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Youth Core Competencies Jeopardy

Youth Core Competencies Jeopardy. Move to Double Jeopardy. Development $100. Kansas. Development $200. OPEN, MASN, and KEN. Development $300. 2006. Organization $100. These 8 items are used to organize the Core Competencies. Organization $200. These 5 items provide a continuum

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Youth Core Competencies Jeopardy

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  1. Youth Core CompetenciesJeopardy Move to Double Jeopardy

  2. Development $100 Kansas

  3. Development $200 OPEN, MASN, and KEN

  4. Development $300 2006

  5. Organization $100 These 8 items are used to organize the Core Competencies

  6. Organization $200 These 5 items provide a continuum for the Core Competencies

  7. Organization $300 Some content areas are divided into these

  8. Abbreviations $100 HSN

  9. Abbreviations $200 PPD

  10. Abbreviations $300 IWC

  11. Guess the Content Area $100 Follows universal safety precautions.

  12. Guess the Content Area $200 Develops relationships with community partners and provides youth and families with resource information.

  13. Guess the Content Area $300 Develops and carries out a personal professional development plan.

  14. Youth Core Competencies Double Jeopardy

  15. Development/Organization $200 To define what professionals need to know and do to provide quality services

  16. Development/Organization $400 A chart in the back of the document can help professionals to organize this information

  17. Development/Organization $600 Staff, administrators, trainers, higher education

  18. Definitions $200 Children and adolescents who are school-age through teen-age

  19. Definitions $400 This approach builds upon the youth’s assets and strengths and includes opportunities for youth to develop self-confidence, practice leadership skills, and to improve in a variety of ways.

  20. Definitions $600 • Recreation and fitness • Academic support • Life skills • Personal growth and development

  21. Guess the Level $200 Follows a daily schedule.

  22. Guess the Level $400 Articulates, analyzes, evaluates, and/or applies current theories, research, and policies relevant to assessment.

  23. Guess the Level $600 Anticipates and defuses disruptive behavior.

  24. Guess the Content Area $200 Incorporates creative activities into all curricular areas (e.g., recreation and fitness, academic support, life skills, and personal growth and development).

  25. Guess the Content Area $400 Is aware of youth development frameworks pertaining to positive youth outcomes (e.g., 40 Developmental Assets, Positive Youth Development).

  26. Guess the Content Area $600 Recognizes causes and symptoms of excessive stress and/or low morale and develops strategies to reduce stress and improve morale.

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