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Chapter 4

Unordered List. Chapter 4. Learning Objectives. Describe the properties of an unordered list. Study sequential search and analyze its worst-case and average running times. Discover how the entries of a list may be dynamically rearranged at achieve better search times.

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Chapter 4

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  1. Unordered List Chapter 4

  2. Learning Objectives • Describe the properties of an unordered list. • Study sequential search and analyze its worst-case and average running times. • Discover how the entries of a list may be dynamically rearranged at achieve better search times. • Understand the public interface of an unordered list class in Java and the running times of its methods.

  3. Learning Objectives • Develop a set of classes for an expense processing application based on an unordered list. • Understand how object-oriented programming can be used to write a single piece of code in Java that can perform equality checking based on different criteria for different input objects. • Learn what linked lists are, why they are useful, and how to build and manipulate them.

  4. Learning Objectives • Implement a linked lest class in Java and analyze the running times of its methods. • Implement an unordered list class in Java using a linked list component.

  5. 4.1 Unordered List Properties • Keeping track of daily expenses. • It would be useful to write a program that maintains an expense list of all recorded expenses, that can be used to find quick answers to simple budgeting type questions.

  6. 4.1 Unordered List Properties

  7. 4.1 Unordered List Properties

  8. 4.1 Unordered List Properties • Answer the following questions: • What is the maximum (or minimum) expense, and on what item? • What is the average expense? • What is the total amount spent on a given item? • All these question may be answered by scanning such a list from the beginning and terminating when our question is answered.

  9. 4.1 Unordered List Properties

  10. 4.2 Sequential Search • Operation contains searches for a specific itme in the list. • Since the list is unordered, the only way to conduct the search is to look at every element in the sequence. • If a match is found, the operation returns true, otherwise it returns false.

  11. 4.2 Sequential Search

  12. 4.2 Sequential Search • Best case • 1 • Worst case • n • Unsuccessful search? • n

  13. 4.3 A List Class • NoSuchElementException thrown back.

  14. 4.3 A List Class

  15. 4.3 A List Class

  16. 4.3 A List Class • Enumeration • The items of a List object may be enumerated with a simple device called a cursor. • To start, a call is made to the first method. • This sets the cursor at the first item of the list, and returns that item. • Every subsequent call to the next method moves the cursor to the next item, and returns that item. • When the cursor is at the end of the list, any subsequent call to next will return null.

  17. 4.3 A List Class • Example that enumerates:

  18. 4.3 A List Class • Running times • An implementation should be able to access the last item of the list in O(1) time, so that the add method may be implemented in O(1) time. • Maintain a count of the number of items in the list. • The size method can then simply return this count. • Empty the list in O(1) time. • Use a cursor to enumerate a list, so that each of the enumeration methods first and next may be implemented in O(1) time.

  19. 4.4 An ExpenseList Class Using List • An ExpenseList class would support operations for maintaining expenses. • Use the generic List class as a component, implementing all the ExpenseList class methods by reusing code from one or more of the appropriate List class methods. • Every expense will consists of the amount of expense and the item on which the expense was incurred.

  20. 4.4.1 Expense Class Interface

  21. 4.4.1 Expense Class Interface

  22. 4.4.2 Expense Class

  23. 4.4.2 Expense Class

  24. 4.4.3 ExpenseList Class Interface

  25. 4.4.3 ExpenseList Class Interface

  26. 4.4.4 ExpenseList Class Implementation

  27. 4.4.4 ExpenseList Class Implementation • minExpense, and aveExpense scan every expense entry in the list.

  28. 4.4.4 ExpenseList Class Implementation • Time requirement is O(n). • amountSpentOn involve sequential search.

  29. 4.4.4 ExpenseList Class Implementation • Returns a matching Expense object from the expense list. • If they are different, how come they match?

  30. 4.4.5 Equality of Objects and Searching • Rewrite the method by implementing a search in the method.

  31. 4.4.5 Equality of Objects and Searching • The notion of equality is defined by the equals method of the exp object. • Two expenses are equal if they have the same amount and item. • What if we wanted the equality based only on the item so if two expenses have the same item with different amount they are equal. • We would need to redefine the equality of expenses in terms of item only.

  32. 4.4.5 Equality of Objects and Searching • Class Specialization for Special Equality • Define special classes that extend the Expense class, with the sole aim of implementing special, and different, kinds of expenses.

  33. 4.4.5 Equality of Objects and Searching • About Keys • The get method is useful to extract an entire object from the list by matching its key part with a specified key.

  34. 4.4.5 Equality of Objects and Searching • Only use the key part, (ex item )and get returns the entire matching entry (including amount), if any. • What data structure should be used to store the items in a list? • Removing items from anywhere in the list. • Leaves holes in the array. • Uses more space than necessary. • Search times would be greater than O(n). • If the holes are patched up by compacting the array, we would be doing a lot of data movement within the array.

  35. 4.5 Linked List

  36. 4.5 Linked List • To access the entries of the linked list, a reference to its first entry is all we need. • One can access any entry by simply following the chain of links. • When an entry is removed from some place in a linked list, all that needs to be done is to have its predecessor's link refer to its successor. • Similarly, an entry may be inserted anywhere in the list without having to move other entries over to create space.

  37. 4.5 Linked List

  38. 4.5 Linked List • The biggest drawback of the linked list is its inability to perform random accesses for any entry in a single step.

  39. 4.5.1 Node

  40. 4.5.1 Node • A node is defined in terms of itself: • next field of the node class is a reference to another Node<T> object. • Self-referential structure

  41. 4.5.2 Insertion • Adding to the beginning of the list.

  42. 4.5.2 Insertion • Adding in between two nodes.

  43. 4.5.2 Insertion • Adding to the end of the list

  44. 4.5.3 Deletion • Deleting the first node, the last node, or in-between node.

  45. 4.5.3 Deletion • In both insertion and deletion we assumed the existence of P, a reference to the node just prior to the one to be inserted or deleted.

  46. 4.5.4 Access • Stepping through, or traversing, all the entries of a linked list from beginning to end following the chain of references is a useful operation in practice.

  47. 4.5.4 Access • Deleting the first occurrence of the string “Carrot”.

  48. 4.5.4 Access • We can't delete nextNode unless we have a reference to the node prior to it.

  49. 4.5.5 Circular Linked List • It is useful to have instant access to both the first and the last entries of a linked list.

  50. 4.5.5 Circular Linked List • Given that L refers to the last entry, the first entry is simply L.next. • if L==L.next, that means there is exactly one entry in the CLL.

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