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Entertainment and Computer Games

Entertainment and Computer Games. Universiteit Maastricht / IKAT http://www.cs.unimaas.nl. Games in Maastricht. prof. Jaap van den Herik (Search and Games) prof. Eric Postma (Adaptive Behavior) dr. Pieter Spronck (Adaptive Behavior in Computer Games) ir. Marc Ponsen (Ph.D. student)

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Entertainment and Computer Games

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  1. Entertainment and Computer Games Universiteit Maastricht / IKAT http://www.cs.unimaas.nl

  2. Games in Maastricht • prof. Jaap van den Herik (Search and Games) • prof. Eric Postma (Adaptive Behavior) • dr. Pieter Spronck (Adaptive Behavior in Computer Games) • ir. Marc Ponsen (Ph.D. student) • drs. Sander Bakkes (Ph.D. student)

  3. Game AI and Entertainment • Game artificial intelligence (AI) controls agents (non-human players) in computer games • A higher quality of game AI will increase the entertainment value of computer games • Games can be more challenging (intelligent agents) • Games can be less predictable (adaptive agents) • Games can be more engaging (emotional agents) • Games can be more instructive (interactive tutorials)

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