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Davis Cup Tennis Instructions

Davis Cup Tennis Instructions. Kings County Tennis League. Communicate to your site leader for any clarification you may need. Please report to your specific site by 12:30 and walk your students over to Marcy Playground at 1:15, arriving by 1:30. Overview.

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Davis Cup Tennis Instructions

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  1. Davis Cup Tennis Instructions Kings County Tennis League Communicate to your site leader for any clarification you may need. Please report to your specific site by 12:30 and walk your students over to Marcy Playground at 1:15, arriving by 1:30

  2. Overview Davis Cup is a Round Robin game with 10 courts, 5 courts for the 10 and over group and 5 courts for the 9 and under group. We will split all the kids into four teams, not by Club but by skill. We will split the kids up to make the teams even. Each team will have a different color bandana to differentiate it from the other teams. Each court will have one “defending” team on one side of the net and on the other side, a line of kids from the other teams “attacking”. We play out single points, kids on the attacking side rotate after each point. We play four, 15-minute rounds to let each team have a chance to defend.

  3. Court Layout 5 3 4 1 2 9 and under courts 3 4 1 2 5 10 and over courts Myrtle Avenue

  4. Attacking Side / Defending Side Defending Side Attacking side Defending Side 3 4 1 2 5 Attacking side Myrtle Avenue

  5. Game Structure Team A Defending Side Attacking Side Team B, C, and D in line waiting to attack A doubles pair or single player will defend their court for 15 minutes (they stay put) The attacking side has players from the other three teams in a line challenging. If an attacking player/doubles team wins a point, they advance a court

  6. Gameplay Defending players stay on the same court for a 15 minute interval Volunteers feed ball to challengers. If challengers win the point, they move to lowernumbered court. They move to a higher numbered court if they lose Defenders stay for 15 minute interval If challengers win they move to lowernumbered court 3 4 If challengers lose they move to highernumbered court

  7. Round 1 Example: Lose Point Team A Team A Team A Team A Team A Defending Side 3 1 2 4 5 Attacking side Lose point: move to higher numbered court Lose on court #5: move to back of line on court #5 Myrtle Avenue

  8. Round 1 Example: Win Point Team A Team A Team A Team A Team A Defending Side 3 1 2 4 5 Attacking side Win on court #1: move to back of line on court #1 Win point: move to lower number court Myrtle Avenue

  9. How Does a Team Gain Points? Team A Team A Team A Team A Team A Defending Side 3 1 2 4 5 Attacking side Court #1 is Champion Court: It is where Attacking Teams rack up points for their team Myrtle Avenue

  10. Point system Only “attacking” players on court #1 can gain points for their team by winning a point. Challenging players move to a lower numbered court for each rally they win and vice versa if they lose. Defending players move randomly at the end of each 15 minute interval Volunteers - Be sure to feed to the challengers, keep track of score if on court #1and allow time for water breaks every two rounds

  11. Volunteers: Keys to success One volunteer feeding on each court. Court #1 needs two volunteers (one to feed balls, one to tally the points for the attacking teams). Additional volunteers will manage the flow of kids from court to court as they win or lose points. Difficult spot: Pay special attention when transitioning between 15 minute rounds. Kids may become confused If you see a court with no one there to “attack”, move kids from another court to fill the gap

  12. At the end, we report out the results!! Fours Teams: A, B, C, and D (each representing a country) Round 1: Team A Defends, Teams B, C, D Attack Round 2: Team B Defends, Teams A, C, D Attack Round 3: Team C Defends, Teams A, B, D Attack Round 4: Team D Defends, Teams A, B, C Attack Each Round is 15 minutes 10 and over team with the highest points wins 9 and under team with the highest points wins

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