1 / 25

Computer Graphics S S 2014

Computer Graphics S S 2014. Rüdiger Westermann Lehrstuhl für Computer Graphik und Visualisierung. Schedule. Lecture : Mon . 2 pm – 3.30 pm , Interims HS2 Thu . 2 pm – 3.30 pm , Interims HS2

leena
Download Presentation

Computer Graphics S S 2014

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Computer Graphics SS 2014 Rüdiger Westermann Lehrstuhl für Computer Graphik und Visualisierung

  2. Schedule • Lecture: Mon. 2 pm – 3.30 pm, Interims HS2Thu. 2pm – 3.30 pm, Interims HS2 • Lectureslides online athttp://wwwcg.in.tum.de/teaching/teaching/summer-term-14/computer-graphics/material.html • Password secured .zipfiles (passwd: ‘cg2014‘) • Nolecture on 10.4.2014 • Writtenexam: 75-90 minutes

  3. Computer graphics - general infos • Lecture slides • Lecture slides available beforehand • Contain links to additional material • Lecture attendance is highly recommended • On-board examples, sometimes similar to what is asked in the exam • Answers to specific questions increase understanding • Hints on “important” sub-topics • Discussion of previous exams throughout the lecture

  4. Computer graphics - general infos • Check the library and the web for literature • Recommended books: • Foley, Van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley, 3rd edition • Watt, Watt: Computer Graphics, Addison-Wesley • Glassner: Principles of digital image synthesis, Morgan Kaufman • Encarnaçao, Klein, Strasser: GraphischeDatenverarbeitung, 4. Auflage, Oldenburg Verlag • Griebel, Bungartz, Zenger: Computer Graphik, Vieweg+Teubner Verlag

  5. Animation Modelling Imaging Visualization Computer graphics – areas GeometricModelling The representation and efficient modification of geometric shape on a computer Animation and simulation The generation and representation of dynamic imagery on a computer (Rendering) Image Synthesis The display of models and scenes on a computer Visualization Methods to visually represent the information content within large-scale multi-dimensional and/or multi-modality data sets Imaging and computer vision The manipulation of images and the extraction of object specific information from images

  6. Photorealistic image synthesis • Algorithmsforimage synthesis, i.e. rendering algorithms:Given a digital model on thecomputer, whatkindofoperationshavetobeperformedtogenerate a photorealisticimageofthismodel • A photorealisticimageisonethatcannotbedistinguishedfrom a photographofthereal object

  7. Real or CG? • http://area.autodesk.com/fakeorfoto

  8. Realtime CG? • http://www.youtube.com/watch?v=dNuIzOxOfn8

  9. Photorealistic image synthesis • Ingredients and prerequisitesforimagesynthesis • Scene description • Objects‘ shape • Objects‘ appearance • Color andtexture • Reflectionproperties • Light sourceproperties • Intensity • Color • Direction • Physicsof light interaction

  10. Image synthesis – thewireframe

  11. Image synthesis – dephculling/attenuation

  12. Image synthesis – colorvectors

  13. Image synthesis – hiddenlineremoval

  14. Image synthesis – constantshading

  15. Image synthesis – flat shading

  16. Image synthesis – Phong-shading

  17. Image synthesis – bicubicmodels, advancedillumination

  18. Image synthesis – texturemapping

  19. Image synthesis – bumpmapping

  20. Image synthesis – reflectionmapping

  21. Computer graphics – this course • Algorithmsforimagesynthesis • Given a model on thecomputer, whicharethealgorithmswecanusetogenerate a realisticimageofthis model. • Problems discussedrangefrommodel representationsanddatastructurestolightsimulationandgraphicshardware.

  22. Part 1: imagesynthesis – fundamentals • Modeling • Polygonal objects • Color • Whatis? • Light interaction • Illumination • Reflection • Refraction

  23. Part 2: imagesynthesis – ray-tracing • Ray-tracing • Concept & technique • Transformations • Lighting/Shading • Optimization • Sampling

  24. Part 3: imagesynthesis - graphics APIs • Rasterizationbasedrendering • Rendering pipeline • Projectivetransforms • Rasterization • Programmabilityand GPUs

More Related