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Beginners

Beginners. Lesson 17 Defender Play in No Trumps. Defender Play in No Trumps. The hardest part of Bridge Declarer knows all his cards And all the defence’s cards (This should help!!) Each defender knows his own hand and dummy’s But must try to work out how the others are placed.

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Beginners

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  1. Beginners Lesson 17 Defender Play in No Trumps

  2. Defender Play in No Trumps • The hardest part of Bridge • Declarer knows all his cards • And all the defence’s cards • (This should help!!) • Each defender knows his own hand and dummy’s • But must try to work out how the others are placed

  3. Defence have control of trick 1 • Opening lead is very important • Defence need to communicate • Signalling with cards played is also key • We will consider • Opening Leads • Signals

  4. Opening Leads against NT • Rules: • If partner has bid lead partner’s suit unless you have a VERY good reason • Otherwise lead longest suit • With equal length suits lead strongest • Bidding may affect lead • Lead through strength not to strength • Means you can lead what dummy has bid but not what declarer has bid

  5. Standard Leads • Top of an honour sequence • 4th down from a suit headed by an honour • 3rd down from 3 card suit headed by an honour • 2nd down from a suit not headed by an honour • MUD (middle, up, down) • NB Honours are AKQJ and T • Highest from a doubleton

  6. Leading Top of an honour sequence AKxx KQxx QJTx JT9x T98x Lead AKxx Lead KQxx Lead QJTx Lead JT9x Lead T98x

  7. AJTx AQJx KJTx KT9x Lead AJTx Lead AQJx Lead KJTx Lead KT9x Top of Internal Honour Sequence

  8. Hxxx Hxxxx Hxxxxx Hxx Lead Hxxx Lead Hxxxx Lead Hxxxxx Lead Hxx From suit headed by honour(s) From a doubleton whether headed by an honour or not always lead high - low

  9. xxx xxxx xxxxx xx Lead 2nd highest Then play highest Then lowest MUD Shows shape But note doubleton is always high - low Suit with no honours • xxx • xxxx • xxxxx • xx

  10. Leads • Top of Honour Sequence • 4th Highest from suit with honour(s) • MUD • High – Low for doubleton • Leading suits bid by dummy is OK • Leading suits bid by declarer is dangerous • Try not to lead away from tenaces • i.e AQxx or KJxx • It gives a trick away

  11. The Rule of 11 • Most leads against NT are 4th down • When partner leads use this rule • Subtract the card led from 11 • Subtract the cards in your hand above the card led • Subtract the cards in dummy above the card led • Result is how many cards above the card led are held by Declarer

  12. Rule of 11 example  7  Q  T  9 • Dummy • Your hand • 11-7 = 4 • -2 in dummy • -2 in hand • Declarer has 0 cards above 7! • Cover what is played from dummy • Partner leads  Q  8  3  7  5  2  A  8  4  3  A  J  6  5  K  T  6  J  7  6  5  7  5

  13. Rule of 11 • Partner leads  7 • 2 is played from dummy • Which card do you play? • 3 • Declarer has no cards above 7 • Dummy  Q  8  2 • You hold  A  T  3

  14. Rule of 11 • Dummy plays 7 • Which card do you play? • 8 • Declarer has no cards above 5 • Then play A • Then J to unblock • Partner may have 5 cards in the suit • Partner leads  5 • Dummy  Q  9  7 • You hold  A  J  8  2

  15. Defensive Signals • The Key to Good Defence • We need to play as a TEAM • Do NOT just play your hand • Consider what Partner may have as well • To help in this we employ signals • Using the cards we play we can sometimes tell partner about our hand • The only method allowed!

  16. On Partner’s Lead • If Partner leads Low: • Play Highest card necessary – Sacrifice your K if necessary! • If Partner leads High: • Tell partner if you like the suit • A card above 6 is encouraging • Below 6 is discouraging • Use the highest or lowest you can afford • Partner leads K. From A987 play ? • A987

  17. Partner leads What do you play? Partner has the Q Play T (I Like this!) Partner should next play low to your A You return the 3 to Partner’s Q Partner should have a 4th You Hold  A  T  3  K

  18. You Hold • What do you play? • Partner has the Q • Play 2 (No thanks!) • Partner can decide whether to play on in this suit or switch to another knowing you have little support  7  5  2 • Partner leads  K

  19. Partner leads You Hold • What do you play? • Partner has the K • Play 9 (I Like this!) • Partner should next play low to your Q • You return the 2 to Partner’s K • Partner should have a 4th  Q  9  2  A

  20. Partner leads You Hold • What do you play? • Partner has the J & T • Play 9 (I Like this!) • Partner should next play low to your K • If you get in you play 4 to Partner’s J Partner should have a 4th  K  9  4  Q

  21. Lead Signals • Always make appropriate signal if you can • Signal each time a new suit is led • Do NOT waste useful cards! • Signals are not perfect. Often you don’t have a suitable card to use

  22. When Opponents Lead • We show count to help partner • Playing High – Low shows an even number of cards in the suit • Playing Low – High an odd number

  23. Opponents lead an A What would you play from each suit? You Hold  7  5  2  2  5  J  7  5  2 Odd Even  J  7  6  5  2  2  7  7 Odd Singleton

  24. Count Signals • Knowing how many cards partner holds in a suit tells you how many declarer holds • Count your’s, partner’s and dummy’s • How many are left? • Useful in planning your defence • Declarer is trying to retain control • You are trying to take control away

  25. Discard Signals • When a suit is played and you have no cards left in it you play a card from another suit – a discard • You have choice from any cards left in your hand • Great opportunity to tell partner which suit you would like led • The first discard is the one that counts • Various methods

  26. Simple Discard Signalling • HELD • High – Encourage ; Low – Discourage • This means: • Below 6 – I don’t want this suit • Above 6 – Please lead me this suit • Works fine if you have a spare card to use

  27. Better Discard Method • McKenney • I do not want the suit I am playing • I do not want the suit led • Above 6 – lead higher of other 2 suits • Below 6 – lead lower of other 2 suits • 6 is non committal

  28. McKenney Example 1  A You hold • Lead is • With HELD you cannot be precise • With McKenney play  A  K  4  3  2  8  8  6  2

  29. McKenney Example 2  A You hold • Lead is • With McKenney play  9  8  2  A  Q  9  T  9  7

  30. McKenney Example 3  A You hold • Lead is • With McKenney play • or  Q  4  9  6  5  A  K  5  4

  31. McKenney Example 4  A You hold • Lead is • With McKenney play  9  6  K  Q  J  8  9  T  7

  32. McKenney Example 5  A You hold • Lead is • You have no preference • With McKenney play  7  3  T  4  2  6  2  6

  33. McKenney Example 6  A You hold • Lead is • With McKenney play • or  8  2  K  Q  8  8  3  9  3

  34. Leads and Signals • Both add greatly to your defensive play • Agree system with partner beforehand • Use correct leads • Use Rule of 11 • Make Signals • Notice what partner is doing!!

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