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Tekes Learning Solutions

Tekes Learning Solutions. Math learning game for kids. Need Learn math in fun and easy way Math Ahoy! learning games are based on the principle that we learn best when using and creating information Benefits

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Tekes Learning Solutions

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  1. Tekes Learning Solutions

  2. Math learning game for kids Need • Learn math in fun and easy way • Math Ahoy! learning games are based on the principle that we learn best when using and creating information Benefits • Games are fun and engaging for the students, but also valid educational tools for the teacher • Students get to use and apply their knowledge • All game content is safe for children 4+ years Users • Children, schools, families etc. Decidewhereyouwant to go and usemath to getthere. That’swhatmakesMathAhoy! Different. martiska.reinikka@eduplus.fi www.eduplus.fi

  3. RecognizelearningwithOpenBadges Need • People deserve recognizition for valuable skills they learn in voluntary work and organizations Solution • With Open Badge Factory cloud-based solution you can digitally promote people’s learning experiences and skills Benefits • Badges give your organization positive image eg. in social media and communicate about possibilities you offer Users • Companies, organizations, voluntarywork, schools Marjaana.jokinen@discendum.com www.openbadgefactory.com

  4. Fulfillyourdream and learn to play guitaronline Need • Learn to play the guitar regardless of time, place and life conditions. Solution • A Netflix like combination of Guitar Hero and a Songbook for adults Benefits • Works on all possible platforms (mobile or not) • Easy to start, learning is broken down to easily comprehensible parts • Learn to play the guitar by playing your favorite songs Users • Anyonewhohas a dream of playing guitarbetter tobias.andersin@rockway.fi www.rockway.fi

  5. Activatingacademicteachingconcept Need • To train and help academic teachers to change the teach-ing tradition to meet better modern demands of working life Solution • The Smart Classroom aims at combining entrepreneurial pedagogy, physical and virtual teaching spaces, teaching materials and tools and teacher training to create a modern and effective education environment Benefits • New and more activating academic teaching traditions which challenge the traditional ways of university lecturing • Students are better trained to meet the modern demandsof working life Users • Universities, teaching staff and teacher education sari.stenvall@utu.fikatariina.nordell@utu.fiwww.bid.utu.fi

  6. Company training on the go Need • To train staff fast and easy on the go or when there is not possibility to participate in long education periods Solution • Prewise Gimlet Mobile Learning Platform can support teaching or to be used to check details when working Benefits • Possibility to reach many people anytime, anywhere with substantially low costs • Two-way learning process because people can share and create content with mobile tools • Customizable for all kinds of companies and materials Users • All companies that need to train their employees maria.paassola@prewise.fi www.prewise.com

  7. Classical music education, anywhere Need • High-quality elementary classical music education without the need to travel to distant locations Solution • A distance education solution for violin studies. Live weekly lessons are documented for online broadcasting Benefits • New learning environment • Top-level music pedagogy can be brought anywhere Users • Students and music pedagogy professionals, music institutions, universities, teachers and musicians maarit.rajamaki@sarestokons.fi www.minifiddlers.org

  8. Digitalizingschools Need • Schoolsneedsupport to keepupwith the digitaldevelopment and to beforerunnes in using IT tools Solution • A comprehensive consulting service for schools from choosing devices to in depth teacher training Benefits • Possibility to create IT teaching environments to any subject • The pedagogical aspect is taken into account. IT is adapted to teaching, not vice versa Users • All teaching environments and situations, schools, municipalities, teachers, pupils, parents Pupils working in one of our Pilot Schools, Piikkiönyhtenäiskoulu. christian@ilonait.fi www.ilonait.fi

  9. Manage your staff’s know-how globally online Need • Train employees in an efficient way, regardless of time and place. To store data and results in one place Solution • Learning management system where student management, learning results and e-learning are integrated Benefits • Easy user interface that can be used in any mobile device or computer over web • Comprehensive control of the training process • Enjoyable learning experience and effective outcomes Users • All companies which have education needs eg. franchise businesses, possible also for schools ”Both student enrollment and automatic handling of training expenses have made our operations more efficient and they have saved a lot of our time and effort.” myynti@rediteq.fi www.rediteq.fi

  10. Cloudbased desktop for learningtools Need • Easy user interface where all learning materials, tools, games and software can be used in one place Solution • Cloud based desktop, “Electronic schoolbag”, which includes all essential tools for management, teaching and learning Benefits • Teacher can personalize the contents needed in teaching • Combines learning tools and playfulness, leads to better learning results • Applicationprogramminginterface, API, doesn’t limit the possibilities to choose the services which are in use Users • Schools, teachers and students in basic education mikko@haltu.fi http://dreamschool.sg

