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Chapter 2: Algorithm Discovery and Design

Chapter 2: Algorithm Discovery and Design. Invitation to Computer Science, Java Version, Second Edition. Objectives. In this chapter, you will learn about: Representing algorithms Examples of algorithmic problem solving. Introduction.

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Chapter 2: Algorithm Discovery and Design

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  1. Chapter 2: Algorithm Discovery and Design Invitation to Computer Science, Java Version, Second Edition

  2. Objectives In this chapter, you will learn about: • Representing algorithms • Examples of algorithmic problem solving

  3. Introduction • This chapter discusses algorithms and algorithmic problem solving using three problems: • Searching lists • Finding smallest and largest items in lists • Matching patterns

  4. Representing Algorithms • What is an algorithm? • A series of steps to perform a task – that’s it. • A recipe is an algorithm for how to cook chicken enchiladas • Directions are an algorithm for how to get to someone’s house

  5. Representing Algorithms • Natural language • Language spoken and written in everyday life • English, Spanish • Problems with using natural language for algorithms • Imprecise • Relies on context and experience of the person you are talking to • “I saw the man looking through the telescope”

  6. Representing Algorithms • High-level programming language • Examples: C++, Java • Problem with using a high-level programming language for algorithms • During the initial phases of design, we are forced to deal with detailed language issues

  7. Pseudocode • English language constructs modeled to look like statements available in most programming languages • Ex: ADD X + Y • No fixed syntax for most operations is required • Everyone knows what you are talking about

  8. Pseudocode (continued) • Less ambiguous and more readable than natural language • Emphasis is on the process, not the specific notation • Can be easily translated into a programming language

  9. Operations • Types of algorithmic operations • Sequential – input / output, assignment, printing, etc. • Conditional – doing one thing or another based on a certain condition • Iterative – looping – doing something more than once

  10. Sequential Operations (continued) • Computation operations • Example • Set the value of “variable” to “arithmetic expression” • X = 10 (set x equal to 10) • Variable • Named storage location that can hold a data value • X in the above example

  11. Sequential Operations (continued) • Input operations • To receive data values from the outside world • Get a value for r, the radius of the circle • Output operations • To send results to the outside world for display • Print the value of Area

  12. Figure 2.3 Algorithm for Computing Average Miles per Gallon • Go to gas station • Take out loan

  13. Conditional and Iterative Operations • Sequential algorithm • Executes its instructions in a straight line from top to bottom and then stops • Control operations – allow us to get more complex • Conditional operations • IF X=10 THEN … do some stuff • Iterative operations • WHILE X < 100 … do some other stuff

  14. Conditional and Iterative Operations (continued) • Conditional operations • Ask questions and choose alternative actions based on the answers • Example • if x is greater than 25 then print x else print x times 100 Invitation to Computer Science, Java Version, Second Edition

  15. Conditional and Iterative Operations (continued) • Iterative operations • Perform “looping” behavior; repeating actions until a continuation condition becomes false • Loop • The repetition of a block of instructions

  16. Conditional and Iterative Operations (continued) • Examples • while j > 0 do set s to s + aj set j to j - 1 • repeat print ak set k to k + 1 until k > n

  17. Figure 2.4 Second Version of the Average Miles per Gallon Algorithm

  18. Conditional and Iterative Operations (continued) • Components of a loop • Continuation condition – when do we stop? • Loop body – what we want to repeat • Infinite loop • The continuation condition never becomes false and the loop runs forever • This is usually an error Invitation to Computer Science, Java Version, Second Edition

  19. Figure 2.5 Third Version of the Average Miles per Gallon Algorithm Invitation to Computer Science, Java Version, Second Edition

  20. Conditional and Iterative Operations • Pretest loop • Continuation condition tested at the beginning of each pass through the loop • It is possible for the loop body to never be executed • Ex: While loop Invitation to Computer Science, Java Version, Second Edition

  21. Conditional and Iterative Operations (continued) • Post-test loop • Continuation condition tested at the end of loop body • Loop body must be executed at least once • Ex: Do - While loop Invitation to Computer Science, Java Version, Second Edition

  22. Figure 2.6 Summary of Pseudocode Language Instructions

  23. One other operation - functions • Someone (possibly not you) writes a function. • This function performs some action, like averaging three numbers, and returns a result to you. • You call the function, and it returns a result • A function accepts parameters (the numbers to average in this case) and you include these parameters when you call the function.

