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Embedded Systems Development

Embedded Systems Development. Presented by: Christian Limjoco Sineenart Thong-Ngam. What is an Embedded System (E.S.)?. Embed: Definition 1: to fix (something) firmly and deeply (Longman Dictionary) Definition 2: To fix firmly in a surrounding mass (Dictionary.com)

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Embedded Systems Development

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  1. Embedded Systems Development Presented by: Christian Limjoco Sineenart Thong-Ngam

  2. What is an Embedded System (E.S.)? • Embed: • Definition 1: to fix (something) firmly and deeply (Longman Dictionary) • Definition 2: To fix firmly in a surrounding mass(Dictionary.com) • System:implicitlya controlling system. • Embedded System: any device that includes a programmable computer but is not itself a general-purpose computer

  3. Purpose of Embedded System (E.S.) • Embedded systems are systems that possess • capabilities, which are resident on operational • equipment or are interfaced with it. • The objective of this focus area is to enhance • readiness through expanded training and testing • opportunities using embedded systems.

  4. Key Difference with PCs • React to external events that may be • particularly rapid • - Anti-lock brake system (ABS): pumps brakes • to reduce skidding. • - Missile flying at low altitude over a • mountainous area • Must handle unusual events • - A user blocking an elevator door, power • blackout,memory failure • Does not use an insulation (shell) between the • program and the hardware.

  5. Products with embedded systems • Personal digital assistant (PDA). • Printer. • Cell phone. • VCRs, DVD players. • Microwave. • Washer. • Camera. • Printers, copiers.

  6. Early History • Late 1940’s: MIT Whirlwind computer was • designed for real-time operations. • 1948: ENIAC(electronic numerical integrator • and computer) the world's first electronic • digital computer used for Smart Bombs • 1971: Intel 4004, first microprocessor (4bits), • initially for a calculator. • 1972: Intel 8008, the first 8-bitter • 1975: MOS Technology introduced the 6502 at • the astonishing price of $25. That sparked the • Jobs/Wozniak whiz kids to develop the Apple • computer.

  7. Early History (continued) • Mid 1970s: Automobiles used • microprocessor- based engine controllers • 1981: The PC revolution begins IBM • introduced the PC. Using a 4.77MHz 8088 • and limited to 640KB of RAM, this machine • caused the entire world to take notice of • the microprocessor industry. • Microprocessors get so cheap that • microprocessor-based control systems • become the rule. • Only limit: processing time.

  8. General Principles & Philosophy Vitruvian Triad: Function, Form and Fabrication • Firmitas (Soundness) – The materials used • must be carefully chosen but not with excessive • frugality. • Utilitas (Utility)– The design of an artifact • should allow faultless unimpeded use through the • disposition of the spaces and the allocation of • each spaces and allocation of each type of space • is properly oriented, appropriate, and comfortable.

  9. General Principles & Philosophy • Vitruvian Triad: Function, Form and Fabrication • Venustas (Attractiveness)– The appearance • of an artifact is pleasing and elegant, and the • proportions of its elements have properly • developed principles of symmetry.

  10. General Principles & Philosophy Principles of User Interface Design Approaches to usability: • Usability by Evaluation–involves • dissecting a design to find its strong • and weak points with a view to making • improvements. • Usability by principles - is about deciding • ahead of time what usability properties will • be desirable on this interface, and what • types of people will use it.

  11. General Principles & Philosophy Principles of User Interface Design • Robustness • Consistency • Affordance • Surface area • Compatibility • Directed interfaces • Multithreading • Modes • Equal opportunity • Multiple paths • Migrating from mechanical controls

  12. Embedded Systems Lifecycle

  13. Embedded Systems Lifecycle • Product Specification- The product • specification phase involves doing research • on customers. Most companies accomplish • this by using focus groups or questionnaires • through their marketing departments. • Hardware/Software Partitioning- Designing and • embedded system involves both hardware and • software components. It is important for an • engineer to decide which portion of the problem • will be solved through hardware and which • through software.

  14. Embedded Systems Lifecycle • Iteration and Implementation - It is in this phase that • development teams have a greater opportunity to get • everything right the first time, and minimize the risk of • discovering an error late in design which always leads to • schedule backlogs. • Detailed Hardware and Software Design - In this phase, • the embedded systems developer must define the run- • time environment. The embedded systems developer • must decide where the various components will reside • (in RAM, ROM, or flash memory) and how they will be • packaged and scheduled.

