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Inheritance

Inheritance. Inheritance allows a software developer to derive a new class from an existing one The existing class is called the parent class, or superclass , or base class The derived class is called the child class or subclass .

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Inheritance

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  1. Inheritance • Inheritance allows a software developer to derive a new class from an existing one • The existing class is called the parent class, or superclass, or base class • The derived class is called the child class or subclass. • As the name implies, the child inherits characteristics of the parent • That is, the child class inherits the methods and data defined for the parent class

  2. Inheritance • To tailor a derived class, the programmer can add new variables or methods, or can modify the inherited ones • Software reuse is at the heart of inheritance • By using existing software components to create new ones, we capitalize on all the effort that went into the design, implementation, and testing of the existing software

  3. Vehicle Car Inheritance • Inheritance relationships often are shown graphically in a UML class diagram, with an arrow with an open arrowhead pointing to the parent class Inheritance should create an is-a relationship, meaning the child is a more specific version of the parent

  4. Deriving Subclasses • In Java, we use the reserved word extends to establish an inheritance relationship class Car extends Vehicle { // class contents } • See Words.java (page 384) • See Book.java (page 385) • See Dictionary.java (page 386)

  5. public class Book { protected int pages = 1500; //---------------------------------------------- // Prints a message about the pages of this book. //---------------------------------------------- public void pageMessage () { System.out.println ("Number of pages: " + pages); } } public class Dictionary extends Book { private int definitions = 52500; //---------------------------------------------------- // Prints a message using both local and inherited values. //---------------------------------------------------- public void definitionMessage () { System.out.println ("Number of definitions: " + definitions); System.out.println ("Definitions per page: " + definitions/pages); } } Book and Dictionary Dictionary webster=new Dictionary(); webster.pageMessage(); webster.definitionMessage();

  6. The protected Modifier • Visibility modifiers affect the way that class members can be used in a child class • Variables and methods declared with private visibility cannot be referenced by name in a child class • They can be referenced in the child class if they are declared with public visibility -- but public variables violate the principle of encapsulation • There is a third visibility modifier that helps in inheritance situations: protected

  7. The protected Modifier • The protected modifier allows a child class to reference a variable or method directly in the child class • It provides more encapsulation than public visibility, but is not as tightly encapsulated as private visibility • A protected variable is visible to any class in the same package as the parent class • The details of all Java modifiers are discussed in Appendix E • Protected variables and methods can be shown with a # symbol preceding them in UML diagrams

  8. Book # pages : int + pageMessage() : void Words Dictionary - definitions : int + main (args : String[]) : void + definitionMessage() : void UML Diagram for Words

  9. ShrinkingBall

  10. The super Reference • Constructors are not inherited, even though they have public visibility • Yet we often want to use the parent's constructor to set up the "parent's part" of the object • The super reference can be used to refer to the parent class, and often is used to invoke the parent's constructor • See Words2.java (page 388) • See Book2.java (page 389) • See Dictionary2.java (page 390)

  11. public class Book2 { protected int pages; public Book2 (int numPages) { pages = numPages; } public void pageMessage () { System.out.println ("Number of pages: " + pages); } } public class Dictionary2 extends Book2 { private int definitions; public Dictionary2 (int numPages, int numDefinitions) { super (numPages); definitions = numDefinitions; } public void definitionMessage () { System.out.println ("Number of definitions: " + definitions); System.out.println ("Definitions per page: " + definitions/pages); } } Book and Dictionary Dictionary2 webster = new Dictionary2 (1500, 52500); webster.pageMessage(); webster.definitionMessage();

  12. The super Reference • A child’s constructor is responsible for calling the parent’s constructor • The first line of a child’s constructor should use the super reference to call the parent’s constructor • The super reference can also be used to reference other variables and methods defined in the parent’s class

  13. Super use in ShrinkingBall public class ShrinkingBall extends Ball { private double shrinkRate; public ShrinkingBall(Position pos, double radius, double vx, double vy, double shRate) { super(pos, radius, vx, vy); shrinkRate = shRate; } public void move(int tu) { super.move(tu); if (tu * shrinkRate > radius) radius = tu * shrinkRate; else radius = 0; } }

  14. Multiple Inheritance • Java supports single inheritance, meaning that a derived class can have only one parent class • Multiple inheritance allows a class to be derived from two or more classes, inheriting the members of all parents • Collisions, such as the same variable name in two parents, have to be resolved • Java does not support multiple inheritance • In most cases, the use of interfaces gives us aspects of multiple inheritance without the overhead

  15. Overriding Methods • A child class can override the definition of an inherited method in favor of its own • The new method must have the same signature as the parent's method, but can have a different body • The type of the object executing the method determines which version of the method is invoked • See Messages.java (page 392) • See Thought.java (page 393) • See Advice.java (page 394)

