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Using V.I.R.U.S. environment in preservation: horizons and issues

Using V.I.R.U.S. environment in preservation: horizons and issues. Pavel Smetana CIANT, Prague CZ. ENTERmultimediale 2, Prague, 10 th MAY 2005. info Full multimedia stage Interdisciplinary interactive performance. description two dancers moving in a variable space delimited by laser rays

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Using V.I.R.U.S. environment in preservation: horizons and issues

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  1. Using V.I.R.U.S. environment in preservation: horizons and issues Pavel SmetanaCIANT, Prague CZ

  2. ENTERmultimediale 2, Prague, 10 th MAY 2005

  3. info • Full multimedia stage • Interdisciplinary interactive performance

  4. description • two dancers moving in a variable space delimited by laser rays • motion-capturing system transfers the real into the virtual world

  5. Video example 3,5’’

  6. idea • reflection on the transmission of multiple processes between humans themselvesand between humans and machines • interrelations between diverse environmentsand the penetration of man or robotic intelligence into locations where the limits of the body and the perception control are getting blurred

  7. interdisciplinary multimedia content • two dancers • four video projections(three screens + the stage) • laser and lights • music, sound • fog

  8. design 3D assets • design stage • design stage lighting • design costumes • compose music • performers(dancers, musicians...) roles of artists • direct the performance • prepare scenario • prepare choreography • prepare video assets • prepare audio assets

  9. script / scenario

  10. stage elements

  11. Exemples of used softwares • Laser: FIESTA • MoCap: Polhemus System, MCspoofer (recorder + player) • VR engine: UT2004 (version) + data • Audio, Video (MAX/MSP, EyesWeb…)

  12. Elements Things Persons form: (physical, analog, digital, etc.) nature: (audio, video, image, light, 3D, text, etc.) Artists Technicians Assets Equipment Instructions elements to preserve

  13. assets • stage properties, requisites (physical, 3D) • audio tapes (analog, audio) • MP3, MIDI files (digital, audio) • DMX files (digital, light) • AVI, MPG files (digital, video, audio) • X3D, VRML, UT2004 (digital, 3D) • JPG, GIF (digital, video)

  14. instructions • scenario in PDF file (digital, text) • scenography in PDF file with illustrations (digital, text, image) • choreography in paper documents (physical, text, image) • musical score (physical or digital, audio) • audio and video software written by the artists – EyesWeb patches, MAX/MSP patches, specific C++ applications (digital, audio) • modifications of game engines – scripts in UnrealScript (digital, video, audio, 3D)

  15. equipment • speakers, microphones, cables (physical, audio) • projection screens, projectors, displays, video cameras, cables (physical, video) • audio mixer (physical, audio) • video mixer (physical, video) • motion capture device (physical, 3D) • computer equipment – hardware (physical) • imaging software tools – Photoshop (digital, image) • audio software tools - MAX/MSP, EyesWeb (digital, audio) • video software tools - EyesWeb, Resolume, vvvv, DirectShow (digital, video)

  16. Questions? • ????????? Thank you! www.ciant.cz

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