  15. Embedded Systems Lifecycle • Hardware/Software Integration - The hardware/software • integration phase of the development cycle deals with • two primary activities, discovery and debugging. • Product Testing -The testing and reliability requirements • for an embedded system are much more stringent than • the vast majority of desktop applications. Testing • involves more than making sure the software doesn’t • crash at a critical moments . • Maintaining and Upgrading Existing Products- This • phase of embedded systems design lifecycle involves • the use of tools that are specifically used for reverse • engineering and rapidly simulating scenarios.

  16. The need for a methodology • There are engineers that have brilliant ideas for standard • procedures and applied them. However, when these • “heroes” leave the company the techniques and • methodology left with them. • When companies used established procedures • documentation for this is disorganized consisting of • scattered notes and files. It is also rarely found in one • place. • Even in companies that followed a defined procedure, • often parts of a procedure are not well understood or • completely implemented • Consultants often find themselves needing to reuse • some general process patterns for each new design they • make for companies of varying sizes.

  17. Universal Design Methodology

  18. Universal Design Methodology • Write a specification - Defines the entire design and • each person’s responsibility. By creating a specification, • an engineer may be able to design a correct interface • for the rest of the chip, save time and thus costs avoids • misunderstandings. • Specification Review - This phase is important in finding • out whether there is something wrong or something has • been left out the specification. • Choosing technology and tools - Deciding on the device • and tools early on is critical for the embedded systems • development project. A chosen synthesis tool will test • algorithms in different conditions/states.

  19. Universal Design Methodology • Design – The goal is to increase your chances of • producing a working, reliable device one that will work for • different chip vendor processes and continue to work for • the lifetime of your system • Design Techniques: • - Use top-down design • - Work with device architecture • - Do synchronous design • - Avoid floating nodes • - Avoid Bus Contention

  20. Universal Design Methodology • Verification - a “super phase” consisting of a group of • methods and techniques used to detect design errors • before a chip is created. • Simulation - Helps determine that your chip will function correctly in your system. • Design review - This is one of the most important reviews. It determines if a chip will work correctly in your system. • Synthesis - Involves specifying switches and optimization criteria in the Hardware Description Language code, or using synthesis software in order to ensure good timing and utilization.

  21. Universal Design Methodology • Verification (continued) • Place and Route - This is one of the most important reviews. It determines if a chip will work correctly in your system. • Formal Verification - The formal verification that takes place at this stage is known as equivalency checking. This kind of formal verification involves a software tool that performs a mathematical comparison of the functionality of both circuits in order to confirm that both circuits will operate correctly.

  22. Universal Design Methodology • Final review -The final review of the chip should be a • formality at this point. If the design team has followed all • of the other steps and the other reviews have taken • place, this review should be a simple sign-off that • verifies that the design has been coded, simulated, • synthesized, laid out and routed, and is now ready to go • into the system. • System Integration and Test -Integration and system • testing is necessary at this point to ensure that all parts • of the system work correctly together. When the chips • are put into production, the production process should • include some sort of burn-in test that continually tests the • system over some long amount of time • Ship Product

  23. Benefits of UDM • Value Proposition: • The Universal Design Methodology as it relates • specifically to programmable devices ensures the proper • design, review, and testing of your product. It aims to: • Design a device that is free from defects, works reliably over the lifetime of the device and functions correctly in your system • Efficiently design this device: In the least amount of time, using the least amount of resources including personnel. • Plan the design efficiently: Create a reasonable schedule as early in the process as possible. Know all necessary resources up front and allocate them as early in the process as possible.

  24. Success Factors • Product Planning • Know the users and their needs • Freeze the product requirements • Be mindful of the product lifecycle • Engineering • Electromagnetic compatibilities should be considered from the start. • Reasonable accommodations should be made for future a requirements. • Safety and Hazard Issues should be Reviewed Early and Often. • Plan for two or three revision boards.

  25. Success Factors • Design for Testability • Custom vs. Off the shelf • Evaluate Technical Support • Outsourcing

  26. Challenges • Analog circuitry reliability, security, connectivity, and device manageability have become critically important for digital embedded systems. • Threatens health and safety • For example, a potential malfunction in the embedded digital technology that runs a major control system for a chemical refinery or a nuclear power plant.

  27. Market data/forecasts

  28. Marketplace Analysis • Wind River • Founded in 1981, Wind River is headquartered in Alameda, California, with operations worldwide • Aerospace and defense, automotive, digital consumer, industrial, and network infrastructure.

  29. Marketplace Analysis • The MathWorks • Founded in 1984 and is headquartered in Natick, Massachusetts, with offices and representatives throughout the world. • The fundamental tools for the engineering and scientific work

  30. Marketplace Analysis • The Green Hills • Green Hills is 20 years old, privately held, profitable since its inception, and is growing at an average rate of 30% per year. • The world's #2 RTOS company

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