  11. An adaptive math game with learning analytics Need • Educational games are the preferred language of children. Tablets, smartphones and PCs are modern schoolbooks Solution • A revolutionarymathlearninggamewherechildrenteacha digitalpet to learn a correspondingamount of knowledgeto certaingrade in schoolcurriculum Benefits • Betterlearningresultsbecause of interactive, fun, easy, individual and adaptiveway to learn • Real time learning analytics and stored data helps in evaluating and monitoring learning results Users • Children and families, alsoschoolsbesidesteaching Harri Ketamo p. 050 5285006 harri.ketamo@skillpixels.com www.skillpixels.com

  12. Customizabledashbord for learning Need • A userfriendlyway for teaching to sharealllearningmaterials, conversations and timetables Solution • Personal, customizabledashbordthatworks on anydevice and combinesallcoursematerials, tools and systems Benefits • Possible to createwidgets for alllearningcontents and differentteachingsituations in oneplace • Learning is independentfromtime and place • Pupils can participate in various ways Users • Universities and schools petri.seljavaara@lumitools.com www.lumitools.com

  13. Platform for locationbasedlearningexperiences Need • Support the formallearning in schoolswith a mobile device Solution • A locationbasedlearningenvironmentwherematerialscanbeimportedthrough open interfaces to maps and places Benefits • Easy to useplatformcanbeused to anyschoolsubjectoreducationallevel • Possibility to move outside the classroom and participateinteractively • The gamemotivateslearning and teachercanobservelearningresults Users • Schools and teachingcentres, museums, cities and culturalorganizations nomadi@citynomadi.com www.citynomadi.com

  14. Business Management SimulationGame Need • Apply the educationalcontents in practice and preparestudentsbetter for working life Solution • A browser-based business management simulationgame Benefits • Students learn cooperation and decision-making in teams • Learningbydoingleads to betteroutcomes, the simulation reflects real business challenges and helps students apply their knowledge in practice • Flexible and customizable simulations can be applied to different topics at school Users • Highereducation, incl. business schools, colleges, universities, polytechnics. Companies for trainingpurposes www.cesim.comveijo.kyosti@cesim.com

  15. How to design games for education– fromanecdotes to evidence Need • Evidence-basedpedagogicalvalidation of educationalgamesto accelerateentry to prospectivemarkets Solution • Validated, comprehensiveevaluation for educationalgames, flexibleand effectiveeducationalnetwork • Contextual – pedagogical – enjoyable – technological Benefits • Multi-dimensional, progress-orientedevaluation feedback • Frompersonalexperiences to genuinemeasurablelearning, and evenneurological-psychologicalresults • Justification and boosting of the products’ way to the marketsand thusreducing the investmentrisks Users • Gamecompanies, othergamedevelopmentparties • Pleasecontact:mikko.vesisenaho@jyu.fi

  16. Finnisheducation + gaming = LivingLabfor PowerfulPlayful Learning Solutions Need • Environment and meeting venue based on living lab concept. Ecosystem for user-oriented product and service innovation activities based on learning, technology and society Solution • Hubfor research, development, training and collaboration • Situated at the Department of Teacher Education University of Helsinki Benefits • Co-develop, design and testnovelplayfullearningsolutions • Network with makersin education and gaming Users • Gamedevelopers, researchers, teachers, schools, families “Let's play, create and learntogether.”  Kristiina.kumpulainen@helsinki.fi www.plchelsinki.fi

  17. Digital Storytelling for Active and Collaborative Learning Need • To success in today’ssocietystudentsneed 21st skills, such as problemsolving, innovationskills& digitalliteracy Solution • MoViE (Mobile Video Experience) builds on web and mobile application. Freeproductcanbeordered via email • A tool for creating and sharingdigitalstories. With digitalstorytellingstudentscanlearncollaboration, interculturalawareness, digitalcompetence and problemsolving Benefits • Easy to integrate with curriculum • Enhancesactivelearning and engagement • Enableslearning in and outside school, safe to use Users • Studentsfrompreschool to highschool, teachers jari.multisilta@helsinki.ficicero-movie.edu.helsinki.fi

