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pLAB Virtual Reality Programming laboratory. Pertti Rauhala (0400 705845) Sami Vuolli Robin Francett. Background . The European Regional Development Fund Part of a laboratory network MediaSpace (University of Lapland) MediaLaboratory (Kemi-Tornio Polytechnic)

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plab virtual reality programming laboratory
pLABVirtual Reality Programming laboratory
  • Pertti Rauhala (0400 705845)
  • Sami Vuolli
  • Robin Francett
background
Background
  • The European Regional Development Fund
  • Part of a laboratory network
    • MediaSpace (University of Lapland)
    • MediaLaboratory (Kemi-Tornio Polytechnic)
  • Budget about 2 mill. €
background1
Background
  • Project started autumn 1999
  • Lab renovation ready autumn 2002
  • Opening day January 2003
  • Laboratory equipments purchased December 2004
the project
The project…
  • Built in two phases
    • Building the lab and developing of our skills
    • New projects from degree programmes and business. Educational use and integration to polytechnic
  • Ended February 2005
the project1
The project…
  • About 15 thesis
    • Rovaniemi polytechnic 13
    • University of Lapland 2
  • Several student projects
    • software engineering
    • Electronics
  • Research and development projects
    • Bitparty
    • PICYBU
equipment
Equipment
  • 3D Digitizer KonicaMinolta VL-9i
  • CyberTouch data gloves system whit Vibro-tactile feedback
  • 2TB file server with tape back-up device
  • Passive stereo projection system
  • 3D displays
  • Nvisor FX HMD
  • DNP 60 Holoscreen
  • Pen tablet
  • Macintosh computers
  • Moog Motion platform
  • Projectors
  • Light and sound devices
  • Motion tracking hardware
competence
Competence
  • pLAB specializes to integrated real-time 3D visualization environments
  • Purpose to combine synthetic models created with computers to real environments
  • Real time environment gives an opportunity to interact with hard- and software
at the moment
At the moment…
  • Motion base software and programming interfaces
    • Student projects
    • Demonstration of scholarship
  • Installation and implementation
  • Future project selection
  • Negotiations with business
  • Research and development
  • Education
in the future
In the future….
  • More co-operation with University of Lapland
    • MediaSpace laboratory equipments
  • Research and development projects
  • Education
real time 3d graphics programming
Real-time 3d-graphics programming
  • Programming on Windows or Linux
  • OpenGL & DirectX
    • Paradigm Vega
    • Eon Reality
  • Programming language C / C++
multigen paradigm vega
Multigen Paradigm Vega
  • One of the leading development environments for doing simulations, VR-applications and visualization programs.
  • Vega consist of two different parts:
    • Vega Lynx, application development graphical interface
    • Vega Api
  • Includes drivers for all common VR–input devices and projection environments.
  • http://www.multigen.com
eon reality
Eon Reality
  • Windows based toolkit to create 3d-graphics presentations
  • Graphical user interface
  • Includes:
    • EON Studio
    • EON Server
    • EON Immersive
    • EON SDK
  • http://www.eonreality.com
features of eon
Features of EON
  • Development of applications is easy. (visual editor)
  • Compatible with VR-devices that exists.
  • Programming: VB-script and Java Script. EON SDK C/C++ -language
  • EON makes possible to view simulations also in web-browser through Web3d–plugins.
  • Integrating 3d-graphics to Internet Explorer, Netscape, Macromedia Director, Shockwave, Flash, PowerPoint, Word and Visual Basic.
terraingen
Terraingen
  • Designed to view and edit authentic or computer generated terrains
  • Writen in C++, using MFC and OpenGL
snow mobile simulation
Snow Mobile Simulation
  • Developed using Paradigm Vega
  • Key features:
    • Uses a real snow mobile, mounted on motion base
    • Simulated terrains are measured using GPS-technology
snow wars
Snow Wars
  • Game, based on the rules of a real-world snow war game
    • World Champion tournament annual held in Kemijärvi
  • Uses two separated spaces and links them together by using augmented reality technologies like:
    • Motion tracking
    • Machine vision
    • Head mounted display
    • http://plab.ramk.fi/vanhat/projektit/snow.htm
graphics cluster
Graphics Cluster
  • Hardware for gfx cluster in plab:
    • Dual Intel Xeon 2GHz CPUs
    • nVidia Quadro 4 FX G3300G graphics card
      • Supports frame/genlock and quadbuffering
    • 1 GB memory
aquarium
Aquarium
  • Uses a graphics cluster to render to 3 displays at same time in stereo
  • Uses LCD shutter glasses
  • Simulates a flocking behavior of a shoal of fish
slide21
Flow
  • Developed using EON
  • Model of River Kemijoki along Rovaniemi
  • Photographed textures
plab virtual reality programming laboratory1
pLABVirtual Reality Programming laboratory
  • Pertti Rauhala (0400 705845)
  • Sami Vuolli
  • Robin Francett
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