  24. One other operation - functions • Average (98, 77, 100) then gives me the average of the 3 numbers • Assuming the function was written correctly  • Essential for creating re-usable code, not reinventing the wheel, etc. • Many, many built in functions (methods) in Java.

  25. Example 1: Looking, Looking, Looking • Examples of algorithmic problem solving • Sequential search: find a particular value in an unordered collection • Find maximum: find the largest value in a collection of data • Pattern matching: determine if and where a particular pattern occurs in a piece of text

  26. Example 1: Looking, Looking, Looking (continued) • Task • Find a particular person’s name from an unordered list of telephone subscribers • Algorithm outline • Start with the first entry and check its name, then repeat the process for all entries

  27. Example 1: Looking, Looking, Looking (continued) • Correct sequential search algorithm • Uses iteration (loops) to simplify the task • Handles special cases (like a name not found in the collection)

  28. Figure 2.9 The Sequential Search Algorithm Uses the variable Found to exit the iteration as soon as a match is found

  29. Example 1: Looking, Looking, Looking (continued) • The selection of an algorithm to solve a problem is greatly influenced by the way the data for that problem are organized

  30. Example 2: Big, Bigger, Biggest • Task • Find the largest value from a list of values • Algorithm outline • Keep track of the largest value seen so far (initialized to be the first in the list) • Compare each value to the largest seen so far, and keep the larger as the new largest Invitation to Computer Science, Java Version, Second Edition

  31. Example 2: Big, Bigger, Biggest (continued) • Once an algorithm has been developed, it may itself be used in the construction of other, more complex algorithms • Library • A collection of useful algorithms – created (usually) by someone else. • Don’t reinvent the wheel – many solutions to common problems are available, particularly in Java • An important tool in algorithm design and development

  32. Figure 2.10 Algorithm to Find the Largest Value in a List

  33. Example 3: Meeting Your Match • Task • Find if and where a pattern string occurs within a longer piece of text • Algorithm outline • Try each possible location of pattern string in turn • At each location, compare pattern characters against string characters Invitation to Computer Science, Java Version, Second Edition

  34. Example 3: Meeting Your Match (continued) • Abstraction • Separating high-level view from low-level details • Key concept in computer science – “LAYERS” • Makes difficult problems intellectually manageable • Allows piece-by-piece development of algorithms

  35. Example 3: Meeting Your Match (continued) • Top-down design • When solving a complex problem: • Create high-level operations in first draft of an algorithm • After drafting the outline of the algorithm, return to the high-level operations and elaborate each one

  36. Example 3: Meeting Your Match (continued) • Pattern-matching algorithm • Contains a loop within a loop • External loop iterates through possible locations of matches to pattern • Internal loop iterates through corresponding characters of pattern and string to evaluate match Invitation to Computer Science, Java Version, Second Edition

  37. Figure 2.12 Final Draft of the Pattern-Matching Algorithm Invitation to Computer Science, Java Version, Second Edition

  38. Summary • Algorithm design is a first step in developing an algorithm • Must also: • Ensure the algorithm is correct • Ensure the algorithm is sufficiently efficient • Pseudocode is used to design and represent algorithms

  39. Summary • Pseudocode is readable, unambiguous, and analyzable • Algorithm design is a creative process; uses multiple drafts and top-down design to develop the best solution • Abstraction is a key tool for good design

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