  16. public class Thought { // Prints a message. public void message() { System.out.println ("I feel like I'm diagonally parked in a " + "parallel universe."); System.out.println(); } } public class Advice extends Thought { // Prints a message. This method overrides the parent's version. // It also invokes the parent's version explicitly using super. public void message() { System.out.println ("Warning: Dates in calendar are closer " + "than they appear."); super.message(); } } Book and Dictionary Thought parked = new Thought(); Advice dates = new Advice(); parked.message(); dates.message(); // overridden

  17. Overriding • A parent method can be invoked explicitly using the super reference • If a method is declared with the final modifier, it cannot be overridden • The concept of overriding can be applied to data and is called shadowing variables • Shadowing variables should be avoided because it tends to cause unnecessarily confusing code

  18. Overloading vs. Overriding • Don't confuse the concepts of overloading and overriding • Overloading deals with multiple methods with the same name in the same class, but with different signatures • Overriding deals with two methods, one in a parent class and one in a child class, that have the same signature • Overloading lets you define a similar operation in different ways for different data • Overriding lets you define a similar operation in different ways for different object types

  19. Business RetailBusiness ServiceBusiness Carsi Magazasi Yurtici Kargo Gima Class Hierarchies • A child class of one parent can be the parent of another child, forming a class hierarchy

  20. Class Hierarchies • Two children of the same parent are called siblings • Common features should be put as high in the hierarchy as is reasonable (otherwise code is duplicated) • An inherited member is passed continually down the line • Therefore, a child class inherits from all its ancestor classes • There is no single class hierarchy that is appropriate for all situations

  21. Hierarchies • Lets say we want to create a MovingRectangle class • A MovingRectangle has a Position, velocity, height and width • We already have Position and Ball classes • How can we create a class hierarchy? • Notice that both Ball and Moving Rectangle has-a Position • Positioned Object?

  22. First Try • Althoughthis is better than previous, vx, vy and the code for move is duplicated

  23. Second Try • This is an example of overdoing inheritane. • Too many layers

  24. Third Try • Here, no code duplication, no unnecessary layers. • Given the current requirements, this seems like the best hierarchy

  25. The Object Class • A class called Object is defined in the java.lang package of the Java standard class library • All classes are derived from the Object class • If a class is not explicitly defined to be the child of an existing class, it is assumed to be the child of the Object class • Therefore, the Object class is the ultimate root of all class hierarchies

  26. The Object Class • The Object class contains a few useful methods, which are inherited by all classes • For example, the toString method is defined in the Object class • Every time we have defined toString, we have actually been overriding an existing definition • The toString method in the Object class is defined to return a string that contains the name of the object’s class together along with some other information

  27. The Object Class • All objects are guaranteed to have a toString method via inheritance • Thus the println method can call toString for any object that is passed to it • See Academia.java (page 398) • See Student.java (page 399) • See GradStudent.java (page 400)

  28. public class Student { protected String name; protected int numCourses; public Student (String studentName, int courses) { name = studentName; numCourses = courses; } public String toString() { String result = "Student name: " + name + "\n“ +"Number of courses: " + numCourses; return result; } } public class GradStudent extends Student { private String source; private double rate; public GradStudent (String studentName, int courses, String support, double payRate) { super (studentName, courses); source = support; rate = payRate; } public String toString() { String result = super.toString(); result += "\nSupport source: " + source + "\n"; result += "Hourly pay rate: " + rate; return result; } } toString() Example Student susan = new Student ("Susan", 5); GradStudent frank = new GradStudent ("Frank", 3, "GTA", 12.75); System.out.println (susan); System.out.println (frank);

  29. The Object Class • The equals method of the Object class returns true if two references are aliases • We can override equals in any class to define equality in some more appropriate way • The String class (as we've seen) defines the equals method to return true if two String objects contain the same characters • Therefore the String class has overridden the equals method inherited from Object in favor of its own version

  30. Equals() example public boolean equals(Object obj) { Ball b = (Ball) obj; // gets an exception if obj is not of type Ball if (position.equals(b.getPosition()) && radius == b.radius && vx == b.getVx() && vy == b.getVy() ) return true; else return false; }

  31. Indirect Use of Members • A protected or public member can be referenced directly by name in the child class, as if it were declared in the child class • But even if a method or variable is private, it can still be accessed indirectly through parent methods • See FoodAnalysis.java (page 403) • See FoodItem.java (page 404) • See Pizza.java (page 405)

  32. public class FoodItem { final private int CALORIES_PER_GRAM = 9; private int fatGrams; protected int servings; public FoodItem (int numFatGrams, int numServings) { fatGrams = numFatGrams; servings = numServings; } private int calories() { return fatGrams * CALORIES_PER_GRAM; } public int caloriesPerServing() { return (calories() / servings); } } public class Pizza extends FoodItem { // Sets up a pizza with the specified amount of fat (assumes // eight servings). public Pizza (int fatGrams) { super (fatGrams, 8); } } FoodItem

