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ALTERNATING POSSESSION AND ARROW

ALTERNATING POSSESSION AND ARROW.

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ALTERNATING POSSESSION AND ARROW

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  1. ALTERNATING POSSESSION AND ARROW In all jump-ball situations, other than the start of the game and extra period(s), the teams will alternate taking the ball out of bounds for a throw-in. The team obtaining control from the jump establishes the alternating-possession procedure, and the arrow is set toward the opponent’s basket.

  2. SETTING THE ARROW Establishing Control • Do not confuse establishing control for purposes of setting the A/P arrow with Player Control/Team Control • Remember a team must establish control for the process to begin • Player establishes control after jump (set arrow) • When ball is placed at disposal of thrower in after: • Violation during jump ball • Violation after tap, non-jumper causes ball to go out of bounds

  3. SETTING THE ARROW The free throws for a non-common foul • Technical foul, prior to jump that starts game or extra period • Intentional personal foul that occurs during jump ball • Common foul when the bonus free throw is not in effect: • Start of game, extra period • Set arrow to opponents basket when ball is placed at disposal of thrower-in • The ball is placed at disposal of the free thrower after a common foul that occurs during a jump ball while bonus is in effect (extra period). Set arrow to opponent’s basket when ball is placed at disposal of free-thrower.

  4. UNUSUAL SITUATION • Jumper catches ball before jump ball ends • Award ball to the opponent of the jumper who caught the ball • Set arrow immediately toward the basket of the jumper who violated

  5. A/P SITUATIONSRULE 6.3 • Fouls and Violations that trigger the Procedure: • Held ball • Ball out of bounds • Double free-throw violation • Double personal/technical foul • Ball lodges on attempt for goal. • Opponents commit simultaneous goaltending or basket interference violations • Opponents commit simultaneous personal/technical fouls • Ball becomes dead, neither team is in control and no goal or infraction, end of quarter/extra period is involved

  6. REVERSING THE ARROWRULE 6.3 • When the arrow is reversed: • The A/P throw in ends: • When ball touches or is touched by a player inbounds • The throw in team violates • If A/P throw in team violates they lose the ball and arrow • If a foul occurs during A/P • Penalize the foul • Throw-in team keeps the arrow

  7. VIOLATIONS THAT CAUSE LOSS OF ARROW • Loss of Arrow when: • Leave designated spot • Consume 5 sec. • Fail to pass ball directly onto court for touch by another before going out of bounds • Carry the ball onto the court • Touching ball inbounds before it touches or is touched by another player • Throw ball into basket • Ball lodges

  8. VIOLATIONS THAT CAUSE LOSS OF ARROW UNUSUAL SITUATIONS • A1 Violates Team A’s A/P throw-in • Team B gets ball as results of violation • Team A loses arrow as violation occurred during A/P throw-in

  9. OTHER IMPORTANT NOTES • Record of A/P arrow must be kept in scorebook • A/P arrow is switched at halftime by the Referee & Scorer – Prior to leaving the court • A/P arrow mistakes are NOT correctable errors • Once Throw-in ends – it is too late to correct the mistake allowing the wrong team to make the throw-in • If timeout is awarded to correct A/P mistake and no mistake is recognized • Team is charge with a timeout

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