  18. Flexible, exciting and funlearning Need • Bringfun and out-of-the-boxthinking to learning Solution • Create and sharepersonalizedlessons, exams and excitingexperiences for indoors and outdoors • Brightenteaching with location-basedelements, suchas GPS checkpoints and QR-codes Benefits • Safetybyguidance, live monitoring and chat • Differentiation, integration of topics, teamwork • Motivationbygamification, variation for schooldays Users • Forerunnersrepresentingalleducationalstages sales@taz.fi www.taz.fi

  19. Fun way to assign and dohomework Need • Homeworksare a problem for bothteachers and students, fromyoungsters to adults. Lack of motivation, boringassignments and lack of connection with the realworldcausehomeworksbeingincreasinglyignored Solution • A cloudplatform for assigning home work and do home work in a social and gamifiedway Benefits • Betteraccountability, moreengagement, game-likefun Users • Teachers & students timo@activationengine.comedu.activationengine.com

  20. Fun and effective way to learn math Need • The demand for accessiblehighqualitye-learningcontent is rapidlygrowing • Todaymorethan 400M childrenaged4–12 haveaccess to technology Solution • Digital mathlearningtools and games for kids • Beautiful, fun and easy-to-useapplications, whichareeasy to adopt to a classroom and perfect for extrapractice at home Benefits • Helpskids to achieve a solidground in basicmathematics • Saves teacherstime and makesteachingmoreefficient Users • K12 teachers and students www.10monkeys.comkatri@10monkeys.com

  21. Pilot Training – ThatRepaysYourInvestment Need • Number of aircraftexpected to doubleby 2030. Over 50.000 new pilotsneeded to meet the demand. Solution • Multifly MPL is a moderncompetencybasedtrainingconcept to train A320 co-pilots • Training is based on a combination of modernsimulationtechnology and traditionalflighttraining Benefits • Fromscratch to A320 co-pilot in just 20 months • Utilizationof moderntechnologyfrom the firstflighthour • Integratedeconomicaloperationstraining to gain at least 1% saving in operating cost of the customerairline Users • Airlines operating A320 aircraft www.multifly.net www.finnairflightacademy.com www.patria.fi

  22. Trackload and recovery in globalwork and learning Need • Gage the impact of globallydistributedwork and learning on cognitivedemands and knowledgeworkerproductivity. Solution • Science and evidence-basedpackage to characterizeglobalwork and learningdemands and trackindividualcognitive and physiologicalload, and recovery. Benefits • HR customizedguide for individualproductivity and wellbeing • Individualstracking of stresslevel, productivity, and wellbeing. Users • Globalcompanies and educationalinstitutions. 25% of Workers Engage in GlobalTeamwork www.innovationsforlearning.netProject: UNCODE

  23. Light and Drama to Encourage Physical Exercise Need • Childrenneed to beencouraged to participate in physicalexercise Solution • LightGame: a story-basedexercisegameutilizinglightand sound to engagestudents to exercise • Possibilities of lightingtechnologycombined with storyand dramaelements Benefits • Makes physical exercises more appealing • Highly cost efficient solution, end users (like pupils) are excited and thus perform more physical exercises • Differentstoriesproduced for differentusers Users • Schools, teachers and students in basiceducation markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html LightGame is commercializedbyMultisenseOy

  24. Mobile Social Learning & Guidance Need • Studentscanbuildtheirowncontextualbasedlearningnarrative Solution • Seek’n’Shareprovidesaccess to multimedia contentlinkedto locations in theirenvironment • Mobile serviceplatform for group-basedco-learningand exploration, includingnativeAndroidapplicationfor tablets and smartphones Benefits • Multimodalinteractionmakesco-creation and social learninghighlyengaging • Naturallymakes the studentswalkduring the lessons Users • Schools, cities, travelcompanies, museums, parks, … markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html

  25. Immersive Embodied Spoken Language Training Need • Spokenlanguage is notpracticedenough • Students need to improve their spoken language skills in realistic settings Solution • CityCompass: embodied and spoken multi-user language training application for practical everyday situations • Learning situationsimulates a reallanguageusesituation. Offersalsoindividualizedcommunicationsupport Benefits • Embodied interaction and spoken language used actively • Possibility to connect students across the world • Combineslearningtools and playfulness Users • Schools, teachers and students markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html

  26. Communication saves lives Need • Fluent ICT supportedcommunicationprocesses in emergencycare Solution • To offerpedagogicalmodels for simulation-basedteaching and learningspacesdevelopedbyresearchers Benefits • ImprovedICT tools & simulation-basedenvironment Users • Emergencyand safetyprofessionals, studentsand teachers hanna.vuojarvi@ulapland.fiwww.ulapland.fi/medipro

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