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Arcadia ::Our Team. Bob. Tom. Arjuna. Eileen. Patrick. Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters. Arcadia ::Our Client. Craig Lipchin and Shawn Walters, co-founders. Arcadia ::Our Mission.

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Arcadia our team
Arcadia::Our Team

Bob

Tom

Arjuna

Eileen

Patrick

Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters


Arcadia our client
Arcadia::Our Client

Craig Lipchin and Shawn Walters, co-founders


Arcadia our mission
Arcadia::Our Mission

To create a game prototype that allows players to readily download and play their favorite 80’s games.


Storyboards splash screen
Storyboards::splash screen


Storyboards first time users
Storyboards::first time users


Storyboards characters
Storyboards::characters


Storyboards returning users
Storyboards::returning users


Storyboards 2d list mode
Storyboards::2d list mode


Storyboards 3d arcade
Storyboards::3d Arcade

Isometric camera with zoom and rotate capabilities


Storyboards spokesperson

Storyboards::Spokesperson

“Charlie” pushes the cart around the arcade (simple A.I.) and will have idle animations running until approached.

“Charlie” and his pushcart


Storyboards spokesperson1

Storyboards::Spokesperson

  • The spokesperson is the host of this world, called X-Arcadia

  • He is also the in-game representative of the X-Arcade

  • He needs to be able to sell items (real or virtual) to the player

  • Should incite nostalgia for the 80’s

  • How will we accomplish this?

Charlie at his pushcart

Based off of store from Zelda


Characters spokesperson

Characters::Spokesperson

Characteristics of “Charlie”:

  • Male, age 15-16

  • Thinks he’s cool

  • Is a game fanatic

  • Frivolous, carefree, excited to have the coolest job ever!

  • Physical attributes- gangly youth, 80’s fashion

  • Motivation: works at the arcade so he can save up to buy a car

Another concept for “Charlie”


Storyboards exiting game
Storyboards::Exiting game

Walk character through exit door to quit game

Go talk to “Charlie” and quit from there

OR

Customize

arcade

Choose character

options

quit


Characters style of avatars

Characters::Style of avatars


Visual style camera angle

Visual Style::Camera angle

Closer isometric view (below)

Isometric far-off

View (above)


Visual style rendering options

Visual Style::Rendering options

Upside: Very fun feel, no need to worry about losing people in almost-realism

Downside: Panda does not support cellshading

Cell shading ( lined, unlined )


Visual style rendering options1

Visual Style::Rendering options

Upside: can go with either cartoon-style or more realism (also, supported by Panda)

Gradated shading

(omni-directional ambient light with some directional lights)


Visual style color palettes

Visual Style::Color palettes

For in-game and startup interfaces


Tech overview

Tech::Overview

  • Environment (designs: 2d,

  • isometric, full 3d)

  • Interactions with environment

  • (type depends on design)

  • Launching arcade games in emulators.


Tech rendering engine
Tech::Rendering Engine

CUSTOM

ENGINE

Vs.

Conclusion: We are going with Panda 3d

Why? It’s all about the scope. 


Tech priority list

Priority 1

Launching Mame & other emulations

Arcade machine placement (as well as other items)

X-Arcade guy (simple A.I. etc.)

Loading Screen (launch flash?)

Priority 2

Characters, walking avatars

Ticket counting

In-Game “shopping”

Sounds and music

Priority 3

Environment: decorations, lights, and other objects

Shopping, downloading games

Skeeball mechanics

Priority 4

Package code into .exe

Download -> simple X-Arcade Installer

Importing games

Priority 5

Networking Multiplayer

Tech::Priority List


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