1 / 24

Haptics and Virtual Reality

Haptics and Virtual Reality. Lecture 9: Implicit surface Deformable Object. M. Zareinejad. Implicit surface. Implicit surface and gradient map. Implicit surface. Constrained by a Plane. Surface Tracking. Surface Tracking. Surface Tracking. Outline. Deformable Object.

lael
Download Presentation

Haptics and Virtual Reality

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Haptics and Virtual Reality Lecture 9: • Implicit surface • Deformable Object M. Zareinejad

  2. Implicit surface

  3. Implicit surface and gradient map

  4. Implicit surface

  5. Constrained by a Plane

  6. Surface Tracking

  7. Surface Tracking

  8. Surface Tracking

  9. Outline • Deformable Object • Haptic interaction with deformable objects: • Overview. • Mesh-based simulation of deformation: • The Mass-Spring method. • The ChainMail method. • Continuum mechanics methods: • The Finite Element Method (FEM). • The Boundary Element Method (BEM). • The Cellular Neural Network (CNN) method.

  10. Haptic interaction with deformable objects

  11. Haptic interaction with deformable objects

  12. Haptic interaction with deformable objects

  13. Haptic simulation of deformable objects • Goals: • Speed. • 30Hz for visual feedback. • 500-1000 Hz for haptic feedback. • Stability. • Physical accuracy. • critical for medical applications: surgical training, planning and outcome prediction. • Challenges: • Governing physical laws. • Material coupling, e.g., elastic tissue & fluid. • Inhomogeneities & anisotropies. • Non-linear deformations. • Geometry changes, e.g., cutting, suturing.

  14. Soft Tissue properties • Relationshipbetweenstressandstrain • PossibleModels: • Linearelasticity • Nonlinearelasticity • Viscoelasticity

  15. Viscoelasticity Creepandcreeprecovery StressRelaxation Kelvin Maxwell Zener

  16. Mesh vs. meshless simulation of deformation • Mesh-based techniques: • Connectivity among object nodes. • Difficult to handle: • large deformations (fluid flow). • connectivity changes (cuts, fractures). • Example: Finite Element Method (FEM) models. • Meshless techniques: • No connectivity among object nodes. • Easy to handle: • fluid flows. • cuts, fractures, etc. • Example: Smoothed Particle Hydrodynamics (SPH) models, Method of Finite Spheres (Kim, De, Srinivasan ‘03).

  17. Mesh-based simulation of deformation • Surface models of deformation: • Object represented by points on its boundary G. • Not good for incompressibility, bending. • Volumetric models of deformation: • Object represented by all points in W.

  18. Mass-spring models of deformation • Object = mass nodes connected by a network of linear springs. • Force on node Pi: • Advantages: • Easy to implement. • Consistent with the data structures used for graphic rendering. • Suitable for static or dynamic simulations.

  19. Spring-mass-type meshes T2 mesh Triangular mesh

  20. Mass-spring models of deformation

More Related