Facial rigging . By MZ [email protected] This Demo Includes. Elements and structure in a basic facial rigging Some workflow improvement Brow ( clusters, curves, paint weight skills ); Eye ( IK, locators, Aim constrains, Controls) Blends shapes.
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Picture 1: Influence of the clusters to the curve
Make it Blink:
[ Change orientation of the joints of the lip to make sure the two joints moves in symmetry
Direction so that when we change the Z rotate value together, we got the symmetry movement.]
What would be the next?
A better way: Use the attribute attachment.
1. create a target object (T1)as the bridge of base object and other target objects. Create a joint and bind
To create more blend shapes, you just need to duplicate the T1. Shift +select the Target object in order, at last the T1 create blend shape. You may want to use the soft modification tool to create the blend shapes. Showed in the picture 6.
picture 6: soft modification tool