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The Chain Game Project

The Chain Game Project. Overview. Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress What’s next?. Development Methodology. Modified Scrum Sprint Schedule

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The Chain Game Project

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  1. The Chain Game Project

  2. Overview • Development Methodology • New vision • Ramp-Up Document • Razor Statement • Tone • Design Progress • Art Progress • Programming Progress • What’s next?

  3. Development Methodology • Modified Scrum • Sprint Schedule • http://blindwolf8.com/chainwiki/index.php?title=Current_Tasking • Due dates within each sprint • Daily meetings • Large amounts of communication

  4. New Vision • Rick’s challenge • Everything must go • Brainstorming over the weekend • Game research • Redesign of the world/fiction • Solidified tone • Solidified setting

  5. Ramp-Up Document • Purpose? • Allows future team members to get quickly caught up on what our project is and how it works. • Art- exporting .nif’s • Design- placing .nif’s in Scene Designer and creating .gsa’s • Programming- placing .gsa’s into a build and testing them • Evolving embodiment of our vision

  6. Razor Statement

  7. Razor Statement Traverse a twisted afterlife as a tethered team.

  8. Tone

  9. Tone • Morbid • Humorous • Oversaturated

  10. Design Progress • Razor Statement • Design possible chain abilities • Finalize the chain abilities present in Vertical Slice • Basic knowledge of Scene Designer

  11. Art Progress • Initial color palette

  12. Art Progress • Initial character concepts

  13. Art Progress • Initial environment concepts

  14. Animation Progress • Chain in engine

  15. Programming Progress • Gamebryo research and experience • Pipeline • .nif’s loading in engine • Base PhysX integration

  16. What’s Next? • Design • Blue Box level- Bryan Walker • Solution to “Game Over” Flow breaker • Finalize gameplay target • Art • Final character concepts • Environmental tone concepts • Environment concepts for Vertical Slice • Finalized color palette

  17. What’s Next? • Animation • Basic movement • Jumping • Programming • Central Team’s engine creation • Networking • PhysX • Character controller

  18. Questions?

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