Today s ninja challenge make better ghostbuster game
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Today's Ninja Challenge: Make Better GhostBuster Game PowerPoint PPT Presentation


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Today's Ninja Challenge: Make Better GhostBuster Game. Background!. Chomp!. Blink!. Tongue!. Music!. Today's Big Ideas. Communicating Sprites. Animation. Loops. Build on last week …. No Game from Last Week? No Problem!. Go to http://scratch.mit.edu/users/ cdathenry

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Today's Ninja Challenge: Make Better GhostBuster Game

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Today s ninja challenge make better ghostbuster game

Today's Ninja Challenge:Make BetterGhostBuster Game

Background!

Chomp!

Blink!

Tongue!

Music!


Today s big ideas

Today's Big Ideas

Communicating Sprites

Animation

Loops

Build on last week …


No game from last week no problem

No Game from Last Week?No Problem!

Go to http://scratch.mit.edu/users/cdathenry

and download Ghostbuster-V2-MM


Steps to make your improved game

Steps To Make Your Improved Game


How animation works

How Animation Works

Reminder from a recent week


How animation works1

How Animation Works

Reminder from a recent week


Animate your ghosts costume

Animate Your Ghosts: Costume

Copy the original

Edit the copy

Make costume2 different


Animate your ghosts code

Animate Your Ghosts: Code

At the start, not blinking

Every now and again…

Close eyes for ½ second,

then open them again


A music loop

A Music Loop


Broadcasts how sprites communicate

Broadcasts: How Sprites Communicate

1: Make new message

All computer languages have ways of exchanging data/messages between different parts of code

2: A sprite broadcasts it

3: Others can react to it


Making pacman chomp costumes

Making PacMan Chomp: Costumes

TIP: to make sure only difference is mouth,

re-draw with no mouth, copy, then

add different mouths in each costume.


Making pacman chomp code

Make new message

Making PacManChomp: Code

All ghosts:Add 1 line

PacMan: Add block of code


Change background colour at each level

Change Background Colourat Each Level

PacMan: Add 1 line

Stage: Add 2 blocks of code


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