Active, Reflective& Slow Entertainment. INTRODUCTION. What is the alternative? ARSe Model. We cannot turn back time or undo certain historical processes that have led to a time where we have fun and meaning as two distinct categories of reality.
Active, Reflective& Slow Entertainment
This model involves basing entertainment projects on the supposition that receivers of entertainment should not be supposed passive subjects and their participation in the very shaping of the end entertainment should be vital. From the perspective of the entertained, the supposition of paying money to buy fun should be changed to fun as more than mere passive pass time. With studies increasingly suggesting the power of media, movies and the messages contained on minds that do not filter them, we hope that people would take a more active stance o fun, by reflecting of the consequences of their fun as well as receiving it in quantities manageable to ‘swallow’. We are not advocating a regime of controlled fun but rather a regime of fun high on quality.
It might sound paradoxical to say that we should make fun serious. However the slogan for ARS is not to make fun serious but to take our fun, entertainment and leisure seriously. Hence it is not about making fun boring but rather the opposite, of taking it more seriously than we do now. This is a point already proven by relevant research in psychology that quality leisure time is an effective tool to combat many mental problems.
AsadSalim, Pakistan, Bachelors in Social Science