Week 5 Autonomous Game Play
1. Finite State Machines 2 Michael Zyda
2. Week 5 – Autonomous Game Play & Interaction Project 5: Develop an AI client that fights/plays against the live players in the networked game using the internal representation of the state of the game built for project 4. Use a finite state machine architecture for this.
3. Finite State Machines 2
4. FSM Example States E: enemy in sight S: hear a sound D: dead Events E: see an enemy S: hear a sound D: die Action performed On each transition On each update in some states (e.g. attack)