1 / 20

Indie & Casual

Indie & Casual. Definitions and differences. By Aidin Zolghadr www.AidinZolghadr.com Aidin@AidinZolghadr.com. About. Software Engineer. Garshasp. Hasan Kachal and Secret of The Red Apple. Black Elixir. Indie, definition. in·die /ˈ indē /

leena
Download Presentation

Indie & Casual

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Indie & Casual Definitions and differences. By Aidin Zolghadr www.AidinZolghadr.com Aidin@AidinZolghadr.com

  2. About. • Software Engineer. • Garshasp. • HasanKachal and Secret of The Red Apple. • Black Elixir. www.AidinZolghadr.com

  3. Indie, definition. • in·die/ˈindē/ • Adjective:(of a pop group or record label) Not belonging to or affiliated with a major record company. • (of a movie) Not produced by a major studio: "she's landed herself the lead in an indie horror movie". www.AidinZolghadr.com

  4. What is indie anyway?! • There is no exact definition .(McDonald 2005) • Individuals or small teams or small indie companies. • Usually smaller than mainstream titles. • No publisher support and have little to no budget. • Lack of money doesn’t affect decisions. • Smaller team -> innovation, creativity and artistic experimentation. • Indie doesn’t mean focus on innovation. • Is not hobbyist game dev. • If it's cool, creative and different, it's indie! :] www.AidinZolghadr.com

  5. Rise of indie games. • Latter half of 2000s. • XBLA, Steam, OnLive, etc. • Tools such as Flash, XNA. • Software Packages: Game Maker. www.AidinZolghadr.com

  6. Indie as a culture www.AidinZolghadr.com

  7. Why would one want to be indie? • Innovation. • Freedom. • Creativity. • Get in the industry. • Hobby. www.AidinZolghadr.com

  8. Casual • Publisher. • Mainstream. • Repetition. • Lack of creativity. • Safe side of the road. • Build with business in mind. www.AidinZolghadr.com

  9. Some F.A.C.T.S. • Game development is NOT easy. • Game development is NOT for everyone. • Indie game dev is EVEN harder. • Competition. • Sacrifices. www.AidinZolghadr.com

  10. Success stories. • Limbo. • Super Meat Boy. • World of Goo. • Braid. • Fez. • Minecraft. • VVVVV. • Nifflas. www.AidinZolghadr.com

  11. Super Meat Boy • Flash game. • 840,000 views. • Attention of Microsoft and Nintendo. • Steam and Xbox 360 versions had sold over 600,000 copies combined. www.AidinZolghadr.com

  12. Limbo • Based on sketch of a “mood image of a secret place”. • Personal budget + Danish government grant. • Attracted but ignored large publishers. • Ignore outside advices to keep the vision. • 1,000,000 copies sold. www.AidinZolghadr.com

  13. Fez • Made the games 4 times. • Planned for 2007, released in spring 2012. www.AidinZolghadr.com

  14. Portal • Narbacular Drop, DigiPen school. • Enters Valve. • "they had actually carried the concept through“ – Newell. www.AidinZolghadr.com

  15. Angry Birds • Based on a collection of concept art by one of their employee • Developed the game without a publisher. • They have since made enough money, making them even more independent. • Budget … $100,000! www.AidinZolghadr.com

  16. Black Elixir • Persian. • Development expectancy 1 month, actually took … • 3 months! :] • Post mortem on Saturday. • Trailer. www.AidinZolghadr.com

  17. Monetization. • Flash: FGL. • iOS: Apple Store. • Android: Google Play. • HTML5: Starting to grow. www.AidinZolghadr.com

  18. Indie Game: The Movie. • Super Meat Boy. • Fez. • Braid. www.AidinZolghadr.com

  19. Q&A. • The only stupid question is the one not asked. – Einstein. www.AidinZolghadr.com

  20. Contact details: • Consulting. • Want help? (Financing, technical, business, etc) • www.AidinZolghadr.com • Aidin@AidinZolghadr.com www.AidinZolghadr.com

More Related