  33. Lets say a Vector v contains MovingRectangle and Ball objects. We want to move all the objects by one time unit for (int i =0; i < v.size(); v++) { Object o = v.get(i); if (o instanceof MovingRectangle) { MovingRectangle mr = (MovingRectangle) o; mr.move(1); } else { Ball b = (Ball) o; b.move(1); } } Polymorphism

  34. Polymorphism • Regardless of the class of the object, we end up calling the same method, Movingobject.setVx() • Can’t we treat all objects simply as MovingObject’s? for (int i =0; i < v.size(); i++) { MovingObject mo = (MovingObject)v.get(i); mo.move(1); }

  35. Polymorphism • The term polymorphism literally means "having many forms" • A polymorphic reference is a variable that can refer to different types of objects at different points in time • The method invoked through a polymorphic reference can change from one invocation to the next • All object references in Java are potentially polymorphic

  36. Polymorphism • Suppose we create the following reference variable: Occupation job; • Java allows this reference to point to an Occupation object, or to any object of any compatible type • This compatibility can be established using inheritance or using interfaces • Careful use of polymorphic references can lead to elegant, robust software designs

  37. Holiday Christmas References and Inheritance • An object reference can refer to an object of its class, or to an object of any class related to it by inheritance • For example, if the Holiday class is used to derive a child class called Christmas, then a Holiday reference could be used to point to a Christmas object Holiday day; day = new Christmas();

  38. References and Inheritance • Assigning a predecessor object to an ancestor reference is considered to be a widening conversion, and can be performed by simple assignment • Assigning an ancestor object to a predecessor reference can be done also, but it is considered to be a narrowing conversion and must be done with a cast • The widening conversion is the most useful • An Object reference can be used to refer to any object • An ArrayList is designed to hold Object references

  39. The set of int values is a wider set than the set of byte values, and contains all members of the byte values set. int byte byte b = 2; int a = b; //widening conversion b = a; // narrowing conversion, invalid b = (byte) a; // this is ok Holiday h = new Holiday(…); Christmas ch = h; // invalid, not all //holidays are christmas Holiday Christmas

  40. Polymorphism via Inheritance • It is the type of the object being referenced, not the reference type, that determines which method is invoked • Suppose the Holiday class has a method called celebrate, and the Christmas class overrides it • Now consider the following invocation: day.celebrate(); • If day refers to a Holiday object, it invokes the Holiday version of celebrate; if it refers to a Christmas object, it invokes the Christmas version

  41. StaffMember pay() Volunteer Employee Executive Hourly Polymorphism via Inheritance • Consider the following class hierarchy:

  42. Polymorphism via Inheritance • Now consider the task of paying all employees • See Firm.java (page 410) • See Staff.java (page 412) • See StaffMember.java (page 414) • See Volunteer.java (page 415) • See Employee.java (page 416) • See Executive.java (page 417) • See Hourly.java (page 418)

  43. public class Staff { private StaffMember[] staffList; // Pays all staff members. public void payday () { double amount; for (int count=0; count < staffList.length; count++) { System.out.println (staffList[count]); amount = staffList[count].pay(); // polymorphic if (amount == 0.0) System.out.println ("Thanks!"); else System.out.println ("Paid: " + amount); System.out.println ("-----------------------------------"); } }

  44. CD and Video Database revisited

  45. Database public class Database { private ArrayList cds; private ArrayList videos; // * Construct an empty Database. public Database() { cds = new ArrayList(); videos = new ArrayList(); } /** * Add a CD to the database. */ public void addCD(CD theCD) { cds.add(theCD); } /** * Add a video to the database. */ public void addVideo(Video theVideo) { videos.add(theVideo); }

  46. /** * Print a list of all currently stored CDs and videos to the * text terminal. */ public void list() { // print list of CDs for(Iterator iter = cds.iterator(); iter.hasNext(); ) { CD cd = (CD)iter.next(); cd.print(); System.out.println(); // empty line between items } // print list of videos for(Iterator iter = videos.iterator(); iter.hasNext(); ) { Video video = (Video)iter.next(); video.print(); System.out.println(); // empty line between items } }

  47. We can add a new ancestor Item, to keep the common elements of CD and Video

  48. public class Item { private String title; private int playingTime; public Item(String theTitle, int time) { title = theTitle; playingTime = time; } public String toString() { return title + " (" + playingTime + " mins)\n"; } }

  49. Video public class Video extends Item { private String director; public Video(String theTitle, String theDirector, int time) { super(theTitle, time); director = theDirector; } public String getDirector() { return director; } public String toString() { String result = "Video : " + super.toString (); result += " director: " + director + "\n"; return result; } }

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