INSIDE ZONE 4 OF 7 Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS THE BS3 IMMEDIATELY. BSG- TRACKS TO WILL IMMEDIATELY. C/ PSG – COOP THE PS 3 TO MIKE PST – RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 5 TECH S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND MIKE. ** THIS WOULD BE AN EXCELLENT ALIGNMENT TO RUN OPTION. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 4114 W/ LINEBACKERS IN 30 TECHS. FS SS C W M C 4 1 1 4 $ Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- SIFT THE 4 TECH HARD TO WILL. BSG- CITS THE BS1 IMMEDIATELY. C/ PSG – COOP THE PS 1 TO MIKE PSG/ PST – COOP THE 4 TO MIKE Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 4 S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND WILL. ** THIS WOULD BE A GOOD ALIGNMENT TO RUN OPTION OR ZONE DEPENDING ON THE 4 TECH.

  11. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 3 3135 W/ LINEBACKER IN 00 TECH. FS SS C M C W 3 1 3 5 $ Blocking- INSIDE ZONE 5 OF 7 Y X H Z Q S SCHEME IS A SLOW ROTATING INSIDE ZONE. BST- CUTS THE BS3 IMMEDIATELY. BSG- CUTS THE BS1 IMMEDIATELY. C/ PSG – COOP THE PS 3 TO MIKE PST – RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND MIKE. ** THIS WOULD BE AN EXCELLENT ALIGNMENT TO RUN OPTION OR ZONE. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 3 5313 W/ LINEBACKER IN 00 TECH. FS SS C M C W $ 5 3 1 3 Y X H Z Q S SCHEME IS A SLOW ROTATING INSIDE ZONE. BST- CUTS THE BS3 IMMEDIATELY. BSG- TRACKS TO MIKE IMMEDIATELY. C/ PSG – COOP THE PS 1 TO MIKE PSG/ PST – COOP THE 3 TO MIKE Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND MIKE. ** THIS WOULD BE AN EXCELLENT ALIGNMENT TO RUN OPTION OR ZONE.

  12. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 3 5335 W/ LINEBACKER IN 00 TECH. FS SS C M C W 5 3 3 5 $ Blocking- INSIDE ZONE 6 OF 7 Y X H Z Q S SCHEME IS A SLOW ROTATING INSIDE ZONE. BST- CUTS THE BS3 IMMEDIATELY. BSG- TRACKS TO MIKE IMMEDIATELY. C/ PSG – COOP THE PS 3 TO MIKE PST – RIDE THE PS 5. Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 5 TECH AND WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND MIKE. ** THIS WOULD BE A BAD ALIGNMENT TO RUN OPTION UNLESS H IS THE LEAD FOR Q AND Z. EXCELLENT ALIGNMENT FOR THE GIVE TO S . 26 ZONE FROM 4 SOLO RIGHT VRS COVER 3 4114 W/ LINEBACKER IN 00 TECH. FS SS C M C W $ 4 1 1 4 Y X H Z Q S SCHEME IS A SLOW ROTATING INSIDE ZONE. BST- HOOKS THE BS4 IMMEDIATELY. BSG- CUTS THE BS1 IMMEDIATLY. C/ PSG – COOP THE PS 1 TO MIKE PSG/ PST – COOP THE 3 TO MIKE Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND MIKE. ** THIS WOULD BE AN EXCELLENT ALIGNMENT TO RUN OPTION OR ZONE.

  13. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 1 33 STACK FS C W M $ C R 3 0 3 SS Blocking- INSIDE ZONE 7 OF 7 Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS BS3 IMMEDIATELY BSG / C- COOP THE 0 TECH TO WILL PSG / PST – COOP THE PS 3 TO SAM Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT ROVER AND WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND SAM. ** THIS WOULD BE A BAD ALIGNMENT TO RUN OPTION AGAINST UNLESS H IS THE LEAD FOR Z AND Q. EXCELLENT ALIGNMENT FOR THE GIVE TO S. 26 ZONE FROM 4 SOLO RIGHT VRS COVER 2 33 W/ LINEBACKERS IN 40 TECHS. FS SS C M $ C W 3 0 3 R Y X H Z Q S SCHEME IS A FAST ROTATING INSIDE ZONE. BST- CUTS THE BS3 IMMEDIATELY. C / BSG-COOP THE 0 TECH TO MIKE PSG / PST – COOP THE PS 3 TO SAM Y- SCOOP NEAR MAN INSIDE X / Z – HORN NEAR MAN TO SIDELINE H / Q RUN OPTION AT THE BS 3 AND WILL S – FILL PSG OUTSIDE FOOT TO THE LOS. READ THE PST AND SAM. ** THIS WOULD BE AN EXCELLENT ALIGNMENT TO RUN OPTION OR ZONE IF MIKE GETS CUT OFF.

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