1 / 27

Sakai U-Camp: Accessibility

Sakai U-Camp: Accessibility. Colin Clark, Inclusive Software Architect, Adaptive Technology Resource Center, University of Toronto Mike Elledge, Assistant Director, Usability & Accessibility Center, Michigan State University. Topics. What is disability? What is accessibility?

Download Presentation

Sakai U-Camp: Accessibility

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Sakai U-Camp: Accessibility Colin Clark, Inclusive Software Architect, Adaptive Technology Resource Center, University of Toronto Mike Elledge, Assistant Director, Usability & Accessibility Center, Michigan State University

  2. Topics • What is disability? • What is accessibility? • What are Sakai accessibility objectives? • What is the state of Sakai accessibility? • What resources are available? • How do I design accessible interfaces? • What does the future hold for accessibility and Sakai?

  3. Defining Disability • In context of a learning environment: • Disability is artifact of a mismatched relationship between a learner and the education offered • Not a personal trait • Thus accessibility is the ability of learning environment to adjust to user needs

  4. Defining Accessibility • Flexibility of education environment, curriculum, and delivery of content • Availability of alternative and equivalent content and activities

  5. Accommodation Strategies • Multiple versions • Single component approach • Adaptable components

  6. Problem with Multiple Versions • “Accessible” version not maintained and becomes outdated (eg. text-only version) • Unequal access to resource • People with disabilities are not a homogenous group

  7. Limitations of Single Component Approach • Accessible for everyone but optimal for no one • Design decisions often do not make the experience better for all users (breaks the “curbcut rule”) • Time and expertise required of all resource creators • Reluctance to use new or innovative technologies • Valuable resources that are not compliant are often rejected

  8. Types of Disabilities • Hearing—Conductive, sensorineural • Visual—Color blindness, low vision, blindness • Cognitive Impairments—ADD, Dyslexia, TBI, environmental • Physiological Impairments—Temporary, permanent

  9. Incidence of Disabilities

  10. Video Clip of Blind User • Web content is read by screen readers (like JAWS) and blind persons navigate with the keyboard • Benefit from keyboard shortcuts, organized content, contextual clues www.webaim.org/media/video/kyle/kyle.asx

  11. Sakai Accessibility Objectives • To comply with Section 508 and WCAG 1.0 Priority One, Two and (partial) Three • To go beyond compliance and be usable to persons with disabilities

  12. Sakai Accessibility Elements • Navigation: Accesskeys, skip links, headings • Content: Titles, summaries • Functional: Label For/ID, Fieldset/Legend, Scope • Presentation: CSS

  13. Sakai Accessibility Issues • Magnification > 200% • Content iFrame • JSF “Accessibility” • Content collapse (CSS) • “Bugs” • Text Editor • Code burps • Onkeypress clean-up • http://bugs.sakaiproject.org/jira/secure/IssueNavigator.jspa?mode=hide&requestId=10254 • Testing new versions and tools

  14. Accessibility:WG • Confluence: Resource, archive • Developers checklist, testing protocol, results • Current accessibility, history, charter • http://bugs.sakaiproject.org/confluence/display/2ACC/Home • Collab: Discussion • Accesskeys, AJAX/Dynamic HTML • http://collab.sakaiproject.org/portal

  15. Designing Accessible Interfaces • Accessibility principles are design principles • Challenges of inclusive design • Inclusive design techniques

  16. Components of the Web • Content: • the user interface • underlying information • application behaviour • User Agents: a nerdy name for the browser • Assistive Technologies • Authoring Tools • Evaluation Tools

  17. Accessibility Principles • From WCAG 2.0: • 1. Content must be perceivable • 2. Interface components should be operable • 3. Content must be understandable • 4. Content should be robust & forward-looking

  18. Does this Sound Familiar? • These are design principles! • Design for consistency • Design useful navigation schemes • Design and test forms • Make things readable and understandable to the user

  19. Challenges for Designers • The Web is a medium that should be plastic and highly adaptive • Need to design multiple user experiences • Design for less-than-ideal circumstances

  20. Inclusive Design Techniques • Understand users with disabilities • Label everything clearly • Design for separability and change • Enable different control strategies • Provide alternatives or augmentations for everything

  21. Future Sakai Accessibility • Frameless portal and integrated tools • Dynamic content • TransformAble • Flexible UIs: the Fluid Design Project

  22. TransformAble • Web services to help with Web application accessibility • PreferAble: allows users to specify personal display and control preferences • StyleAble: restyles user interface • SenseAble: rearranges and augments content • Currently being integrated into Sakai • We’re behind schedule but moving along

  23. Fluid Design • Responding to the need to improve usability and accessibility in community source projects • Create both technologies and processes • Enable design contributions • Share user interface components • UI components as design patterns

  24. Why Create a Flexible UI? • To address unique institutional needs • To address needs of different disciplines • To address cultural differences • To simplify internationalization & localization • To ensure accessibility • To accommodate diverse individual needs • To support device independence

  25. Fluid Project Goals • Make it easier for designers to get involved in community source software • Enable pooling of UI resources • Encourage loosely coupled UIs • Facilitate wide-scale testing • Enable transformable user interfaces • Improve consistency of user experience

  26. Provide Technical Supports • Provides a consistent model for UI components across applications • Establishes a single API for configuring components • Provides a consistent way of specifying site-wide customizations such as skins • Decouples UI from application logic • Enables easy switching of components to meet diverse user needs

  27. Q & A

More Related