1 / 11

Encouraging Flow

Encouraging Flow. Robert May Vice President of Strategy Veracity Solutions. Flow. This is not yet another talk about Daniel Pink! What is Flow? Karl Scotland – “ Flow describes how the work in the system can deliver maximum value”

keziah
Download Presentation

Encouraging Flow

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Encouraging Flow Robert May Vice President of Strategy Veracity Solutions

  2. Flow • This is not yet another talk about Daniel Pink! • What is Flow? • Karl Scotland – “Flow describes how the work in the system can deliver maximum value” • Mary and Tom Poppendick - “In lean enterprises, traditional organizational structures give way to new team-oriented organizations which are centered on the flow of value, not on functional expertise.”

  3. Flow Metrics • Lead Time • Time it takes to move an item from backlog to done • Too much in the backlog? • Cycle Time • Time it takes for the task to be completed, once pulled • Something stopping the start of work? • Work Time • Time tasks were active in the queue • Something stopping the completion of work? • Wait Time (blocked time) • Time that tasks sit idle in the queue • Something stopping you from working at all?

  4. Flow Metrics • Works in progress (WIP) • Should have limits • Batch Sizes • Should have limits • Cadence • Scrum • Kanban

  5. Blocking flow • Multitasking • 1 A I Game • Batch Sizes • Penny Flow Game Part 1 • Bottlenecks (push versus pull) • http://tocca.com.au/Services/demoOperations.htm • Penny Flow Game Part 2

  6. Applying Flow • How does Flow apply to your organization? • How does Flow apply to Scrum? • Would Kanban work better with design? • Team structure with Flow in mind?

  7. Flow and MMFs • Minimally Marketable Features versus Stories • Epics?

  8. Flow and QUEUE Limits • Can you help progress an existing kanban? Work on that. • Don’t have the right skills? Find the bottleneck and work to release it. • Don’t have the right skills? Pull in work from the queue. • Can’t start anything in the queue? Is there any lower priority to start investigating? • There is nothing lower priority? Find other interesting work.

  9. 1 A I Game 1 2 3 4 5 6 7 8 9 10 11 12 13 A B C D E F G H I J K L M I II III IV V VI VII VIII IX X XI XII XIII

  10. Penny Flow Game • 1 Customer • Determines which coins need flipped • 1 VP of Development • Time overall release duration • Watches for bottlenecks • Records times • X Code Monkeys • Flip coins • X Directors of Development (1 for each code monkey) • Time code monkeys

  11. Penny Flow Game Batches • Batch 1: 20 Coins, 1 batch • Batch 2: 10 Coins, 2 batches • Batch 3: 5 Coins, 4 batches • Repeated twice, once with pull, once with push • Batch 4: 1 coin, 20 batches • Batch 5: 2 coins, 10 batches

More Related