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Using Audio, Video, and Animation in the Classroom

Using Audio, Video, and Animation in the Classroom. Group presentation #3. What do these terms mean?. Audio refers to the field of sound recording, transmission, reception, and reproduction. Video refers to a program, movie, or the like, that is available commercially on VHS/DVD, internet.

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Using Audio, Video, and Animation in the Classroom

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  1. Using Audio, Video, and Animation in the Classroom Group presentation #3

  2. What do these terms mean? • Audio refers to the field of sound recording, transmission, reception, and reproduction. • Video refers to a program, movie, or the like, that is available commercially on VHS/DVD, internet. • Animation is the state or condition of being animated.

  3. Audio • Books on tape/CD • Language Master • Leap Frog • Listening Centers for LA & Math • Starfall • Recordings of teacher/student to help enhance teaching

  4. Video • AKS related VHS/DVD: Bill Nye, Magic School Bus… • United Streaming • Brain Pop Jr. • Teacher made videos

  5. Animations • Mega Math • Education City • Book Flix • Brain Pop Jr. • AKS simulations: using Pythagorean Theorem • PowerPoint: Jeopardy

  6. Computers Projectors w/ screens Smartboard TV VCR/DVD player Leap Frog Language Master Tape/CD players Hardware to Use

  7. Software to Use • Internet • PowerPoint • Cassettes/CDs • VHS/DVD

  8. Why is it important? • Helps reach all learning styles • Enhances/enriches learning • Benefits ESOL/NEP students • Engages/motivates students

  9. Conclusion • Using audio, video, and animation technology enhances the achievement of all learning styles for students. • TECHNOLOGY ROCKS!!!!!!!

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